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Faviola Zimboulaki TECH2015 – Multimedia II Mobile Applications with Adobe Flash Professional George Kousis.

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Presentation on theme: "Faviola Zimboulaki TECH2015 – Multimedia II Mobile Applications with Adobe Flash Professional George Kousis."— Presentation transcript:

1 Faviola Zimboulaki TECH2015 – Multimedia II Mobile Applications with Adobe Flash Professional George Kousis

2 ADOBE INTEGRATED RUNTIME (AIR) Cross-platform run-time system Building Rich Internet applications (RIA) run as desktop applications or on mobile devices Programmed using Adobe Flash, Apache Flex (formerly Adobe Flex),HTML, and Ajax Supports installable applications on Windows, Mac OS, BlackBerry Tablet OS,iOS and Android Originally supported Linux, but that support was discontinued

3 AIR AND JAVASCRIPT Does not support dynamic execution of code To prevent malicious remote content

4 ADOBE FLASH PROFESSIONAL Multimedia authoring program Web applications, movies, games, mobile applications, mobile games, and other content for mobile phones and other embedded devices

5 FEATURES OF ADOBE FLASH PROFESSIONAL Expensive to purchase but cheaper in the long-run HTML5 Canvas support Improved HTML publishing 64-bit architecture £ 398.75

6 Sync Settings Simplified user interface Testing and debugging via USB Timeline time-savers

7 Unlimited pasteboard size Powerful code editor Real-time drawing Code profiling in Adobe Scout CC Custom metadata APIs Wide platform and device support COMING SOON Sync Fonts

8 ISSUES WITH ADOBE FLASH PROFESSIONAL Tools Code snippets XFL AIR, AIR for Android, AIR for iOS Installation Flash Builder

9 ISSUES WITH ADOBE FLASH PROFESSIONAL TOOLS Mac OS Flash Professional CS6 crashes Flash Professional CS6 tools don't work on the Stage Converting more than two symbols into a symbol

10 ISSUES WITH ADOBE FLASH PROFESSIONAL CODE SNIPPETS Cannot type double-byte characters

11 ISSUES WITH ADOBE FLASH PROFESSIONAL XFL Flash CS5 files do not open Symbols saved in XFL format Cannot save a FLA file in a Network/Desktop folder Moved to a folder other than where originally created Name has a special character Receiving an "unable to save" error message

12 ISSUES WITH ADOBE FLASH PROFESSIONAL AIR, AIR FORANDROID, AIR FOR IOS Error occurs when you publish an AIR file Japanese Device font in a TLF vertical text field Publish an AIR for iOS application Surrogate pair Unicode character appears Appear rotated Error occurs when the path to the FLA file includes a double-byte or high-ASCII character

13 ISSUES WITH ADOBE FLASH PROFESSIONAL AIR, AIR FOR ANDROID, AIR FOR IOS Double-byte or high-ASCII character Japanese language environment of Mac OS The.apk file is not created Flash crashes when a high-ASCII-European character is used in the AIR for Android

14 ISSUES WITH ADOBE FLASH PROFESSIONAL INSTALLATION Flash crashes when installed at custom location with special characters.

15 ISSUES WITH ADOBE FLASH PROFESSIONAL FLASH BUILDER Flash Builder always targets the highest version of Flash Professional installed.

16 MOBILE APPS

17 PROCESS

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19 DEMONSTRATION

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23 ALTERNATIVE SOFTWARE TOOLS Appery.io AppMakr GENWI Mippin MobBase MobiCart MyAppBuilder RunRev ShoutEm SwebApps

24 COMPARISON XamarinAppcelator Titanium UnityAdobe AIR Coding Language C#HTML5, Javascript Javascript, C#, Boo Actionscript, Javascript HTML Supported Platforms iOS, Android, Windows Mobile iOS, Android, Blackberry iOS, Android, Blackberry, Windows Mobile, Mac, Linux, Windows, PS3, XBOX, Wii U iOS, Android, Blackberry, Kindle Fire, Nook Tablet, Windows, Mac Cost$299/yrOpensource$1500 or $75/mOpensource SDK

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26 FUTURE DEVELOPMENT ADOBE AIR FOR MOBILE Adobe reaffirmed its commitment to Adobe AIR for mobile devices, which allows developers and designers to create standalone applications using Adobe Flash technologies that can be deployed across mobile operating systems, including Apple iOS, Google Android and RIM BlackBerry Tablet OS.

27 FUTURE DEVELOPMENT ADOBE FLASH PROFESSONAL Adobe reconfirmed its commitment to Adobe Flash Professional. Adobe is actively working on the next version of Flash Professional and has a long-term commitment to its continued development. Some of the new features being worked on for the next version of Flash Professional include: SpriteSheet export for both Starling and HTML5 / Canvas. Support for packaging and exporting AIR applications for mobile that leverage native extensions. Mobile prototyping and simulation for AIR apps. In addition to working on new features, Adobe is also in the process of a fundamental re-factoring and modernization of the tool's code base, which, among other things includes a de- carbonization of the tool on the Mac platform. This is longer- term project, being done in parallel with CS 6.0 development.

28 REFERENCES BaumgardtBaumgardt, M. (2012) Flash Professional CS6 gets retooled for game, mobile app development, Macworld, 18 July, available from http://www.macworld.com/article/1167597/flash_professional_cs6_gets_retooled_for_game_mobile_app_develo pment.html accessed 24 February 2014 http://www.macworld.com/article/1167597/flash_professional_cs6_gets_retooled_for_game_mobile_app_develo pment.html accessed 24 February 2014 Jos, S. (2011) Developing Mobile Applications withADOBE® FLEX® and ADOBE® FLASH® BUILDERTM,Abode Systems, available from http://help.adobe.com/en_US/flex/mobileapps/developing_mobile_apps_flex.pdf accessed 22 February 2014http://help.adobe.com/en_US/flex/mobileapps/developing_mobile_apps_flex.pdf accessed 22 February 2014 Lee, R. (2013) Video: First look at the next generation Flash Professional, Adobe, 28 March, available from http://blogs.adobe.com/flashpro/2013/03/28/video-first-look-at-the-next-generation-flash-professional/ accessed 24 February 2014 http://blogs.adobe.com/flashpro/2013/03/28/video-first-look-at-the-next-generation-flash-professional/ Trani, P. (2011) New mobile-ready features in Adobe Flash Professional CS5.5, Edge, 1 May, available from http://www.adobe.com/inspire-archive/may2011/articles/article6/index.html?trackingid=IOZGX accessed 21 February 2014 http://www.adobe.com/inspire-archive/may2011/articles/article6/index.html?trackingid=IOZGX West, T. (2012) Creating iOS apps using Adobe Flash Professional CS6, Inspire, available from http://www.adobe.com/inspire/2012/12/ios-apps-flash-cs6.html accessed 26 February 2014 http://www.adobe.com/inspire/2012/12/ios-apps-flash-cs6.html


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