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Appendix A — 1 FIGURE A.2.2 Contemporary PCs with Intel and AMD CPUs. See Chapter 6 for an explanation of the components and interconnects in this figure. Copyright © 2009 Elsevier, Inc. All rights reserved. Graphics Processing Unit
Appendix A — 2 FIGURE A.3.1 Direct3D 10 graphics pipeline. Each logical pipeline stage maps to GPU hardware or to a GPU processor. Programmable shader stages are blue, fixed-function blocks are white, and memory objects are grey. Each stage processes a vertex, geometric primitive, or pixel in a streaming dataflow fashion. Copyright © 2009 Elsevier, Inc. All rights reserved.
Appendix A — 3 FIGURE A.3.3 Decomposing result data into a grid of blocks of elements to be computed in parallel. Copyright © 2009 Elsevier, Inc. All rights reserved.
Appendix A — 4 FIGURE A.3.4 Sequential code (top) in C versus parallel code (bottom) in CUDA for SAXPY (see Chapter 7). CUDA parallel threads replace the C serial loop—each thread computes the same result as one loop iteration. The parallel code computes n results with n threads organized in blocks of 256 threads. Copyright © 2009 Elsevier, Inc. All rights reserved. CUDA Programming
Appendix A — 5 FIGURE A.6.2 Double precision fused-multiply-add (FMA) unit. Hardware to implement floatingpoint A × B + C for double precision. Copyright © 2009 Elsevier, Inc. All rights reserved. A Basic Functional Unit
Appendix A — 6 FIGURE A.7.1 NVIDIA Tesla unified graphics and computing GPU architecture. This GeForce 8800 has 128 streaming processor (SP) cores in 16 streaming multiprocessors (SM), arranged in eight texture/processor clusters (TPC). The processors connect with six 64-bit-wide DRAM partitions via an interconnection network. Other GPUs implementing the Tesla architecture vary the number of SP cores, SMs, DRAM partitions, and other units. Copyright © 2009 Elsevier, Inc. All rights reserved. NVIDIA Tesla Architecture
Appendix A — 7 FIGURE A.7.2 Texture/processor cluster (TPC) and a streaming multiprocessor (SM). Each SM has eight streaming processor (SP) cores, two SFUs, and a shared memory. Copyright © 2009 Elsevier, Inc. All rights reserved.
Appendix A — 8 FIGURE A.7.3 SGEMM dense matrix-matrix multiplication performance rates. The graph shows single precision GFLOPS rates achieved in multiplying square N×N matrices (solid lines) and thin N×64 and 64×N matrices (dashed lines). Adapted from Figure 6 of Volkov and Demmel . The black lines are a 1.35 GHz GeForce 8800 GTX using Volkov’s SGEMM code (now in NVIDIA CUBLAS 2.0) on matrices in GPU memory. The blue lines are a quad-core 2.4 GHz Intel Core2 Quad Q6600, 64-bit Linux, Intel MKL 10.0 on matrices in CPU memory. Copyright © 2009 Elsevier, Inc. All rights reserved.
Appendix A — 9 FIGURE A.7.4 Dense matrix factorization performance rates. The graph shows GFLOPS rates achieved in matrix factorizations using the GPU and using the CPU alone. Adapted from Figure 7 of Volkov and Demmel . The black lines are a 1.35 GHz NVIDIA GeForce 8800 GTX, CUDA 1.1, Windows XP attached to a 2.67 GHz Intel Core2 Duo E6700 Windows XP, including all CPU–GPU data transfer times. The blue lines are a quad-core 2.4 GHz Intel Core2 Quad Q6600, 64-bit Linux, Intel MKL 10.0. Copyright © 2009 Elsevier, Inc. All rights reserved.
Appendix A. Appendix A — 2 FIGURE A.2.1 Historical PC. VGA controller drives graphics display from framebuffer memory. Copyright © 2009 Elsevier, Inc.
P&H Ap. A GPUs for Graphics and Computing. Appendix A — 2 FIGURE A.2.1 Historical PC. VGA controller drives graphics display from framebuffer memory.
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