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Production Plan Jim Williams III GD430. Game Proposal.

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Presentation on theme: "Production Plan Jim Williams III GD430. Game Proposal."— Presentation transcript:

1 Production Plan Jim Williams III GD430

2 Game Proposal

3 High Concept Travel on a bloody quest for vengeance through feudal Japan as a lone Ronin. Travel on a bloody quest for vengeance through feudal Japan as a lone Ronin.

4 Unique Selling Points Dynamic dismemberment and disembowelment engine. Dynamic dismemberment and disembowelment engine. Truly realistic animal AI. Watch the crows pick apart the corpses of your fallen foes. Truly realistic animal AI. Watch the crows pick apart the corpses of your fallen foes. Brutal stylized violence in line with Anime and old Japanese cinema. Brutal stylized violence in line with Anime and old Japanese cinema. “Yo Jimbo Sword system” allows the player to be the greatest swordsman in the land with ease. “Yo Jimbo Sword system” allows the player to be the greatest swordsman in the land with ease.

5 Game Features Red Zen fighting mode allows you to dance around targets and tear them apart. Red Zen fighting mode allows you to dance around targets and tear them apart. Fully dynamic environment's. Destroy, climb, jump from and cut through. Fully dynamic environment's. Destroy, climb, jump from and cut through. Dynamic AI for civilians and enemies. Don’t misbehave to much or you may have to dishonor yourself. Dynamic AI for civilians and enemies. Don’t misbehave to much or you may have to dishonor yourself. Beautiful branching story line, with multiple endings. Beautiful branching story line, with multiple endings. Sword fighting system based on bating, countering and then quickly finishing your foes but flexible enough for more aggressive players. Sword fighting system based on bating, countering and then quickly finishing your foes but flexible enough for more aggressive players.

6 Genres Action Action Adventure Adventure Historical Historical Stylized Violence Stylized Violence

7 Target Platform XBOX 360 XBOX 360 Playstation 3 Playstation 3

8 Target Customer Young Adults and Up Young Adults and Up This is a mature game. Japanese Samurai Movie enthusiasts Japanese Samurai Movie enthusiasts The feudal Japan setting is evidence of this. Anime Fans Anime Fans The stylized action and gore will appeal to many anime fans especially fans of ninja scroll or Samurai 7. The stylized action and gore will appeal to many anime fans especially fans of ninja scroll or Samurai 7. Action Fans Action Fans The high adrenaline output of this game will appeal to many action gamers.

9 Competitive Analysis Assassin’s Creed Assassin’s Creed Similar exploration and fighting system. Tenchu Series Tenchu Series This is the fan base we would most want to tap. It is also set in Japan and include similar game elements except it is more stealth oriented an includes ninjas.

10 Financial Analysis Projecting the success of similar titles such as assassins Creed we can surmise the 17 Million we place in this project will more than double due to the current action gamer fan base. If the game really becomes a hit it can only go higher. Projecting the success of similar titles such as assassins Creed we can surmise the 17 Million we place in this project will more than double due to the current action gamer fan base. If the game really becomes a hit it can only go higher.

11 Team Project Lead: Jim Williams III Project Lead: Jim Williams III Lead Designer: Me Lead Designer: Me Lead Technical: My Self Lead Technical: My Self Lead Artist: Irene Lead Artist: Irene QA Manager: Bun Master Ghoda QA Manager: Bun Master Ghoda Coffee Boy: Paco Diego Coffee Boy: Paco Diego

12 TDD GD430

13 Architecture Object Oriented Design

14 Coding Standard We will be using the C++ system for our coding standard. We will be using the C++ system for our coding standard. We believe that the more well known the language the better we can master our engine. We believe that the more well known the language the better we can master our engine. This decision is tentative should problems arise early on. This decision is tentative should problems arise early on.

15 Tools SN Systems ProDG SN Systems ProDG Autodesk Maya and Max Autodesk Maya and Max Adobe Photoshop Adobe Photoshop Adobe Premier Adobe Premier ZBrush ZBrush Digidesign Pro Tool Digidesign Pro Tool Microsoft Project Microsoft Project OpenGL OpenGL RAD Game Tools Bink RAD Game Tools Bink RAD Game Tools Miles Sound System RAD Game Tools Miles Sound System

16 Game Engine We will be striving to create our own unique game engine We will be striving to create our own unique game engine We believe this is the only logical choice be cause of the unique aesthetic fell to the game and the beyond gruesome maiming feature we are banking for. We believe this is the only logical choice be cause of the unique aesthetic fell to the game and the beyond gruesome maiming feature we are banking for. This will entail everything from animal AI to particle effects, the unique cel shading to the splitting open of enemies. This will entail everything from animal AI to particle effects, the unique cel shading to the splitting open of enemies.

17 Risks and Contingences Hurricanes and Data Loss Hurricanes and Data Loss –All electronic equipment above flood level. –Back up drive for back up drive, off site. –Storm Shutters –Weekly backup of assets and codes

18 Schedule Slips If a major change should occur it is procedure to re-evaluate all other tasks to find if the release date can still be meet. If not, time must be taken to see what can be cut from the game. If a major change should occur it is procedure to re-evaluate all other tasks to find if the release date can still be meet. If not, time must be taken to see what can be cut from the game. Our workers are humans, not machines. Our workers are humans, not machines. The task list must be properly prioritized as to increase efficiency. The task list must be properly prioritized as to increase efficiency.

19 Security We will be employing We will be employing –Asset Classification –Asset Protection –Access Control –Compliance –And coversheets….THERE! ;P

20 Revision Control Since this will be our début game we will be using Perforce Software’s Perforce. Since this will be our début game we will be using Perforce Software’s Perforce. We probably couldn’t afford Alienbrain. We probably couldn’t afford Alienbrain.

21 Artificial Intelligence Behaviors Coordinated attacks Coordinated attacks Fleeing in terror/ tactical retreat Fleeing in terror/ tactical retreat Suicide after becoming disabled Suicide after becoming disabled Defending Defending Flanking Flanking Crows-Eating carrion and corpses Crows-Eating carrion and corpses Hostile Hostile Neutral Neutral Friendly Friendly Sneak attacks Sneak attacks Switch fighting styles Switch fighting styles NPC on NPC violence NPC on NPC violence

22 AI Pathfinding We will be using a simple path finding system as a base however we will be dedicating a entire department to creating as many options for the AI to pursue and possibly flee the PC through the dynamic environments. We will be using a simple path finding system as a base however we will be dedicating a entire department to creating as many options for the AI to pursue and possibly flee the PC through the dynamic environments. Were are shooting for lifelike bordering on creepy. Were are shooting for lifelike bordering on creepy. Were going to be playtesting and nagging these guys like crazy! Were going to be playtesting and nagging these guys like crazy!

23 Physics Types of Physics Factors Types of Physics Factors –Cloth and Hair simulation –Real time Solid Material Severing –Water/ fluid Physics for water… and blood. –Collision Detection –Finite-Element Fracturing –Rigid Body Dynamics –Soft Body Dynamics –“Mammary Kinematics”

24 Input/Output Media Formats and Streaming DVD-XBOX 360 DVD-XBOX 360 Blue-Ray Disc-PS3 Blue-Ray Disc-PS3 We will be adopting a Live Streaming Format due to the size of some of the levels. We will be adopting a Live Streaming Format due to the size of some of the levels.

25 I/O Multiprocessor Our game will benefit from both systems from both a graphical standpoint and a content standpoint. Our game will benefit from both systems from both a graphical standpoint and a content standpoint. Since we are using cel shading we will be saving processing power and thus be allowing more content in the game and faster refresh rates. Since we are using cel shading we will be saving processing power and thus be allowing more content in the game and faster refresh rates.

26 Internet We are planning exclusive online content for the Xbox 360 version as well as a add on multiplayer patch that will be available for both systems. We are planning exclusive online content for the Xbox 360 version as well as a add on multiplayer patch that will be available for both systems. Multiplayer will entail Duels, Two Player Survival against a thousand enemies, and a co-op boss survival mode. Multiplayer will entail Duels, Two Player Survival against a thousand enemies, and a co-op boss survival mode.

27 Multiplayer continued… 4 players max, plus bots 4 players max, plus bots Matchmaking made by invitation or lobby. Matchmaking made by invitation or lobby. Game only ends if host leaves. Game only ends if host leaves. Cheater’s will have their character commit hari kiri in the in game lobby for all to see and will then be banned. Player unplugging or ending game will not stop this. This depends on the severity of the offense. Cheater’s will have their character commit hari kiri in the in game lobby for all to see and will then be banned. Player unplugging or ending game will not stop this. This depends on the severity of the offense. Support for Clans, observers and tournaments. Support for Clans, observers and tournaments.

28 Graphics 3D Pipeline Scene Setup Scene Setup –Database traversal –Movement of object and camera –Scene Description –Occlusion culling –Level of Detail Transformation -Transform (rotation, transformation, scaling) -Transformation from model to world coordinates -View projections -View projections -Trivial rejection and back face culling -Trivial rejection and back face culling -Lighting -Lighting -Clipping -Clipping -Transform to screen

29 Graphics 3D Pipeline Cont. Triangle Setup Triangle Setup –Delta Calculation –Scan-Line Conversion Rendering-Shading-Texturing-Fog -Alpha Translucency -Depth Buffering -Anti Aliasing -Display

30 User Interface Controller Controller –A=Dodge/Jump, wall jump –X=Counter\Attack –B=healing item –Y=Red Zen –RS=Item Cycle –LS=Sprint –RB=Sling back –LB=Guard –Start=Pause –Select=Menus –Thumsticks=Movement/ Press Right to crouch

31 Sound ArchitectureDirectSound ArchitectureDirectSound EncodingMP3 EncodingMP3 QualityTHX QualityTHX Sample rate 1.14Mbps Sample rate 1.14Mbps Stereo Stereo

32 Localization US US Canada Canada Europe? Europe? Japan if they want it. Japan if they want it. Screw the Aussies! Screw the Aussies!

33 R&D Unique Gore Features Unique Gore Features Unique Cel Shading application to make it look like a anime Example (Ninja Scrolls) Unique Cel Shading application to make it look like a anime Example (Ninja Scrolls) Animal AI Animal AI

34 ASG & SDD

35 Level: Shogun Palace, Final Boss Stage

36

37 Mood

38 Palette #FF4500 & #FFFF00 / Orange red & yellow for flames #FF4500 & #FFFF00 / Orange red & yellow for flames #D3D3D3 & # / Light grey & Light slate gray for stone structures. #D3D3D3 & # / Light grey & Light slate gray for stone structures. #BDB76B, #FFF5EE & #000000/ Dark khaki, Black, Sea shell for wooden structures. #BDB76B, #FFF5EE & #000000/ Dark khaki, Black, Sea shell for wooden structures.

39 Attire

40 Environment and Objects

41 Icons

42 Menus

43 Art Production Pipeline Description Description Concept art Concept art Storyboard Storyboard Place Holder Art Place Holder Art Modeling And Animation Rigging Modeling And Animation Rigging Texturing Texturing Shading Shading Lighting Lighting Animation Animation Effects Effects

44 Concept Art

45

46

47 Storyboards

48 Level Aspects and Construction Modeling will only be intricate enough to portray a believable anime character and fluid dynamic environments. Modeling will only be intricate enough to portray a believable anime character and fluid dynamic environments. Rigging and animation will be standard and will coincide with mo- cap. We will not strive for a totally parallel movement scheme to characters in actual animes except for the fight scenes. They will be hand animated and highly exaggerated. Rigging and animation will be standard and will coincide with mo- cap. We will not strive for a totally parallel movement scheme to characters in actual animes except for the fight scenes. They will be hand animated and highly exaggerated. Texturing will serve more of a purpose in this game because we have so much processing power simply going for a Viewtiful Joe look would just be asinine. Texturing will serve more of a purpose in this game because we have so much processing power simply going for a Viewtiful Joe look would just be asinine. As stated previously we will be using cel shading. However we will be using advance texturing methods to bring a sense of grit and character to this world. As stated previously we will be using cel shading. However we will be using advance texturing methods to bring a sense of grit and character to this world. Lighting sources for this particular scene will be the burning city below, the burning palace and the full moon above to give this stage a sense of finality and doom. Lighting sources for this particular scene will be the burning city below, the burning palace and the full moon above to give this stage a sense of finality and doom. Special effects will include everything from blood fountains to fire embers. The goals is not to make it detract from the game play or grow old so the more ways you can do something, like killing someone the better. Special effects will include everything from blood fountains to fire embers. The goals is not to make it detract from the game play or grow old so the more ways you can do something, like killing someone the better.

49 Video Resolution & Aspect Ratio Resolution PS3 & XBOX x 1080 Resolution PS3 & XBOX x 1080 Aspect Ratio 16:9 Aspect Ratio 16:9

50 Sound Effects/ VO/ Soundtrack

51 Staff Concept Dec 08 - Jun 09Pre-ProJuly 09-Dec '10Production Jan '11 - Nov '11 Producer111 Assistant Producer123 Associate Producers2 Design Director111 Designers258 Technical Directors111 Software Engineers2810 Art Directors111 Artists3615 Audio Director111 Audio Engineers12 Q/A Director, Testers1 Staff Head Count112746

52 Staff Budget Concept Dec 08 - Jun 09 Pre-ProJuly 09-Dec '10 Production Jan '11 - Nov '11Salary/MonthlyTotal Producer11120,000$700,000 Assistant Producer12315,000$1,575,000 Associate Producers28,000$560,000 Design Director11115,000$525,000 Designers2589,000$2,835,000 Technical Directors11115,000$525,000 Software Engineers28108,000$2,800,000 Art Directors11115,000$525,000 Artists36158,000$4,200,000 Audio Director11115,000$525,000 Audio Engineers128,000$560,000 Q/A Director, Testers18,000$280,000 Staff Head Count112746$12,586,000

53 Total Budget Staff Net Salaries$12,586,000 Licensing$150,000 Furniture&Eqipt ment$500,000 Taxes and benefits$2,500,000 Voice Talent$150,000 Emergency Keggers$5,000 Mo-Cap$250,000 Insurance80,000 Shipping10,000 Software$100,000 TOTAL Budget + TAX >$17,474,170

54 Project Schedule Project1 jimw.mpp Project1 jimw.mpp Project1 jimw.mpp Project1 jimw.mpp

55 Financial Analysis Retail Price49.99 Average Wholesale Price32 Hardware Manufacture Licenses7 Distribution Fees0.5 COGs2.75 Net Revenue Per Unit21.75 Units Sold ,0001,200,0002,400,000 Gross Receipts6,525,00013,050, Development Costs($17,474,170) Return Reserves 10%($652,500)($130,500)($261,000)($522,000) Net Receipts($10,949,170)($4,424,170)$8,625,830$34,725,830 Licensor Royalties 3%00($2,587,749)($10,417,749) Dev Royalties Net of Advances 12%00($1,035,099.90)($4,167,099.90) Marketing($1,000,000)($2,000,000)($5,000,000)($9,000,000) MDF, Commissions 5%($326,250)($652,500)($1,305,000)($2,610,000) Net Revenue000$8,530, ROI % Break Even

56 Risks and Contingences The risks that threat this project are stated in this document as well as possible contingencies, probabilities of the event happening and cost of implementation. The risks that threat this project are stated in this document as well as possible contingencies, probabilities of the event happening and cost of implementation. Hurricane, flooding and data lose are very likely problems for our Florida office. I propose we keep and off site back up and keep all hardware off the ground. Should we be in a second story office or higher, storm shutters would be an acceptable solution. Every backup should have a backup! $1,500 Hurricane, flooding and data lose are very likely problems for our Florida office. I propose we keep and off site back up and keep all hardware off the ground. Should we be in a second story office or higher, storm shutters would be an acceptable solution. Every backup should have a backup! $1,500 Leakage and piracy; all builds will be under lock and key and anyone handling the build discs must sign it out and can not pass it on to another employee with out that employee receiving consent from the producer. Burning devices will be locked down on the premises until needed and only the producer or team lead can handle the procedure of copying additional builds. $1,000 Leakage and piracy; all builds will be under lock and key and anyone handling the build discs must sign it out and can not pass it on to another employee with out that employee receiving consent from the producer. Burning devices will be locked down on the premises until needed and only the producer or team lead can handle the procedure of copying additional builds. $1,000 Burnouts can be avoided by simply stopping a work day should things grind to a halt or moral drops. Further more the occasional party at the end of a great work stretch would do wonders. Also scheduling as much free time into the month as possible without forfeiting the needs of the project would help moral also. $600- $1000 Burnouts can be avoided by simply stopping a work day should things grind to a halt or moral drops. Further more the occasional party at the end of a great work stretch would do wonders. Also scheduling as much free time into the month as possible without forfeiting the needs of the project would help moral also. $600- $1000 Slippage, always assume we are not operating at 100% efficiently. Keep a time buffer in place in place for all milestones whenever possible. Should this occur we would have sometime to still make our deadline. However nothing is better than efficient schedule keeping. PRICELESS Slippage, always assume we are not operating at 100% efficiently. Keep a time buffer in place in place for all milestones whenever possible. Should this occur we would have sometime to still make our deadline. However nothing is better than efficient schedule keeping. PRICELESS

57 Cite Page Japan.Smitana.ru Japan.Smitana.ru Japan.Smitana.ru Encarta Encarta Yahoo Yahoo GameSpot.com


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