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Roads in MineSight.

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Presentation on theme: "Roads in MineSight."— Presentation transcript:

1 Roads in MineSight

2 Considerations in Setting Up A Road
The road should go to your intended destination You need to zoom in an zoom out enough to go to your destination Directness and Straightness of the route usually has some balance with cut and fill Natural topography is usually not shaped like a road You can try following the terrain to minimize any cut and fill May save you money on road building But it can lengthen your truck haul And maybe put turns in that will slow you down. Grade – The direction of the road will usually control its grade How steep do you want your road to be Might also pertain to a conveyor belt travelway

3 Once Upon a Time it was desired to move material by truck from A to B

4 One Could Go Up the Valley Without Too Much Trouble
Of course getting up onto that Darn mountain top will be less fun.

5 Of Course the Shortest Distance Between Two Points is a Straight Line
And if I do that much Cut And fill I also know the Shortest distance into my Wallet.

6 Need to Make a Decision I will go up the valley
Perhaps do some cut when I get to the end of the valley Then I may have to wind around to get to the mountain top.

7 Basic Process of Laying Down a Road in MineSight
Lay down a polyline for the center of the road Attach a template for the road width and any necessary fill if the road needs to be built up Do the same thing if the road needs to be cut in Use surfaces intersect tools to imprint the haulroad onto your surface And to create solids used to measure cut and fill volumes.

8 My First Move I want MineSight to tell me the percentage grade of my road segments as a lay out the polyline center of the road I will make this happen by playing with settings

9 Prepping Settings for My Work
Pick the Status Bar Tab Go to Project Settings Set it to measure your dip in % rather than degrees (we usually measure % grade for roads)

10 What Is the Status Bar? Its that bar of numbers, coordinates, and stuff located at the bottom of a viewer Window.

11 Next I Will Set My Snap Set to Snap to an Elevation
Now turn off my surface leaving my surface Contours to snap to.

12 I Now Begin Laying Out My Center Line
Note that as I click (but don’t Release) for the next point on the Polyline it snaps to the contour Elevation and gives me the road Slope as I move the end point Around looking for a slope I can Live with. (in this case I want to keep it under 10%)

13 I Get A Route The slopes on this route Range from just over 6%
(I tried to avoid cutting into Or filling into contours as They turned) One might need to try Several times to get a route They are happy with.

14 My Unhappy Switch Back Problem
I do have to hard switch backs (I can do a little smoothing of My road center polyline).

15 I Did This With a Simple Polyline Smooth
1- Make new selection Pick the polyline 2- Polyline menu Select smooth 3- follow instructions To reselect 4- Preview to make Sure you are happy 5- Ok the action and Save.

16 We Now Prepare to Attach a Template on the Polyline
If we need to fill then the fill will slope down From the edge of the road to the land below. Of course it’s the opposite if we are cutting.

17 Lets Get Our Template Ready to Represent This
Pull up the Template Editor

18 The Editor Window Pops Up
Here is a road build up projecting down to A surface somewhere below.

19 Setting Up Our Template
I pick my road width – in this case 30 meters (the project I’m working on is in metric units) My height was 100 meters – this is probably high But I will cut it off with my natural ground surface My angle pick is 20 degrees – it gives me just under 3 units of run per unit of rise. It may be a little Idealistic but if I can work it it will be quite stable I want my base point at the top (the fill projects down From my road center polyline) {note that bottom is The default most of the time}.

20 Select the Polyline Go to the Surface Menu Pick Create
On the side menu select Attach template along polyline

21 I’m Not Sure About Round One
The slope is burying the road Down slope by my switch backs.

22 My Solution – Split the Road
Select the Road Polyline Activate the split and Then click on the points Where you want to split Use Query to confirm the split

23 Attach the 20 degree outslope to the Polyline on Flatter Ground

24 Make A Slightly Steeper Outslope and Attach to the Middle Line Segment

25 Trying a Steeper Slope for the Mountain Area
As can be seen, Sometimes the road Route does not work Out well.

26 A Little Move and Smooth Gets Us In the Groove

27 Turning On Surfaces We Can See the Fill Area
We will now Activate the Intersect Surfaces tool

28 Activate the Intersect Surfaces Tool

29 Use the Blue Worm – Select Your Topo Surface as Primary, Your 3 fills as Secondary

30 Select Merged Surface and Fill

31 We Have The Fill Part Done
I used a new Active Edit object For my Surface with Fill.

32 I Will Set Up a Cut Template
I will select that I will cut into the ground I will keep my road width and template height Since I am cutting into rock I can probably use A steeper slope with cut than fill Notice I have an issue with my “base point”. I need the template to attach to the road centerline

33 There – That’s More Like It

34 Attaching the Template Lets Us See the Cut Areas

35 Intersect Surfaces Again – This time with a Cut Surface Option

36 And We Now Have a Road

37 Checking for Problems We have an area where The cut dud not work Well.

38 What Went Wrong Note we have places Where the turn surface
Projected above other Cut surfaces causing only The higher cut surface To work.

39 See Where the Shadowing Effect of the Double Surface Worked.

40 Things to Try Not making template so tall
Breaking line into segments so that the template does not cross itself And no I’m not going to do that here We will however learn to measure the cut and fill.

41 Pick the New and Original Surface
Ask for a solid between the two Define it as a cut surface

42 Or A Fill Surface

43 You End Up With Solids that Can Be Querried for Volume

44 Notes These notes do not cover all the times I made geometry objects, put things in Edit mode, or turned geometry objects off or on It is assumed you know these things They do not attempt to cover all issues and problems that could come up Although some examples are covered Warning – switch backs in roads can create problems if the road center polylines are not broken into segments at such turns (you saw one such example in these slides).


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