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1 Building an Analysis Model of the System Under Development.

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1 1 Building an Analysis Model of the System Under Development

2 2 Developing your design from the product specifications: Remember there is probably not a UNIQUE GOOD DESIGN for a given set of specifications But there are many BAD designs The goal of the design stage is to come up with a good design and to avoid bad design choices We will use some of the UML tools to explore the design and test out our design choices with respect to the specifications we are given, before we invest time and energy in actual coding.

3 3 Question: How do you start an OO design? --components? --objects? --how will they interact? Answer: One common method is to start with components, along with any design patterns which can be identified. In general: design is an iterative process all team members should take an active part in exploring possible designs simple designs are preferable to complex designs--but it may take several iterations to develop a simple design which meets the project requirements As explained previously, we will use a subset of UML to do the project design.

4 4 Analysis model (UML version): --functional model (use cases and scenarios) --analysis object model (static: class and object diagrams) --dynamic model (state and sequence diagrams) As system is analyzed, specifications are refined and made more explicit; if necessary, requirements are also updated

5 5 Figure 5-19 of text: an activity diagram for analyzing the system you are building:

6 6 Arms/disarms system Accesses system via internet Responds to alarm event Encounters an error condition Reconfigures sensors and related system features Homeowner System administrator Sensors Pressman, p. 163, Figure 7.3 “Review”: use case:Graphical description: Text description: Use case name Participating actors Flow of events Entry condition(s) Exit condition(s) Quality requirements

7 7 “Review”: Use case writing guide (p. 137 of text): --each use case should be traceable to requirements --name should be a verb phrase to indicate user goal --actor names should be noun phrases --system boundary needs to be clearly defined --use active voice in describing flow of events, to make clear who does what --make sure the flow of events describes a complete user transaction ---if there is a dependence among steps, this needs to be made clear --describe exceptions separately --DO NOT describe the user interface to the system, only functions --DO NOT make the use case too long—use extends, includes instead --as you develop use cases, develop associated tests

8 8 “Review”: Use case additions—simplifications of use case descriptions A. Include: one use case includes another in its flow of events (cases A and B both include case C) B.Extend: extend one use case to include additional behavior (cases D and E are extensions of case F) A B C > F E D

9 9 “Review”: Use case additions C. Inheritance: one use case specializes the more general behavior of another G and H specialize behavior of J) H J authenticate Authenticate with card Authenticate with password G

10 10 Class and object diagrams: Identify Objects from Use Case Specifications: USE ENDUSER’s TERMS AS MUCH AS POSSIBLE Entity objects: “things”, for example: --nouns (customer, hospital, infection) --real-world entities (resource, dispatcher) --real-world activities to be tracked (evacuation_plan) --data sources or sinks (printer) Boundary objects: system interfaces, for example: --controls (report(emergencybutton) --forms (savings_deposit_form) --messages (notify_of_error) Control objects: usually one per use case --coordinate boundary and entity objects in the use case Use the identified objects in a sequence diagram to carry out the use case

11 11 Common classes Other common types of classes which the developer can look for include: tangible things, e.g., Mailbox, Document system interfaces and devices, e.g., DisplayWindow, Input Reader agents, e.g., Paginator, which computes document page breaks, or InputReader events and transactions, e.g., MouseEvent,CustomerArrival users and roles, e.g., Administrator, User systems, e.g., mailsystem (overall), InitializationSystem (initializes) containers, e.g., Mailbox, Invoice, Event foundation classes, e.g., String, Date, Vector, etc.

12 12 Sequence Diagram Sequence Diagram: a sequence diagram also models dynamic behavior typically a sequence diagram shows how objects act together to implement a single use case messages passed between the objects are also shown sequence diagrams help to show the overall flow of control in the part of the program being modeled they can also be used to show: concurrent processes asynchronous behavior

13 13 Sequence Diagram--Syntax Objects in the sequence diagram are shown as boxes at the top below each object is a dashed vertical line--the object’s “lifeline” an arrow between two lifelines represents each message arrows are labeled with message names and can also include information on arguments and control information two types of control: condition, e.g., [is greaterthan zero] iteration, e.g., *[for all array items] “return” arrows can also be included

14 14 Sequence Diagram Example— text, chapter 5

15 15 ER diagrams Useful object relationships These diagrams represent the relationships between the classes in the system. These represent a static view of the system. There are three basic types of relationship: inheritance ("is-a") aggregation ("has-a”) association ("uses") These are commonly diagrammed as follows:

16 16 ER diagram: is-a is-a: draw an arrow from the derived to the base class: manager employee

17 17 ER diagram--has-a has-a: draw a line with a diamond on the end at the "container" class. Cardinalities may also be shown (1:1, 1:n, 1:0…m; 1:*, i.e., any number > 0, 1:1…*, i.e., any number > 1): car tire 1 4 tire & car can exist independently —shared aggregation person arm 1 2 arm is part of the person– composition aggregation

18 18 ER diagram--uses uses or association: there are many ways to represent this relationship, e.g., cargasstation company employee employs works for * 1 * n 1 *

19 19 CRC cards CRC cards: class--responsibilities--collaborators cards "responsibilities" = operators, methods "collaborators" = related classes (for a particular operator or method) Make one actual card for each discovered class, with responsibilities and collaborators on the front, data fields on the back. CRC cards are not really part of UML, but are often used in conjunction with it.

20 20 CRC card--example Example (based on Horstmann, Practical Object-Oriented Development in C++ and Java): frontback Class Mailbox OperationsRelationships (Responsibilities)(Collaborators) get current messageMessage, Messagequeue play greeting ----------- Queue of new messages Queue of kept messages Greeting Extension number Passcode Class Mailbox

21 21 State Diagram State Diagram: another way of adding detail to the design--models dynamic behavior describes all the possible states a particular object can be in and how that object's state changes as a result of events that affect that object usually drawn for a single class to show behavior of a single object used to clarify dynamic behavior within the system, as needed

22 22 State Diagram--Properties A state diagram contains a "start" point, states, and transitions from one state to another. Each state is labeled by its name and by the activities which occur when in that state. Transitions can have three optional labels: Event [Guard] / Action. A transition is triggered by an Event. If there is no Event, then the transition is triggered as soon as the state activities are completed. A Guard can be true or false. If the Guard is false, the transition is not taken. An Action is completed during the transition.

23 23 State Diagram--Example Example: this state diagram example for an "order" in an order- processing system is from Fowler and Scott, UML Distilled (Addison-Wesley, 1997): Checking check item Dispatching initiate delivery Waiting Delivered start /get first item [not all items checked] /get next item [all items checked && all items available] [all items checked && some items not in stock] item received [some items not in stock] item received [all items in stock] delivered

24 24 Example—bank simulation (Horstmann) Teller 1 Teller 2 Teller 3 Teller 4 Customer 1Customer 3Customer 2 Horstmann, Mastering Object- Oriented Design in C++, Wiley, 1995

25 25 Example—bank simulation (Horstmann), cont. An initial solution (Horstmann, p. 388): Event Departure Arrival Customer Bank EventQueue Application Bank Statistics

26 26 Example—bank simulation (Horstmann), cont. An improved solution (Horstmann, p. 391): Event Departure Arrival Customer Bank EventQueue Simulation Bank Statistics

27 27 Comparison What simplifications have been made? Why? Event Departure Arrival Customer Bank EventQueue Application Bank Statistics Event Departure Arrival Customer Bank EventQueue Simulation Bank Statistics

28 28 Example: How would we use the tools described so far to design a “state-of- the art” vending machine? How would we develop test cases at each stage? Use cases? Class diagram? Sequence diagram? Classes / CRC cards?


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