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How to use this reference sheet Assumption: This reference sheet assumes that you have read the complete rules of the game and are familiar with the mechanics.

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Presentation on theme: "How to use this reference sheet Assumption: This reference sheet assumes that you have read the complete rules of the game and are familiar with the mechanics."— Presentation transcript:

1 How to use this reference sheet Assumption: This reference sheet assumes that you have read the complete rules of the game and are familiar with the mechanics of the game This reference sheet is useful when: You have not played the game for some time and do not remember all the rules details (e.g. starting money, scoring methods) You are teaching the game and want to give a simple and structured overview The concise reference sheets are submitted to their respective game entries at www.boardgamegeek.com. The complete set is also submitted to the “Dungeon Lords” game entry, for the convenience of those who wish to download all in one go. Please send a message to my Boardgamegeek mailbox if you find any errors or have any comments. My username is hecose. Blog: hiewandboardgames.blogspot.com Games covered: 1.10 Days in Asia 2.A Game of Thrones 3.A Game of Thrones: A Clash of Kings 4.Acquire 5.Africa 6.Age of Empires III 7.Age of Steam (2 nd edition) 8.Agricola 9.Airships (new in v8.0) 10.Aquaretto 11.Ark 12.Around the world in 80 days 13.Automobile 14.Axis & Allies: Battle of the Bulge 15.Axis & Allies: Guadalcanal 16.Babel 17.Barbarossa 18.Beowulf 19.Blue Moon 20.Bohnanza 21.Bonnie and Clyde (Mystery Rummy) 22.Bootleggers 23.Brass & 2P variant 24.Britannia 25.Carcassonne Discovery 26.Carcassonne The City 27.Caylus 28.Caylus Magna Carta 29.Chateau Roquefort 30.Chicago Express (new in v8.0) 31.Chinatown 32.Citadels 33.Colosseum 34.Container 35.Cosmic Encounter 36.Crusader Rex (rules v1.4) 37.Cuba Concise Reference Sheets v8.0 by hecose

2 72.Mamma Mia 73.Mamma Mia Grande 74.Manila 75.Medici 76.Medici vs Strozzi 77.Medina 78.Metropolys 79.Mexica 80.Mordred 81.Mykerinos 82.Nefertiti 83.Niagara 84.Notre Dame 85.O Zoo le Mio (Zoosim) 86.Oltremare 87.On the Underground 88.Once Upon A Time 89.Pacific Victory 90.Palazzo 91.Perikles 92.Poison 93.Power Grid 94.Power Grid – Factory Manager (new in v8.0) 95.Puerto Rico Concise Reference Sheets v8.0 by hecose 38.Die Macher 39.Domaine 40.Dominion 41.Downfall of Pompeii 42.Dschunke 43.Dungeon Lords (new in v8.0) 44.Eastern Front 2 45.El Capitan 46.Elfenland 47.Fearsome Floors 48.Felix: the cat in the sack 49.Formula De 50.Frank’s Zoo 51.Fresh Fish (new in v8.0) 52.Galaxy Trucker 53.Ghost Stories 54.Goa 55.Hannibal: Rome vs Carthage 56.Hansa 57.Hare and Tortoise 58.Hollywood Blockbuster / Traumfabrik 59.In the Year of the Dragon 60.Indonesia (corrected in v8.0) 61.Incan Gold / Diamant 62.Java 63.Keltis 64.Le Havre 65.Loco 66.Lord of the Rings 67.Lord of the Rings: Battlefields 68.Lord of the Rings: Friends & Foes 69.Lord of the Rings: Sauron 70.Lord of the Rings: The Confrontation 71.Louis XIV 96.Quo Vadis? 97.R-Eco 98.Race for the Galaxy 99.Rommel in the Desert 100.Royal Turf 101.Santiago 102.Scotland Yard 103.Settlers of Catan Card Game & 1 st expansion 104.Show Manager 105.Snow Tails (new in v8.0) 106.Sole Mio 107.Space Alert (minor addition in v8.0) 108.Strozzi (new in v8.0) 109.Struggle of Empires 110.Taj Mahal 111.Tempus 112.That’s Life 113.Thebes 114.Thief of Baghdad 115.Through the Desert 116.Thurn and Taxis 117.Ticket To Ride Card Game 118.Ticket To Ride series ref chart 119.To Court The King 120.Trias 121.Tribune 122.Twilight Struggle (new in v8.0) 123.Um Reifenbreite 124.Vinci 125.Wallenstein 126.Wasabi 127.Waterloo 128.Wilderness War (correction pending) 129.Witch’s Brew 130.Yspahan 131.Zooloretto

3 Snow Tails Setup: When setting up track, yellow flag left, red flag right. Choose positions in start player order. 5 cards (start position may give more). Brake at 3. Turn: Turn order priority sled on inside of corner or next corner if currently straight. Play 1-3 cards of same value. Left dog, right dog and brake can each be played at most once. If play brake, brake moves to same number as card. If no canine cards, take dent, draw to 5 (incl dent cards), then start turn. Move sled. Speed = left + right - brake. If negative, don’t move. Drift = diff of left/right. Cross black line. If drift > speed, ignore excess drift. Return to 5 cards. (draw or discard) End: End of round when someone passes finishing line. Priority player passing finishing line by furthest, then nearest to checkered flag. Play on until everyone completes race. Others: If dogs equal strength (except starting line), and speed > 0, get optional bonus equal to race position. Speed into corner: collect dent card(s). Crash others: End turn immediately without drawing cards, but must discard if over 5. May intentionally crash. Crash side: collect 1 dent card. Stop. Draw/discard cards. May intentionally crash. Dent cards cannot be discarded. If 5 dent cards before finishing race, lose. Variants: Multiple races – 5/3/2/1pts for positions 1/2/3/4 Saplings: Take dent, remove sapling, continue as normal. Snow Tails Setup: When setting up track, yellow flag left, red flag right. Choose positions in start player order. 5 cards (start position may give more). Brake at 3. Turn: Turn order priority sled on inside of corner or next corner if currently straight. Play 1-3 cards of same value. Left dog, right dog and brake can each be played at most once. If play brake, brake moves to same number as card. If no canine cards, take dent, draw to 5 (incl dent cards), then start turn. Move sled. Speed = left + right - brake. If negative, don’t move. Drift = diff of left/right. Cross black line. If drift > speed, ignore excess drift. Return to 5 cards. (draw or discard) End: End of round when someone passes finishing line. Priority player passing finishing line by furthest, then nearest to checkered flag. Play on until everyone completes race. Others: If dogs equal strength (except starting line), and speed > 0, get optional bonus equal to race position. Speed into corner: collect dent card(s). Crash others: End turn immediately without drawing cards, but must discard if over 5. May intentionally crash. Crash side: collect 1 dent card. Stop. Draw/discard cards. May intentionally crash. Dent cards cannot be discarded. If 5 dent cards before finishing race, lose. Variants: Multiple races – 5/3/2/1pts for positions 1/2/3/4 Saplings: Take dent, remove sapling, continue as normal.


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