Radix Endeavor video http://www.youtube.com/watch?feature=play er_embedded&v=1pYr3R3BTVU
’n app a day Epistemic games a game related to a real life situation Land Science
’n app a day Land Science Land Science is a virtual internship in which high school students assume the role of interns at a fictitious urban planning firm, Regional Design Associates. The primary task of interns at Regional Design Associates is to propose a rezoning plan for the city of Lowell that takes into account the demands of various community groups.
’n app a day These groups champion diverse causes, including housing, jobs, pollution control, wildlife protection, waste disposal, and others. video http://edgaps.org/gaps/projects/land-science/
’n app a day Shaffer, D. W. (2006). How computer games help children learn. New York: Palgrave Macmillan. Hatfield, D., Sowatzke, E., Nulty, A., Nash, P., & Shaffer, D. W. (2008). Epistemic Games. Paper presented at the International Conference of the Learning Sciences (ICLS), Utrecht, the Netherlands. http://www.fisme.science.uu.nl/en/icls2008/314/paper314.pdf
’n app a day GAME PORTALS (FOR MINI-GAMES) part 4
’n app a day Game portals Addicting Games Arcademic Games Big Fish Games Conceptispuzzles Coolmath games Math Playground Mr Nussbaum PBS kids etc.
’n app a day Categories of games Strategy Shooting Sports Action Puzzle Girl
’n app a day Pick a portal and a game Work in groups of 3 to 4 Choose a game Play for about 10 minutes Do a proposal how to implement this in your classroom.
’n app a day Research Recent PhD research Kolovou, A. (2011) Bakker, M. (2014)
’n app a day Using mini-games for learning multiplication and division: a longitudinal effect study FIsme Scientific Library, nr. 83. Bakker, M. (2014)
’n app a day Mathematical problem solving in primary school FIsme Scientific Library, nr. 66. Kolovou, A. (2011) 200 pp.
’n app a day Tips Gee, J. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan. Salen, K., & Zimmerman, E. (2004). Rules of Play. Game design fundamentals. Cambridge, Massachusetts: MIT Press.
’n app a day MIT Education Arcade http://education.mit.edu Klopfer, E., Osterweil, S., & Salen, K. (2009). Moving learning games forward. Obstacles, opportunities
’n app a day U-Gate Utrecht Center for Game Research and Technology www.u-gate.nl
’n app a day Freudenthal institute www.freudenthal.nl
’n app a day other reading Wijers, M., & Jonker, V. (2010). MobileMath: a location-aware game for mathematics. In E. Brown (Ed.), Location-based and contextual mobile learning: a report from the STELLAR Alpine Rendez-Vous workshop series (pp. 20-22). Nottingham: University of Nottingham: Learning Sciences Research Institute (LSRI). Wijers, M., Jonker, V., & Kerstens, K. (2008). MobileMath: the Phone, the Game and the Math. Paper presented at the 2nd European Conference on Games Based Learning, Barcelona, Spain. Jonker, V., & Wijers, M. (2008). Th!nklets for mathematics education. Re-using computer games characteristics in educational software. Paper presented at the International Conference of the Learning Sciences (ICLS), Utrecht, the Netherlands. http://www.fisme.science.uu.nl/en/icls2008/550/paper550.pdf