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Published byBenedict Cannon Modified over 9 years ago
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Rendering Particles in the Shafts of Light Presented by Taekyu Shin
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Clear Day Foggy Day Shaft of Light due to Light Scattering Clear Day Foggy Day Point Source Surface Point Viewer Direct Transmission Scattered (glows)
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Let’s see what we can improve here
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Do you see good attenuation? Dobashi [2000], Dobashi [2002] – Shaft of Light
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Should it be more naturally jittered? Dobashi [2000], Dobashi [2002] – Shaft of Light
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Another problem (Hoffman 2003) Works only in far view points. No consideration for dense aerosol. – No attenuation. Where are particles? Close view point – challenging
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My Contribution Good attenuation effect for shafts of light – Result : Later No work for natural attenuation where each particle works as a luminaire. – Bo Sun’s Airlight model(Siggraph 2005) not suited for this. – Our Particle Radiance Method
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Overview – Ray marching
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Eye Object
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Eye Object
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Eye Object
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Sum( ) = Eye Object
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Eye Object
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=
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Why this method? This is ‘Multiple Scattering’ – Dense fog exhibit strong multiple light scattering Mark Harris [2001] Can you call it multiple scattering? You are just computing lighting effect from one particle in the unit space. – ‘Just’ one? Most significant particle! (Proof?) This model well suits our goal, too! – The particle effects. See how particle-based.
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Hey, but you are still just using one sample? That is not going to work! If based on a well-defined probability function Plausible Grundland [2005]
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Eye Object
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Why? Well attenuated based on the distance. – And the distance is based on probability. – Random distance, still overally based on probability. That probability represents the air we are breathing!
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Each particle as a luminaire again The Sun is not the only light source. – Each particle becomes a light! Eye Object
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How do we make this model? No over exaggeration of the luminaire intensity Use the surface radiance model from Bo Sun[2005] We modified the model to :
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Result Real Picture(Left) My Method(Right)
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Limitation and Future Work No Specularity
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Questions?
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