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UNIT II: The Basic Theory Zero-sum Games Nonzero-sum Games Nash Equilibrium: Properties and Problems Bargaining Games Review Midterm3/21 3/7.

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Presentation on theme: "UNIT II: The Basic Theory Zero-sum Games Nonzero-sum Games Nash Equilibrium: Properties and Problems Bargaining Games Review Midterm3/21 3/7."— Presentation transcript:

1 UNIT II: The Basic Theory Zero-sum Games Nonzero-sum Games Nash Equilibrium: Properties and Problems Bargaining Games Review Midterm3/21 3/7

2 Bargaining Whoever offers to another a bargain of any kind, proposes to do this. Give me that which I want, and you shall have this which you want …; and it is this manner that we obtain from one another the far greater part of those good offices we stand in need of. It is not from the benevolence of the butcher, the brewer, or the baker that we expect our dinner, but from their regard to their own interest. -- A. Smith, 1776

3 Bargaining We Play a Game Bargaining Games Subgame Perfection Alternating Offers and Shrinking Pies

4 We Play a Game PROPOSER RESPONDERPlayer # ____ Offer $ _____ Accept Reject

5 The Ultimatum Game OFFERS 5 4 3 2 1 0 REJECTED ACCEPTED N = 20 Mean = $1.30 9 Offers > 0 Rejected 1 Offer < 1.00 (20%) Accepted (3/6/00)

6 The Ultimatum Game OFFERS 5 4 3 2 1 0 REJECTED ACCEPTED N = 33 Mean = $1.75 10 Offers > 0 Rejected 1 Offer < $1 (20%) Accepted (2/28/01)

7 The Ultimatum Game OFFERS 5 4 3 2 1 0 REJECTED ACCEPTED N = 37 Mean = $1.69 10 Offers > 0 Rejected* 3 Offers < $1 (20%) Accepted (2/27/02) * 1 subject offered 0

8 The Ultimatum Game OFFERS 5 4 3 2 1 0 REJECTED ACCEPTED N = 12 Mean = $2.77 2 Offers > 0 Rejected 0 Offers < 1.00 (20%) Accepted (7/10/03)

9 The Ultimatum Game OFFERS 5 4 3 2 1 0 REJECTED ACCEPTED N = 17 Mean = $2.30 3 Offers > 0 Rejected 0 Offers < 1.00 (20%) Accepted (3/10/04)

10 The Ultimatum Game OFFERS 5 4 3 2 1 0 REJECTED ACCEPTED N = 12 Mean = $1.90 0 Offers > 0 Rejected 1 Offer < 1.00 (20%) Accepted (3/9/05)

11 The Ultimatum Game OFFERS 5 4 3 2 1 0 REJECTED ACCEPTED N = 131 Mean = $2.25 34 Offers > 0 Rejected 6/26 Offers < 1.00 (20%) Accepted Pooled data

12 The Ultimatum Game 0 2.72 5 P 1 P 2 5 2.28 0 2.50 1.00 9/9 4/4 25/27 2/2 3/3 20/28 13/15 N = 131 Mean = $2.25 34 Offers > 0 Rejected 6/26 Offers < 1.00 (20%) Accepted Pooled data 6/7 3/17

13 The Ultimatum Game 0 2.72 5 P 1 P 2 5 2.28 0 2.50 1.00 What is the lowest acceptable offer? 9/9 4/4 25/27 2/2 3/3 20/28 13/15 N = 131 Mean = $2.25 34 Offers > 0 Rejected 6/26 Offers < 1.00 (20%) Accepted Pooled data 6/7 3/17

14 The Ultimatum Game Theory predicts very low offers will be made and accepted. Experiments show: Mean offers are 30-40% of the total Mode = 50% Offers <20% are rare and usually rejected Guth Schmittberger, and Schwarze (1982) Kahnemann, Knetsch, and Thaler (1986) Also, Camerer and Thaler (1995)

15 The Ultimatum Game Theory predicts very low offers will be made and accepted. Experiments show: Mean offers are 30-40% of the total Mode = 50% Offers <20% are rare and usually rejected Guth Schmittberger, and Schwarze (1982) Kahnemann, Knetsch, and Thaler (1986) Also, Camerer and Thaler (1995) How would you advise Proposer? What do you think would happen if the game were repeated?

16 The Ultimatum Game How can we explain the divergence between predicted and observed results? Stakes are too low Fairness –Relative shares matter –Endowments matter –Culture, norms, or “manners” People make mistakes Time/Impatience

17 Bargaining Games Bargaining involves (at least) 2 players who face the the opportunity of a profitable joint venture, provided they can agree in advance on a division between them. Bargaining involves a combination of common as well as conflicting interests. The central issue in all bargaining games is credibility: the strategic use of threats, bluffs, and promises.

18 Bargaining Games P 2 1 0 1 P 1 Disagreement point Two players have the opportunity to share $1, if they can agree on a division beforehand. Each writes down a number. If they add to $1, each gets her number; if not; they each get 0. Every division s.t. x + (1-x) = 1 is a NE. Divide a Dollar P 1 = x; P 2 = 1-x.

19 Subgame: a part (or subset) of an extensive game, starting at a singleton node (not the initial node) and continuing to payoffs. Subgame Perfect Nash Equilibrium (SPNE): a NE achieved by strategies that also constitute NE in each subgame. eliminates NE in which the players threats are not credible. selects the outcome that would be arrived at via backwards induction. Subgame Perfection

20 (0,0) (3,1) 1 2 Subgame Perfection (2,2) Chain Store Game A firm (Player 1) is considering whether to enter the market of a monopolist (Player 2). Player 2 can then choose to fight the entrant, or not. Enter Don’t Enter Fight Don’t Fight Subgame

21 (0,0) (3,1) 1 2 Subgame Perfection (2,2) Chain Store Game Enter Don’t Fight Don’t 0, 0 3, 1 2, 2 2, 2 Fight Don’t Enter Don’t NE = {(E,D), (D,F)}, but Fight for Player 2 is an incredible threat.

22 (0,0) (3,1) 1 2 Subgame Perfection (2,2) Chain Store Game Enter Don’t Fight Don’t 0, 0 3, 1 2, 2 2, 2 Fight Don’t Enter Don’t Subgame Perfect Nash Equilibrium (SPNE) = {(ED)}

23 A (ccept) 2 H (igh) 1 L (ow) R (eject) 5,5 0,0 8,2 0,0 Proposer (Player 1) can make High Offer (50-50%) or Low Offer (80-20%). Subgame Perfection Mini-Ultimatum Game

24 A (ccept) 2 H (igh) 1 L (ow) R (eject) H 5,5 0,0 5,5 0,0 L 8,2 0,0 0,0 8,2 AARRARRA 5,5 0,0 8,2 0,0 Subgame Perfect Nash Equilibrium SPNE = {(L,AA)} (H,AR) and (L,RA) involve incredible threats. Subgame Perfection Mini-Ultimatum Game

25 2 H 1 L 2 H 5,5 0,0 5,5 0,0 L 8,2 1,9 1,9 8,2 5,5 0,0 8,2 1,9 AARRARRA Subgame Perfection

26 2 H 1 L H 5,5 0,0 5,5 0,0 L 8,2 1,9 1,9 8,2 5,5 0,0 1,9 SPNE = {(H,AR)} AARRARRA Subgame Perfection

27 Alternating Offer Bargaining Game Two players are to divide a sum of money (S) is a finite number (N) of alternating offers. Player 1 (‘Buyer’) goes first; Player 2 (‘Seller’) can either accept or counter offer, and so on. The game continues until an offer is accepted or N is reached. If no offer is accepted, the players each get zero. A. Rubinstein, 1982

28 Alternating Offer Bargaining Game Two players are to divide a sum of money (S) is a finite number (N) of alternating offers. Player 1 (‘Buyer’) goes first; Player 2 (‘Seller’) can either accept or counter offer, and so on. The game continues until an offer is accepted or N is reached. If no offer is accepted, the players each get zero. 1 (a,S-a) 2 (b,S-b) 1 (c,S-c) (0,0)

29 Alternating Offer Bargaining Game 1 (a,S-a) 2 (b,S-b) 1 (4.99, 0.01) (0,0) S = $5.00 N = 3

30 Alternating Offer Bargaining Game 1 (4.99,0.01) 2 (b,S-b) 1 (4.99,0.01) (0,0) S = $5.00 N = 3 SPNE = (4.99,0.01) The game reduces to an Ultimatum Game

31 Now consider what happens if the sum to be divided decreases with each round of the game (e.g., transaction costs, risk aversion, impatience). Let S = Sum of money to be divided N = Number of rounds  = Discount parameter Shrinking Pie Game

32 S = $5.00 N = 3  = 0.5 1 (a,S-a) 2 (b,S-b) 1 (c,S-c) (0,0)

33 Shrinking Pie Game S = $5.00 N = 3  = 0.5 1 (3.74,1.26)2 (1.25, 1.25) 1 (1.24,0.01) (0,0) 1

34 Shrinking Pie Game S = $5.00 N = 4  = 0.5 1 (3.13,1.87)2 (0.64,1.86) 1 (0.63,0.62) 2 (0.01, 0.61) (0,0) 1

35 Shrinking Pie Game 0 3.33 5 P 1 P 2 5 1.67 0 N = 1 (4.99, 0.01) 2(2.50, 2.50) 3(3.74, 1.26) 4(3.13, 1.87) 5(3.43, 1.57)… This series converges to (S/(1+  ), S – S/(1+  )) = (3.33, 1.67) This pair {S/(1+  ),S-S/(1+  )} are the payoffs of the unique SPNE. for  = ½ 1 2 3 4 5

36 Shrinking Pie Game Optimal Offer (O*) expressed as a share of the total sum to be divided = [S-S/(1+  )]/S O* =  /(1+  SPNE = {1- [  /(1+  )],  /(1+  )} Thus both  =1 and  =0 are special cases of Rubinstein’s model: When  =1 (no bargaining costs), O* = 1/2 When  =0, game collapses to the ultimatum version and O* = 0 (+  )

37 Shrinking Pie Game

38 Bargaining & Negotiation Bargaining games are fundamental to understanding the price determination mechanism in “small” markets. The central issue in all bargaining games is credibility: the strategic use of threats, bluffs, and promises. When information is asymmetric, profitable exchanges may be “left on the table.” In such cases, there is an incentive to make oneself credible (e.g., appraisals; audits; “reputable” agents; brand names; lemons laws; “corporate governance”).

39 Bargaining & Negotiation In real-world negotiations, players often have incomplete, asymmetric, or private information, e.g., only the seller of a used car knows its true quality and hence its true value. Making agreements is made all the more difficult “when trust and good faith are lacking and there is no legal recourse for breach of contract” (Schelling, 1960: 20). Rubinstein’s solution: If a bargaining game is played in a series of alternating offers, and if a speedy resolution is preferred to one that takes longer, then there is only one offer that a rational player should make, and the only rational thing for the opponent to do is accept it immediately!

40 Next Time 3/14Review 3/21MIDTERM


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