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Crowd Computing Reach Your Mobile! Industrial Project Final Meeting Students: Cirill Aizenberg Roey Chen Supervisor: Ohad Greenshpan (IBM)

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Presentation on theme: "Crowd Computing Reach Your Mobile! Industrial Project Final Meeting Students: Cirill Aizenberg Roey Chen Supervisor: Ohad Greenshpan (IBM)"— Presentation transcript:

1 Crowd Computing Reach Your Mobile! Industrial Project Final Meeting Students: Cirill Aizenberg Roey Chen Supervisor: Ohad Greenshpan (IBM)

2 Goals of the Project Develop a mobile version for the IBM Crowd Computing Game. The idea is to improve the accessibility - reaching as much people as possible, anytime, anyplace.

3 Milestones Doing a comprehensive research of the existing mobile development enviroments. Getting familiar with the existing backend code. Develop a simple Crowd computing game. interaction with user is done via SMS. Implement game for at least one of the popular mobile platforms – iPhone/Android/Blackberry. Improvments of the game.

4 Mobile Game Structure PHP backend code User Interface SQL data base

5 Android Guess Game

6 For each category there is up to one minute for submitting as much names as possible The player ranking, Updates while playing Total Points gained so far Switch between categories at any given time

7 Android Guess Game Submit names under this category Points gained for the current submitted name Red colored names means a very popular name Green colored names are not so common names Blue is for names that you were first to mention

8 Enough talks, lets play

9 Achievements Full functional Guess Game running on Android, UI is easy to customize, skins feature is one step away Well moduled, migrating to other mobiles based on java (e.g - BlackBerry) is easy, use existing code to control game flow and back-end communication

10 Deliverables Full.php code for SMS based game. Code for Mobile game,Android UI (Java) and backend code for server (PHP). Graphic Template for the mobile game interface Full code documentation.

11 Thank You


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