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Chapter 1 Getting Started

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1 Chapter 1 Getting Started
A First Book of C++ Chapter 1 Getting Started

2 Objectives In this chapter, you will learn about:
Introduction to Programming Function and Class Names The cout Object Programming Style Common Programming Errors A First Book of C++ 4th Edition

3 Introduction to Programming
Computer program Data and instructions used to operate a computer Programming Writing computer program in a language that the computer can respond to and that other programmers can understand Programming language Set of instructions, data, and rules used to construct a program High-level languages (C++, VB) Low-level languages (Assembly) A First Book of C++ 4th Edition

4 Introduction to Programming
Procedural language Instructions are used to create self-contained units (procedures) Procedures accept data as input and transform data to produce a specific result as an output Initially, high-level programming languages were predominately procedural A First Book of C++ 4th Edition

5 Introduction to Programming
A First Book of C++ 4th Edition

6 Introduction to Programming
Object-oriented languages Program must define objects that it is manipulating Such definitions include: The general characteristics of objects Specific operations to manipulate objects C++ is an object-oriented language Has procedures and objects Supports code reuse Reduce needs to revalidate and retest code. A First Book of C++ 4th Edition

7 Introduction to Programming
C++ began as extension to C C is a procedural language developed in the 1970s at AT&T Bell Laboratories In early 1980s, Bjarne Stroustrup (also at AT&T) used his background in simulation languages to develop C++ Object-orientation and other procedural improvements were combined with existing C language features to form C++ A First Book of C++ 4th Edition

8 Algorithms and Procedures
Before writing a program, a programmer must clearly understand: What data is to be used The desired result The procedure needed to produce this result The procedure is referred to as an algorithm Step-by-step sequence of instructions describing how to perform a computation Humans solve problems heuristically Flat tire – change it, do not think about it. A First Book of C++ 4th Edition

9 Algorithms and Procedures
Assume that a program must calculate the sum of all whole numbers from 1 through 100 A computer: Cannot respond to heuristic command: “Add the numbers from ” Is an algorithm-responding machine and not a heuristic-responding machine Several methods or algorithms can be used to find the required sum A First Book of C++ 4th Edition

10 A First Book of C++ 4th Edition

11 A First Book of C++ 4th Edition

12 A First Book of C++ 4th Edition

13 Classes and Objects Data object Set of values packaged as single unit
Set of objects with similar attributes General concept of object-oriented programming is difference between an object and the larger set of which it is a member (class) A red, Ford Taurus sedan is an instance, or object, of a general class of automobiles A First Book of C++ 4th Edition

14 Class Example Class = automobile
Properties of automobile class= make, model, color, year Car.color = Red Object = Each individual auto is an object. Object is also an Instance of the automobile class. Methods = start, stop, speedup, slowdown Car.Start, Car.Stop Events of automobile class = Arrive, Crash A First Book of C++ 4th Edition

15 Program Translation C++ source program
Set of instructions written in C++ language Machine language Internal computer language Consists of a series of 1s and 0s Source program cannot be executed until it is translated into machine language Interpreted language translates one statement at a time Compiled language translates all statements together A First Book of C++ 4th Edition

16 Program Translation A First Book of C++ 4th Edition

17 Function and Class Names
Modular programs Segments arranged in logical order to form an integrated unit Module Segments of modular program Function: Name of a C++ procedure Composed of sequence of C++ instructions Function interface is its inputs and results Method of converting input to results is encapsulated and hidden within function A First Book of C++ 4th Edition

18 Function and Class Names
A First Book of C++ 4th Edition

19 Function and Class Names
A First Book of C++ 4th Edition

20 Function and Class Names
Identifiers Names that convey an idea of the purpose of function or class Identifier composition rules First character must be a letter or underscore Only letter, digit, or underscore may follow Blank spaces aren’t allowed Identify component words with initial capitalization Cannot be C++ keyword Should be a mnemonic A First Book of C++ 4th Edition

21 Function and Class Names
A First Book of C++ 4th Edition

22 Function and Class Names
Examples of valid identifiers: grosspay taxCalc addNums degToRad multByTwo salesTax netPay bessel A First Book of C++ 4th Edition

23 Function and Class Names
Examples of invalid identifiers: 4ab3 (begins with a number) e*6 (contains a special character) while (is a keyword) A First Book of C++ 4th Edition

24 The main() Function Each C+ program must have one and only one function named main Called a driver function because it drives the other modules A First Book of C++ 4th Edition

25 The main() Function A First Book of C++ 4th Edition

26 The main() Function First line of function is called header line
What type of data, if any, is returned from function The name of function What type of data, if any, is sent into function Data transmitted into function at runtime are referred to as arguments of function A First Book of C++ 4th Edition

27 The main() Function A First Book of C++ 4th Edition

28 Quiz #1 True or False: Low-Level languages are easier to use than high-level languages. A(n) ______ is a step-by-step sequence of instructions that describes how a computation is to be performed. True or False: In a problem-solving mode, people tend to think heuristically. False Algorithm Data object True A First Book of C++ 4th Edition

29 The cout Object The cout object sends data to the standard output display device The display device is usually a video screen Name derived from Console OUTput and pronounced “see out” Data is passed to cout by the insertion symbol cout << “Hello there, World!”; A First Book of C++ 4th Edition

30 The cout Object A First Book of C++ 4th Edition

31 The cout Object istream: Declarations and methods for data input
Preprocessor command Performs an action before the compiler translates source code to machine code Example: #include <iostream> Causes the iostream file to be inserted wherever the #include command appears iostream is part of the C++ standard library Included in iostream are two important classes: istream: Declarations and methods for data input ostream: Declarations and methods for data output A First Book of C++ 4th Edition

32 The cout Object Namespace
File accessed by compiler when looking for prewritten classes or functions Sample namespace statement: using namespace std; iostream contained in a namespace called std Compiler uses iostream’s cout object from std whenever cout is referenced Without using std::cout A First Book of C++ 4th Edition

33 The cout Object A First Book of C++ 4th Edition

34 The cout Object Newline escape sequence
Instructs the display device to move to a new line Caused when the characters backslash \ and n are used together Backslash provides an “escape” from the normal interpretation of the character that follows Newline escape sequences can be placed anywhere within a message to cout A First Book of C++ 4th Edition

35 The cout Object A First Book of C++ 4th Edition

36 Programming Style Every C++ program must contain one and only one main() function Statements included within braces { } C++ allows flexibility in format for the word main, the parentheses ( ), and braces { } More than one statement can be put on line One statement can be written across lines Use formatting for clarity and ease of program reading A First Book of C++ 4th Edition

37 Programming Style Function name starts in column 1
Name and parentheses on their own line Opening brace of function body on next line Aligned with first letter of function name Closing brace is last line of function Aligned with opening brace Standard form highlights the function as a unit A First Book of C++ 4th Edition

38 Programming Style Within function, indent statements 2-3 spaces
Creates uniform look for similar statement groups Good programming practice Final program form should be consistent Proper format improves program readability and understandability A First Book of C++ 4th Edition

39 Comments Explanatory remarks written within program
Clarify purpose of the program Describe objective of a group of statements Explain function of a single line of code Computer ignores all comments Comments exist only for convenience of reader A well-constructed program should be readable and understandable Comments help explain unclear components Always begin with set of initial comments with author, date modified, description Well structured program that has high self-documentation value minimizes need for excessive comments Always begin with set of initial comments with author, date modified, description A First Book of C++ 4th Edition

40 Comments Line comment Begins with two slashes(//) and continues to the end of the line Can be written on line by itself or at the end of line that contains program code // this is a line comment Block comment Multiple-line comment begins with the symbols /* and ends with the symbols */ /* This is a block comment that spans three lines */ A First Book of C++ 4th Edition

41 Common Programming Errors
Omitting parentheses after main() Omitting or incorrectly typing the opening brace { Opening brace signifies start of function body Omitting or incorrectly typing the closing brace } Closing brace signifies end of function Omitting the semicolon at the end of each statement Adding a semicolon after the #include <iostream> preprocessor command A First Book of C++ 4th Edition

42 Common Programming Errors
Misspelling the name of an object or function Example: Typing cot instead of cout Forgetting to close a string sent to cout with a double-quote symbol Forgetting \n to indicate a new line A First Book of C++ 4th Edition

43 Summary A C++ program consists of one or more modules
One module must be the function main() main() is starting point of C++ program The simplest C++ program has the form: #include <iostream> using namespaces std; int main() { program statements; return 0; } A First Book of C++ 4th Edition

44 Summary C++ statements are terminated by a semicolon
Standard library contains many functions and classes Standard Library provided with C++ compiler Includes <iostream> for input and output cout object displays text or numeric results Stream of characters is sent to cout by: Enclosing characters in double quotes Using the insertion (“put to”) operator, << A First Book of C++ 4th Edition

45 Quiz #2 True or False: The cout object displays on the monitor whatever data is passed to it. A keyword immediately before the function name defines the _____ of the value returned by the function when it has completed its operation. Comments that span across two or more lines are usually written as _____ comments. True or False: The cout object is created from the istream class. True Data type Block False - ostream A First Book of C++ 4th Edition


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