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Technology & Mathematics Michael Herzog Qiyam Tung.

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Presentation on theme: "Technology & Mathematics Michael Herzog Qiyam Tung."— Presentation transcript:

1 Technology & Mathematics Michael Herzog Qiyam Tung

2

3 Logicomix

4 Simple Classification Pictorial Explanation What creatures fall between the lines? Width Height

5 Modeling Videogames and Mathematics 3D Games and Hit Detection

6 Video Games and Mathematics Pictorial Explanation Banjo “switches gears” once he touches the surface of the water.

7 1. 6=2(0.5)+3 = 4 2. False! 3. 5=2(1)+3 = 5 4. True! 5. 1=2(2)+3 =7 6. False! Video Games and Mathematics (1,5) (0.5,6) (2,1) l y1=2x1+3, y1 = 6

8 Projectile Motion

9 Simulating Jumping with Quadratics Task: decide which model is better for simulating a jump and find their coefficients.

10 Simulating Jumping with Quadratics The actual code for the two models

11 Programming Synthetic Division

12 Algorithm Analysis l How long would it take to find any name in a phonebook in the worst case scenario?

13 Search Time 1 2 3 4 height =log 2 (n) 2 (base) = number of children per node height = seconds it will take to search n = the number of names.

14 Comparing Linear and Binary Searches y = time x = number of names


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