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Development of Interactive Entertainment November 19, 1999 Scott Stevens Human Computer Interaction Institute Carnegie Mellon University November 19, 1999.

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Presentation on theme: "Development of Interactive Entertainment November 19, 1999 Scott Stevens Human Computer Interaction Institute Carnegie Mellon University November 19, 1999."— Presentation transcript:

1 Development of Interactive Entertainment November 19, 1999 Scott Stevens Human Computer Interaction Institute Carnegie Mellon University November 19, 1999 Scott Stevens Human Computer Interaction Institute Carnegie Mellon University

2 Linear vs Interactive Voyeurs vs Participants

3 Does Interaction Scale Up? How do people interact with people One-to-One One-to-One – Highly interactive, individuals directly effect outcomes Small Groups Small Groups – Moderately interactive, individuals contribute to outcomes Large Audience Large Audience – non-interactive, individual contribution negligible How do people interact with people One-to-One One-to-One – Highly interactive, individuals directly effect outcomes Small Groups Small Groups – Moderately interactive, individuals contribute to outcomes Large Audience Large Audience – non-interactive, individual contribution negligible

4 To Be Interactive How do people,today, interact with electronic entertainment. How do people,today, interact with electronic entertainment.

5 Interactive Movies: To Date, The Marriage of Hollywood and Silicon Valley has led to: Interrupted Movies To Date, The Marriage of Hollywood and Silicon Valley has led to: Interrupted Movies

6 Interactive Media From the Telharmonium To The dot com’s From the Telharmonium To The dot com’s

7 Truly Interactive Movies TIM, will be: StarTrek’s Holodeck

8 Truly Interactive Entertainment Must be Realistic, Believable, Enjoyable, Engaging Plus: Interactions must be meaningfulInteractions must be meaningful Interactions must effect the experienceInteractions must effect the experience Fantasies (stories) must be intrinsicFantasies (stories) must be intrinsic Interfaces (worlds) must be intrinsicInterfaces (worlds) must be intrinsic Must be Realistic, Believable, Enjoyable, Engaging Plus: Interactions must be meaningfulInteractions must be meaningful Interactions must effect the experienceInteractions must effect the experience Fantasies (stories) must be intrinsicFantasies (stories) must be intrinsic Interfaces (worlds) must be intrinsicInterfaces (worlds) must be intrinsic

9 Meaningful Interaction Characters and situations must react to the user

10 Intrinsic Interface Objects must be manipulated directly For characters this means the user must be able to carry on conversations with them Objects must be manipulated directly For characters this means the user must be able to carry on conversations with them

11 CMU Research Advanced Learning Technologies Project Character SimulationCharacter Simulation Cinematic UnderstandingCinematic Understanding Virtual RealityVirtual Reality Digital VideoDigital Video Advanced Learning Technologies Project Character SimulationCharacter Simulation Cinematic UnderstandingCinematic Understanding Virtual RealityVirtual Reality Digital VideoDigital Video

12 Synthetic Interviews It’s just canned responses


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