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MSR Faculty Summit – July, 2009 Hrvoje Benko - Microsoft Research
Sphere Touch+Muscle Dome 4x6
Sphere Touch+Muscle Dome 4x6 with Andy Wilson and Ravin Balakrishnan
Video: Sphere Video Video
Dome Sphere Touch+Muscle 4x6 with Andy Wilson and Jonathan Fay
Video: Dome OmniDirectional Content: WorldWideTelescope RoundTable 360 deg. camera 3D social network graph Video Video
Sphere Touch+Muscle Dome 4x6 with Björn Hartmann, Merrie Morris, and Andy Wilson
View From the Top (4272x2848 pixels, 60dpi)
Video: Capture + Annotate
Video: Interactions on a distance
Video: Rapid Prototyping Scenario
Touch+Muscle Sphere Dome 4x6 with Scott Saponas, Dan Morris, and Desney Tan
Combining Muscle and Touch Sensing BioSemi EMG Monitor/Amplifier Microsoft Surface Forearm sensors
Video: EMG + Surface Video Video
Contact Hrvoje Benko firstname.lastname@example.org http://research.microsoft.com/~benko © New York Times 3/2/09
UCSB Talk - March 6 th, 2009 Andy Wilson & Hrvoje Benko Microsoft Research.
Enabling Always-Available Input with Muscle-Computer Interfaces T. Scott Saponas University of Washington Desney S. Tan Microsoft Research Dan Morris Microsoft.
Forearm Electromyography Muscle-Computer Interfaces Demonstrating the Feasibility of Using Forearm Electromyography for Muscle-Computer Interfaces T. Scott.
Hrvoje Benko, Andrew D. Wilson, and Ravin Balakrishnan Microsoft Research – University of TorontoSphere Multi-touch Interactions on a Spherical Display.
Create a race of cyborgs that possess superhuman powers and rule the earth!
Optically Sensing Tongue Gestures for Computer Input T. Scott Saponas University of Washington Daniel Kelly University of Washington Babak A. Parviz University.
ShadowGuides: Visualizations for In-Situ Learning of Multi-Touch and Whole-Hand Gestures Dustin Freeman University of Toronto Hrvoje Benko Meredith Ringel.
Understanding & Modeling Input Devices. Questions 1. How do common input devices work? 2. How can we think about the larger space of all possible input.
CONTENT 1. Introduction to Kinect 2. Some Libraries for Kinect 3. Implement 4. Conclusion & Future works 1.
Surface Computing/ Seamless Interface Elaine Bain DMS 546 Elaine Bain DMS 546.
Introduction Kinect for Xbox 360, referred to as Kinect, is developed by Microsoft, used in Xbox 360 video game console and Windows PCs peripheral equipment.
This Talk Is Interactive! Provide feedback: Use a mobile Web browser – Optimized for smartphones – But any Internet-connected device.
Session 1.1. Windows Phone Topics Session 1.1 Windows Phone The Windows Phone Device.
Professor : Yih-Ran Sheu Student’s name : Nguyen Van Binh Student ID: MA02B203 Kinect camera 1 Southern Taiwan University Department of Electrical Engineering.
ConferenceXP and Related Projects Fred Videon University of Washington, Computer Science & Engineering UW Center for Collaborative Technologies.
Project # 9 Tracking-dependent and interactive video projection.
Daniel Vogel and Ravin Balakrishnan’s: Aaron Schwartz, BID Spring 2010.
Page 1 | Microsoft Work With Color Data Kinect for Windows Video Courses Jan 2013.
Welcome Back. Microsoft Research Faculty Summit 2008.
Precise Selection Techniques for Multi-Touch Screens Hrvoje Benko Andy D. Wilson Patrick Baudisch Columbia University and Microsoft Research CHI 2006.
Microsoft Surface Technology Steven Davis MIS 304 9/29/2009.
The rapid display of a sequence of images or model positions in order to create an illusion of movement. ANIMATION.
KEVAL A JETHI NIKHIL PADHIYAR TY CE-A. Seeing Feeling Smelling Tasting Hearing.
Lessons learned in building a sustained distance learning program Richard Anderson and Fred Videon, UWCSE ODL, October 18, /18/2011ODL, Windhoek1.
Enabling Beyond-Surface Interactions for Interactive Surface with An Invisible Projection Li-Wei Chan, Hsiang-Tao Wu, Hui-Shan Kao, Ju-Chun Ko, Home-Ru.
Microsoft Surface Computer. CONTENTS Introduction Overview History Specifications Features.
Building Windows Phone 7 Games and Applications Yes, yes! “Games and Applications” and not “Applications and Games” Content is under NDA – please do no.
$100 $200 $300 $400 $500 $100 $200 $300 $400 $500 $100 $200 $300 $400 $500 $100 $200 $300 $400 $500 $100 $200 $300 $400 $500 $100 $200 $300.
Berwick School of IT - Current ResearchAreas Berwick School of IT - Current Research Areas IT Applications in Education Animation Interactive Environments.
By: Wilking Interiano. History Has been worked on since Prototype was made in 2003 In 2007 it was finally revealed by Microsoft CEO Steve.
Tagging Technology for the Masses (TTM) Trevor Maynard Dan Santoni.
Low-Cost Multi-Touch Sensing through Frustrated Total Internal Reflection Jefferson Y. Han, New York University Presented by: Cody Boisclair.
SDP 12 Project “PRASER” Senior Design Project 2012 Team Mosaic Advisor: Professor Lixin Gao Members: Allen Chew, Charles Essien, Brian Giang, Simon Ma.
Computer Hardware Concepts Input - Output Thad Crews Western Kentucky University.
Dan Bohus Researcher Microsoft Research in collaboration with: Eric Horvitz, ASI Zicheng Liu, CCS Cha Zhang, CCS George Chrysanthakopoulos, Robotics Tim.
Life Logging Melekam Tsegaye Shaun Bangay Alfredo Terzoli Research area: Wearable, Pervasive and Ubiquitous Computing
Natasha Benko, Kevin Jacobsen, Marcus LaRose, Scott Timme September 21, 2009 Our design will automatically calibrate your speedometer according to tire.
Exploring Naturalistic Gestures for Digital Tabletops Darren Andreychuk Shahedul Khandkar Josy Oliveira 1.
CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE.
Page 1 | Microsoft Streams sync and coordinate mapping Kinect for Windows Video Courses.
Nidec Servo Corporation Slip Ring for Video Surveillance Support for High Transmission Slip Ring for Video Surveillance Support for High Transmission 2009/10/23.
Sixth Sense Jyothi Priyanka Mudumala. Intro... Ever wondered taking a photo with just the fingers. Ever wondered calling home with just the hands and.
Transitioning from Implicit to Explicit, Public to Personal, Interaction with Multiple Users Daniel Vogel, Ravin Balakrishnan Department of Computer Science.
Surveillance Camera Systems in Dubai
Microsoft Surface Emerging Technology By: Jeremy Moody, Bryson Tharp, Carrie Chudy.
Vision-Based Finger Detection and Its Applications 基於電腦視覺之手指偵測及其應用 Yi-Fan Chuang Advisor: Prof. Yi-Ping Hung Prof. Ming-Sui Lee.
Educational Technology Tools and Deployments Fred Videon University of Washington, Computer Science & Engineering UW Center for Collaborative Technologies.
Introduction. © 2010 Accenture. All rights reserved. oltiva.biz Each of the three companies brings its own strengths and when combined, create an unparalleled.
The Steerable Projector and Camera Unit in an Instrumented Environment Lübomira Spassova Saarland University, Saarbrücken, Germany.
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