3 Chase Number of Players: 1 or 2 Materials: Two counters (different colours)One dieObject of Game:Catch the other counter.Rules:Start with counters on the red and blue circles.Roll one die, and move the relevant counter clockwise the number of spaces on the die.If the number rolled is odd, the counter starting on the red circle moves.If the number rolled is even, the counter starting on the blue circle moves.
4 CoversNumber of Players: 2Materials:15 counters eachTwo diceObject of Game:Be the first to cover all the numbers on your board.Rules:Players take turns to roll the dice.On each turn, work out the sum of the two dice, and use counters to cover numbers that add together to make that number.Eg. Use counters to cover one of thefollowing options:734421Player 1Player 2136928547287153649
5 Frog Jump Player 2 Player 1 Player 3 Player 5 Player 6 Player 4 Number of Players: 2 to 6Materials:Die with the following sides:1 in 2 in 3 in1 out 2 out 3 outLots of “frogs” (e.g. counters) – enough for approx. 20 each.Object of Game:To be the first to empty your lily pad.Rules:Players choose a lily pad each, and start with five frogs on their lily pad.Players take turns to roll the die, and add or remove frogs according to what the die says.Player 2Player 1Player 3Player 5Player 6Player 4
6 Middle It 6 3 2 4 3 5 C Example Player A Player B Player C Winner Number of Players: 3Materials:Two diceWhiteboard markerObject of Game:Create a two-digit number with a value that is between the other players’ numbers.Rules:Players take turns to roll the dice.On each turn, use the two numbers rolled to create a two-digit number and write it in the boxes next to the relevant Throw.632435CExamplePlayer APlayer BPlayer CWinnerThrow 1Throw 2Throw 3Throw 4Throw 5Throw 6Variation:Winner creates the smallest number, greatest number, or number closest to 40.
7 Train Race FINISH START Number of Players: 1 to 6 Materials: Two dice with colours (not numbers)Six “trains” (e.g. counters)Object of Game:To reach the finish square first.Rules:Place trains in the squares at the start.Players take turns to roll the dice – players can be responsible for one or more tracks each, or work together on all tracks.On each turn, move the train on the track matching the colour rolled one space. If two different colours are rolled, two trains will be moved one space each. If the same colour is rolled twice, one train will be moved two spaces.FINISHSTART