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KOSYR’2001 Reconstruction of Polyhedron Objects by Structure Graph Integration Krzysztof Skabek Institute of Theoretical and Applied Computer Sciences.

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Presentation on theme: "KOSYR’2001 Reconstruction of Polyhedron Objects by Structure Graph Integration Krzysztof Skabek Institute of Theoretical and Applied Computer Sciences."— Presentation transcript:

1 KOSYR’2001 Reconstruction of Polyhedron Objects by Structure Graph Integration Krzysztof Skabek Institute of Theoretical and Applied Computer Sciences Polish Academy of Sciences, ul. Bałtycka 5, 44-100 Gliwice, e-mail: krzysiek@iitis.gliwice.pl

2 Contents 1. Stages of 3D Scene Reconstruction 2. Graph Representation of 3D Scene 3. Structure Graph Integration 4. The Example of Scene Reconstruction 5. Conclusions

3 Stages of 3D Scene Reconstruction The scope of the presented method

4 Graph Representation of 3D Scene Contour Graph: Face Graph: - set of vertices in the scene - set of connections among vertices - 3D coordinates (x,y,z) of vertices - set of faces in the scene - set of connections among faces - parameters of faces - parameters of face connections

5 Construction of Structure Graphs Contour Graph Face Graph 1 2 3 4 1 2 3 4 5 6 7

6 Integration of Structure Graphs I GK i GK i – the contour graph obtained for ith view point GS i GK i GS i – the face graph for ith view created GK i GKM i GKM i – the integrated contour graph after i steps GSM GSM – the integrated face graph after i steps WK i GK i GKM i-1 WK i – set of corresponding vertices in GK i and GKM i-1 WS i GS i GSM i-1 WS i – set of corresponding vertices in GS i and GSM i-1

7 Integration of Structure Graphs II GK i GS i 1. Building GK i and GS i for ith view point GS i GSM i-1 WS i 2. Subgraph matching of GS i and GSM i-1 ; storing the matched vertices in WS i. GK i WS i 3. Finding correspondences between GK i and WS i. T i R i GK i GKM i-1 4. Calculation of the translation vector T i and the rotation matrix R i transformating coordinate system of GK i into the coordinates of GKM i-1 GK i T i R i 5. Calculation of new coordinates for vertices from GK i (using T i and R i ) GKM i-1 & GK i  GKM i GSM i-1 & GS i  GSM i 6. Consolidation of contour graphs: GKM i-1 & GK i  GKM i, GSM i-1 & GS i  GSM i 7. Checking the completeness of reconstruction

8 Completeness of the Representation  The total rotation angle in all iterations exceeds 360º  Passing a given number of iterations without encountering new scene objects

9 The Example of Scene Reconstruction Input Graph Integrated Contour Graph

10 Stages of Scene Reconstruction I I. II.III.

11 Stages of Scene Reconstruction II IV. V.VI.

12 Conclusions  Graph matching makes possible to reconstruct unknown polyhedra even if viewpoints are not exactly located in the scene;  Heuristics significantly increase the average time of graph matching algorithms;  The estimation of a viewpoint position is useful to verify the obtained scene models

13 The End


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