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Rochester Adams Highlanders

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Presentation on theme: "Rochester Adams Highlanders"— Presentation transcript:

1 Rochester Adams Highlanders
“Spread Option Attack” Head Coach Tony Patritto Developed By: Trevor Potts & Tony Patritto

2 Click to view topics General Philosophies
Traps & Counters (Wing Counter & Counter Keep) Spread Option Philosophies Jet Sweep & Jet Trap Inside Veer/ Midline Option Screens, & Draws Inside Veer/ Outside Veer Passing Game 2003 Record & 2004 Schedule Load & Lead Option

3 General Offensive Philosophies
Mastery before complexity Take what the defense gives you Keep checks simple (“This or That”) Use formations to manipulate defense Flexibility: match game plans to personnel RETURN TO TABLE OF CONTENTS

4 Specific Spread Option Philosophies
Double team (Scoop Block) at the point of attack Attack the line of scrimmage with speed Balancing the formation allows for easier checks Balancing the formation forces the defense to play run and pass equally RETURN TO TABLE OF CONTENTS

5 Position Technique & Philosophy
Quarterbacks Offensive Line Fullbacks & Slots Split Ends RETURN TO TABLE OF CONTENTS

6 RETURN TO TABLE OF CONTENTS
Quarterbacks RETURN TO TABLE OF CONTENTS

7 RETURN TO TABLE OF CONTENTS
Offensive Line RETURN TO TABLE OF CONTENTS

8 RETURN TO TABLE OF CONTENTS
Fullbacks & Slots RETURN TO TABLE OF CONTENTS

9 RETURN TO TABLE OF CONTENTS
Split Ends RETURN TO TABLE OF CONTENTS

10 Inside Veer Vs. Midline Option
C FS C FS SS C C W M S SS W M S E T T E E T T E 4-3 4-4 FS FS SS C C C C W M B B E T N T E W E T T E S 5-2 6-2 View the “Philosophy” of the play RETURN TO TABLE OF CONTENTS

11 Inside Veer Vs. Midline Option
Vs. a 4-3 or 4-4: Play side tackle is the check key. If inside a 2 technique then run inside veer If in a 2 technique or wider then run midline. 1 technique = Inside Veer 2i technique = Inside Veer 2 Technique = Midline 3 Technique = Midline Vs. a 5-2: Must always run inside veer (Can’t Run Midline) Checks: Run inside veer to the wider tackle If tackles are even, then go away from the strong safety 3 2 2i 1 RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS

12 12 Veer 4-3 Red = Check Key Blue= Dive Key Green = Pitch Key FS SS C C
W M S E T T E RETURN TO Play’s Blocking Scheme View Vs. a “2 Technique” or wider RETURN TO TABLE OF CONTENTS 4-3

13 20 Midline 4-3 Red = Check Key Blue= Dive Key FS SS C C W M S E T T E
RETURN TO Play’s Blocking Scheme View inside a 2 technique RETURN TO TABLE OF CONTENTS 4-3

14 13 Veer 5-2 Red = Check Key Blue= Dive Key Green = Pitch Key FS C C SS
RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS 5-2

15 12 Veer 4-4 Red = Check Key Blue= Dive Key Green = Pitch Key FS C C W
M S SS E T T E RETURN TO Play’s Blocking Scheme View Vs. a “2 Technique” or wider RETURN TO TABLE OF CONTENTS 4-4

16 20 Midline 4-4 Red = Check Key Blue= Dive Key FS C C W M S SS E T T E
RETURN TO Play’s Blocking Scheme View inside a 2 technique RETURN TO TABLE OF CONTENTS 4-4

17 12 Veer 6-2 Red = Check Key Blue= Dive Key Green = Pitch Key FS C C B
OLB E T T E OLB RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS 6-2

18 Inside Veer Vs. Outside Veer
C FS C FS SS Inside Veer Only Inside Veer Only C C W M S SS W M S E T T E E T T E 4-3 4-4 FS FS SS Check called to alignment of play side tackle Run outside veer only C C C C W M B B E T N T E W E T T E S 5-2 6-2 View the “Philosophy” of the play RETURN TO TABLE OF CONTENTS

19 Inside Veer Vs. Outside Veer
Vs. a 5-2: The play side tackle is the check key: Always run outside veer unless the tackle is in a 5 technique or wider. Then run inside veer. O.V. I.V. N T RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS

20 38 Veer Tackle 4i 5-2 Red = Check Key Blue= Dive Key Green = Pitch Key
FS C C SS B B E T N T E RETURN TO Play’s Blocking Scheme View Vs. a “4 Technique” RETURN TO TABLE OF CONTENTS 5-2

21 38 Veer Tackle 4 5-2 Red = Check Key Blue= Dive Key Green = Pitch Key
FS C C SS B B E T N T E RETURN TO Play’s Blocking Scheme View Vs. a “4i Technique” or inside RETURN TO TABLE OF CONTENTS 5-2

22 12 Veer 4-4 Red = Check Key Blue= Dive Key Green = Pitch Key FS C C W
M S SS E T T E RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS 4-4

23 38 Veer 6-2 Blue= Dive Key Green = Pitch Key FS C C B B OLB E T T E
RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS 6-2

24 Load & Lead Option 4-3 4-4 5-2 6-2 C FS C FS SS C C W M S SS W M S E T
B B E T N T E W E T T E S 5-2 6-2 View the “Philosophy” of the play RETURN TO TABLE OF CONTENTS

25 Load & Lead Option Load: Lead: Play side slot blocks the pitch key.
Makes the OLB the pitch key. Slot blocks the end man on the line of scrimmage. RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS

26 18 Lead 4-3 Green = Pitch Key FS SS C C W M S E T T E
RETURN TO Play’s Blocking Scheme View Load RETURN TO TABLE OF CONTENTS 4-3

27 18 Load 4-3 Green = Pitch Key FS SS C C W M S E T T E
RETURN TO Play’s Blocking Scheme View Lead RETURN TO TABLE OF CONTENTS 4-3

28 18 Lead 5-2 Green = Pitch Key FS C C SS W S E T N T E
RETURN TO Play’s Blocking Scheme View Load RETURN TO TABLE OF CONTENTS 5-2

29 18 Load 5-2 Green = Pitch Key FS C C SS W S E T N T E
RETURN TO Play’s Blocking Scheme View Lead RETURN TO TABLE OF CONTENTS 5-2

30 18 Lead 4-4 Green = Pitch Key FS C C W M S SS E T T E
RETURN TO Play’s Blocking Scheme View Load RETURN TO TABLE OF CONTENTS 4-4

31 18 Load 4-4 Green = Pitch Key FS C C W M S SS E T T E
RETURN TO Play’s Blocking Scheme View Lead RETURN TO TABLE OF CONTENTS 4-4

32 18 Lead 6-2 Green = Pitch Key FS C C B B OLB E T T E OLB
RETURN TO Play’s Blocking Scheme View Load RETURN TO TABLE OF CONTENTS 6-2

33 18 Load 6-2 Green = Pitch Key FS C C B B OLB E T T E OLB
RETURN TO Play’s Blocking Scheme View Lead RETURN TO TABLE OF CONTENTS 6-2

34 Traps & Counters (Wing & QB)
FS C FS SS C C W M S SS W M S E T T E E T T E 4-3 4-4 FS FS SS C C C C W M B B E T N T E W E T T E S 5-2 6-2 View the “Philosophy” of the play RETURN TO TABLE OF CONTENTS

35 Traps & Counters Trap: Always want to trap the widest tackle. 2i 3
RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS

36 42 Trap 4-3 Red = Check Key FS SS C C W M S E T T E
RETURN TO Play’s Blocking Scheme View Counter Keep View Wing Counter RETURN TO TABLE OF CONTENTS 4-3

37 47 Counter Keep 4-3 FS SS C C W M S E T T E
RETURN TO Play’s Blocking Scheme View Trap View Wing Counter RETURN TO TABLE OF CONTENTS 4-3

38 17 Wing Counter 4-3 FS SS C C W M S E T T E
RETURN TO Play’s Blocking Scheme View Counter Keep View Trap RETURN TO TABLE OF CONTENTS 4-3

39 42 Trap 5-2 Red = Check Key FS C C SS W S E T N T E
RETURN TO Play’s Blocking Scheme View Counter Keep View Wing Counter RETURN TO TABLE OF CONTENTS 5-2

40 47 Counter Keep 5-2 FS C C SS B B E T N T E
RETURN TO Play’s Blocking Scheme View Trap View Wing Counter RETURN TO TABLE OF CONTENTS 5-2

41 17 Wing Counter 5-2 FS C C SS B B E T N T E
RETURN TO Play’s Blocking Scheme View Counter Keep View Trap RETURN TO TABLE OF CONTENTS 5-2

42 Red = Check Key Symmetrical Front, (Both 2’s) must game plan the call against tendency or personnel 42 Trap FS C C W M S SS E T T E RETURN TO Play’s Blocking Scheme View Counter Keep View Wing Counter RETURN TO TABLE OF CONTENTS 4-4

43 47 Counter Keep 4-4 FS C C W M S SS E T T E
RETURN TO Play’s Blocking Scheme View Trap View Wing Counter RETURN TO TABLE OF CONTENTS 4-4

44 17 Wing Counter 4-4 FS C C W M S SS E T T E
RETURN TO Play’s Blocking Scheme View Counter Keep View Trap RETURN TO TABLE OF CONTENTS 4-4

45 Red = Check Key Symmetrical Front, (Both 4’s) must game plan the call against tendency or personnel 42 Trap FS C C B B OLB E T T E OLB RETURN TO Play’s Blocking Scheme View Counter Keep View Wing Counter RETURN TO TABLE OF CONTENTS 6-2

46 47 Counter Keep 6-2 FS C C B B OLB E T T E OLB
RETURN TO Play’s Blocking Scheme View Wing Counter View Trap RETURN TO TABLE OF CONTENTS 6-2

47 17 Wing Counter 6-2 FS C C B B OLB E T T E OLB
RETURN TO Play’s Blocking Scheme View Counter Keep View Trap RETURN TO TABLE OF CONTENTS 6-2

48 Jet Sweep & Jet Trap 4-3 4-4 5-2 6-2 C FS C FS SS C C W M S SS W M S E
B B E T N T E W E T T E S 5-2 6-2 View the “Philosophy” of the play RETURN TO TABLE OF CONTENTS

49 Jet Sweep & Jet Trap Jet Sweep: Jet Trap:
If the tackle to the sweep side is in a 3 technique the guard cannot pull. Jet Trap: Always run the trap the same way as you would run the sweep. RETURN TO Play’s Blocking Scheme RETURN TO TABLE OF CONTENTS

50 Jet Sweep 4-3 FS SS C C W M S E T T E RETURN TO Play’s Blocking Scheme
View Trap RETURN TO TABLE OF CONTENTS 4-3

51 Jet Trap 4-3 FS SS C C W M S E T T E RETURN TO Play’s Blocking Scheme
View Sweep RETURN TO TABLE OF CONTENTS 4-3

52 Jet Sweep 5-2 FS C C SS B B E T N T E RETURN TO Play’s Blocking Scheme
View Trap RETURN TO TABLE OF CONTENTS 5-2

53 Jet Trap 5-2 FS C C SS B B E T N T E RETURN TO Play’s Blocking Scheme
View Sweep RETURN TO TABLE OF CONTENTS 5-2

54 Jet Sweep 4-4 FS C C W M S SS E T T E RETURN TO Play’s Blocking Scheme
View Trap RETURN TO TABLE OF CONTENTS 4-4

55 Jet Trap 4-4 FS C C W M S SS E T T E RETURN TO Play’s Blocking Scheme
View Sweep RETURN TO TABLE OF CONTENTS 4-4

56 Jet Sweep 6-2 FS C C B B OLB E T T E OLB
RETURN TO Play’s Blocking Scheme View Trap RETURN TO TABLE OF CONTENTS 6-2

57 Jet Trap 6-2 FS C C B B OLB E T T E OLB
RETURN TO Play’s Blocking Scheme View Sweep RETURN TO TABLE OF CONTENTS 6-2

58 RETURN TO TABLE OF CONTENTS
Screens & Draws Screens Draws 60 QB Draw 60 FB Screen RETURN TO TABLE OF CONTENTS

59 RETURN TO TABLE OF CONTENTS
512 Dump C FS SS C 2 W M S 1 E T T E RETURN TO 500 Series RETURN TO TABLE OF CONTENTS

60 RETURN TO TABLE OF CONTENTS
512 Naked C FS SS C 2 W M S 1 E T T E RETURN TO 500 Series RETURN TO TABLE OF CONTENTS

61 RETURN TO TABLE OF CONTENTS
538 Veer Throwback C FS SS C 2 1 W M S E T T E RETURN TO 500 Series RETURN TO TABLE OF CONTENTS

62 RETURN TO TABLE OF CONTENTS
528 Jet Pass C FS SS C 3 1 2 W M S E T T E RETURN TO 500 Series RETURN TO TABLE OF CONTENTS

63 RETURN TO TABLE OF CONTENTS
60 FB Screen C FS SS C W M S E T T E RETURN Screens, & Draws RETURN TO TABLE OF CONTENTS 4-3

64 RETURN TO TABLE OF CONTENTS
512 Dump out C FS SS C 2 1 W M S E T T E RETURN TO 500 Series RETURN TO TABLE OF CONTENTS

65 Red = Check Key Vs. a 4-3, FB always goes to the widest tackle QB will break off of the FB’s Block 60 Draw Drawn as 62 SS C FS C W M S E T T E 61 = Tells FB to go Left 62 = Tells FB to go Right RETURN TO Screens, & Draws View vs. a 5-2 RETURN TO TABLE OF CONTENTS 4-3

66 Red = Check Key Vs. a 5-2, FB always goes to the narrow tackle QB will break off of the Center’s Block 60 Draw Drawn as 61 C FS C SS B B E T N T E 61 = Tells FB to go Left 62 = Tells FB to go Right RETURN TO Screens, & Draws View vs. a 4-3 RETURN TO TABLE OF CONTENTS 5-2

67 RETURN TO TABLE OF CONTENTS
Passing Plays 70 Series (5 Step Drop) 80 Series (3 Step Drop) 500 Series (Play Action/Bootleg) RETURN TO TABLE OF CONTENTS

68 RETURN TO TABLE OF CONTENTS
70 Series Slot Left 70 Dig Left Slot Right 70 Dig Right 70 Fade/Out Ace Wide 70 Curl Wheel 70 Smash Double Slot 70 Double Cross 70 All Curl 70 Arrow Double Slot 70 FB Flare LT or RT 70 Angle RETURN TO Passing Game RETURN TO TABLE OF CONTENTS

69 Slot Left 70 Dig Left Occupy Safety 1 15 Yards 2
Spacing: Split Difference 5 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS

70 RETURN TO TABLE OF CONTENTS
Ace Wide 70 Curl Wheel 15 Yards 15 Yards 5 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS

71 Double Slot 70 Double Cross
9 Yards 9 Yards 9 Yards 9 Yards 5 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS

72 Double Slot 70 FB Flare LT or RT
5 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS

73 RETURN TO TABLE OF CONTENTS
70 All Curl Choice Choice 15 Yards 15 Yards 15 Yards 15 Yards 5 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS

74 RETURN TO TABLE OF CONTENTS
70 Fade/Out 10 Yards 10 Yards 5 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS

75 RETURN TO TABLE OF CONTENTS
70 Smash 5 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS

76 Slot Right 70 Dig Right Occupy Safety 1 15 Yards 2
Spacing: Split Difference 5 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS

77 RETURN TO TABLE OF CONTENTS
80 Series 80 Seams 80 Skinnys 80 Hitch 80 Skinny/Snag 80 Speed Outs 80 Skinny/Rub 80 Arrow 80 Speed Out/Corner 80 Angle RETURN TO Passing Game RETURN TO TABLE OF CONTENTS

78 RETURN TO TABLE OF CONTENTS
80 Seams 4 3 2 2 3 4 3 Step RETURN TO 80 Series RETURN TO TABLE OF CONTENTS

79 RETURN TO TABLE OF CONTENTS
80 Hitch 3 Steps 3 Steps 4 3 2 2 3 4 3 Step RETURN TO 80 Series RETURN TO TABLE OF CONTENTS

80 RETURN TO TABLE OF CONTENTS
80 Speed Outs 5 Yards 5 Yards 5 Yards 5 Yards 4 3 2 2 3 4 3 Step RETURN TO 80 Series RETURN TO TABLE OF CONTENTS

81 RETURN TO TABLE OF CONTENTS
80 Speed Out/Corner 3 Steps 3 Steps 3 Steps 3 Steps 4 3 2 2 3 4 3 Step RETURN TO 80 Series RETURN TO TABLE OF CONTENTS

82 RETURN TO TABLE OF CONTENTS
80 Skinnys 3 Steps 3 Steps 3 Steps 3Steps 4 3 2 2 3 4 3 Step RETURN TO 80 Series RETURN TO TABLE OF CONTENTS

83 RETURN TO TABLE OF CONTENTS
80 Skinny/Snag 3 Steps 3 Steps 3 Steps 3Steps 4 3 2 2 3 4 3 Step RETURN TO 80 Series RETURN TO TABLE OF CONTENTS

84 RETURN TO TABLE OF CONTENTS
70 Arrow Right 10 Yards 5 Yards 1 4 3 2 2 3 4 3 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS

85 RETURN TO TABLE OF CONTENTS
70 Angle Right 10 Yards 5 Yards 1 4 3 2 2 3 4 3 Step RETURN TO 70 Series RETURN TO TABLE OF CONTENTS

86 RETURN TO TABLE OF CONTENTS
80 Skinny/Rub 3 Steps 3 Steps 2 Steps 4 3 2 2 3 4 2 Steps 3 Step RETURN TO 80 Series RETURN TO TABLE OF CONTENTS

87 RETURN TO TABLE OF CONTENTS
500 Series 513 Boot Flood Right 512 Dump 513 Boot Flood Switch 512 Dump Out 528 Jet Pass 512 Veer Throwback RETURN TO Passing Game RETURN TO TABLE OF CONTENTS

88 RETURN TO TABLE OF CONTENTS
513 Boot Flood Right 2 1 15 Yards 3 RETURN TO 500 Series RETURN TO TABLE OF CONTENTS

89 RETURN TO TABLE OF CONTENTS
513 Boot Flood Switch 2 15 Yards 1 3 RETURN TO 500 Series RETURN TO TABLE OF CONTENTS

90 RETURN TO TABLE OF CONTENTS
2003 Season 2004 Season RETURN TO TABLE OF CONTENTS


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