Presentation on theme: "Game Whispering Inc.. Profile & experience 12 years of experience in the design field Managed design and creativity at Ubisoft Montreal for 6 years, as."— Presentation transcript:
Profile & experience 12 years of experience in the design field Managed design and creativity at Ubisoft Montreal for 6 years, as well as at Relic Entertainment Participated to mega-IPs (Assassin’s Creed, Rainbow Six, Far Cry...) as creative manager, lead designer or creative director Experienced speaker, columnist and creative coach Alexandre Mandryka Soon!
the creative vision describes a player experience In response to a business opportunity, the creative vision describes a player experience to inform the work of all disciplines in a top-down fashion. Clarifying the creative flow reinforce the player experience Each discipline must then propose technical solutions to deliver and reinforce the player experience, meeting the vision in a bottom-up way. Design is similar to other disciplines Design is similar to other disciplines and should be evaluated by how it delivers on the intended player experience, making its management easier.
Differentmission types Different mission types Evaluate A quick evaluation of, for example, a game, a pitch, a team structure or design practices, to identify strengths and weaknesses and determine next steps One or two weeks on site, plus one week off-site to draft the report Support A mid-term mission, helping a team to accomplish a specific goal like developing a given game system, coaching and establishing a creative dynamic, building a prototype... One or two weeks on site each month, with optional off-site follow-up Create A content creation mission like a market segment study, a game pitch, creative vision development... Timing and modalities would be largely dependent on the mission goals
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