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Towards a real-time, configurable, and affordable system for inducing sensory conflicts in a virtual environment for post-stroke mobility rehabilitation:

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Presentation on theme: "Towards a real-time, configurable, and affordable system for inducing sensory conflicts in a virtual environment for post-stroke mobility rehabilitation:"— Presentation transcript:

1 Towards a real-time, configurable, and affordable system for inducing sensory conflicts in a virtual environment for post-stroke mobility rehabilitation: vision-based categorization of motion impairments Babak Taati, Jennifer Campos, Jeremy Griffiths, Mona Gridseth, Alex Mihailidis Sept 11, 2012 ICDVRAT

2 Outline Motivation Background Problem Definition Tracking Technologies
Method Experimental Results Conclusions & Future Work

3 Post-Stroke Rehabilitation
Motivation Post-Stroke Rehabilitation 15 million people suffer stroke each year 65% of stroke survivors have difficulty using their upper limbs The economic cost of stroke is ~$6.3 billion a year Training exercises that provide patients with visual feedback on the movement of the affected limb facilitate rehabilitation

4 Background Mirror Box Illusion (Ramachandran et al, Nature,1995) View of the affected arm is replaced by the mirror reflection of the healthy arm Simultaneous motion, or attempt of motion of both arms results in artificial visual feedback which reinforces neurorehabilitation Mirror box therapy is effective in restoring mobility

5 Background Rubber Hand Illusion (Botvinick and Cohen, Nature, 1998) Simultaneous brushing of the rubber hand and the real hand generates a sensory conflict in the brain between the location of the visual vs. proprioceptive signal Continued brushing typically results in a sensory takeover of proprioception and the person would feel ownership of visually perceived plastic arm

6 Objective Reproduce and combine the Mirror Box and the Rubber Hand
Problem Def. Objective I felt my arm was here … … but I see it here! Reproduce and combine the Mirror Box and the Rubber Hand illusions in a virtual environment Computer vision: markerless skeleton tracking Computer graphics: visualization + pose augmentation Machine learning: classification + latent space projection affordable Neuro rehabilitation post-stroke patients upper-limb mobility and function

7 Milestones Duplicate the Rubber Hand Effect
Problem Def. Milestones Duplicate the Rubber Hand Effect Visual skeleton tracking & visualization Synchronized tactile stimulation Combine the Rubber Hand with the Mirror Box Effect Categorize motion impairments Apply a movement gain (normalize / exaggerate)

8 Tracking Tech. Human Pose Tracking [Kanaujia, 2011] 8

9 Human Pose Tracking (cont’d)
Tracking Tech. Human Pose Tracking (cont’d) Marker-based Elaborate setup Markerless (vision-based) Accuracy vs. computational efficiency [Flickr: beratus] [CMU Motion Capture Database] Model-based, Discriminative, generative Lee & Nevatia: 5 minutes / frame [Lee & Nevatia, 2009] 9

10 Consumer Depth Cameras
Tracking Tech. Consumer Depth Cameras KinectTM (Microsoft) WAVI Xtion (ASUS / PrimeSense) Real-time color & depth sensing Real-time skeleton tracking software libraries Microsoft SDK or NITE 10

11 Challenges Noise / inaccuracies / systematic bias Missing information
Tracking Tech. Challenges Noise / inaccuracies / systematic bias Missing information Ground truth annotation Evaluation of categorical time series prediction True Labels Predicted Labels 11

12 Dataset 7 healthy adults
Method Dataset 7 healthy adults Simulated 2 of the most common upper limb flexion synergies present in the post-stroke population Elbow flexion, shoulder flexion, shoulder abduction Stereotypical post-stroke movement synergy: Rotating the Trunk Elbow flexion Stereotypical post-stroke movement synergy: Elevating the Shoulder 10x normally, 10x simulating an impaired motion The stereotypical post-stroke movement synergy associated with stroke

13 Algorithms Cross validation Features Multi-class categorization
Method Algorithms Features Displacement Vectors Principal Components Analysis (PCA) Multi-class categorization Logistic Regression Support Vector Machines (SVM) Random Forest (RF) Cross validation 7-fold leave-one-subject-out

14 Dominant Modes of Motion 1
Results Dominant Modes of Motion 1 Reaching Across (Elbow flexion, shoulder flexion, shoulder abduction) “Normal” With shoulder elevation

15 Dominant Modes of Motion 2
Results Dominant Modes of Motion 2 Reaching Up (Elbow flexion) “Normal” With trunk rotation

16 Classification Accuracy
Results Classification Accuracy # of PCA components Classifier Action N Logistic Reg. SVM RF Reach Across 1 54.3 97.1 97.9 3 61.4 85.7 Elbow Flexion 64.3 95.7 90.0 59.3 85.0 92.9

17 Conclusions Summary Inherent biases were observed in the tracking of an elevated shoulder Despite accuracy and tracking bias issues, it was possible to separate impaired motions A single most dominant mode of motion, as identified by PCA, was sufficiently discriminative SVM classifier obtained consistent detection accuracies >95%

18 Future Work Exaggerate / normalize motions
Conclusions Future Work Exaggerate / normalize motions Latent space projection Combine the Rubber Hand and Mirror Box illusions Real data (real post-stroke patients) Transfer learning

19 Acknowledgements

20 Toronto Rehab (iDAPT research facilities)
Home Environment Laboratory (HEL) Challenging Environment Assessment Laboratory (CEAL)


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