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Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013.

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Presentation on theme: "Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013."— Presentation transcript:

1 Playing History: Game as Text Luke Skehan, HTAV Annual Conference 2013

2 Why Games? is a game designed by University of Washington. It allows gamers to manipulate 3-D the structure of proteins.


4 So what? 1/8 th of players do not work in science. Two-thirds of the top players have no biochemistry experience beyond high school. 2011: Gamers mapped the M-PMV protein, which is crucial to the replication of HIV, in 10 days. Scientists had been unsuccessfully attempting to map this protein for 15 years.

5 Playing History: Game as Text What is Game Based Learning? Games in History Games and the Australian Curriculum Serious Games


7 GBL is Goal Based The Plague (App)

8 GBL is Engaging and Immersive Lisbon pre-1755 in Second Life Lisbon pre-1755 in Second Life US Holocaust Museum in Second Life US Holocaust Museum in Second Life Company of Heroes Company of Heroes

9 GBL is User Generated Minecraft History Project Minecraft History ProjectMods

10 GBL is Collaborative Empire Story (app)

11 GBL is Challenging Levels and Bosses Flow Theory: Csikszentmihalyi

12 GBL is Formative Knowledge as you need it Total War: Rome Total War: Rome

13 GBL is Formative Instant feedback

14 GBL is Freedom ExperimentFail Fashion Identities

15 GBL challenges Perspective 1 st Person3 rd PersonGod View

16 Game as Text Siren Song of Digital Simulation (Clyde & Wilkinson, 2011) State of the Art vs State of the Actual (Selwyn) Approach with critical eye Game as text to engage with, interpret, and reflect on Embedded within broader curriculum

17 Warfare 1917 Year 9 WWI unit Trench Warfare

18 1066: The Game 1066 The Game:

19 Australian Curriculum General Capabilities

20 Australian Curriculum Descriptors applicable to Civilizations V (Y7) The ways in which the past can be represented through documents, oral history, visual and other accounts The economic, social and strategic importance of the main geographical features, including landforms and resources, and the geographic location of the society in the broader region The social, military and political structures of the society, particularly how people lived, how they fought and how they were governed Significant developments in the areas of art, architecture, technology, thinking and literature

21 Continued (Y8) The changing nature of societies in this period The movement and interaction of people and cultures The increasing complexity of societies in this period, including changes in technology, population and the distribution of wealth and power The strategic importance of the main geographical features The nature and extent of change in at least ONE of the following areas: ruling and governing; health and medicine; crime and punishment; military and defence systems; towns, cities and commerce Those factors (political, social, economic, environmental or military) that contributed to the rise and/or to the subsequent demise of the society The reasons for voyages of discovery in this period, the nature of the voyages and the redrawing of the map of the world

22 Gaustralian BL & Australian Curriculum Australian Curriculum History: Skills (Year 10) Civilization V1066The Plague Use chronological sequencing to demonstrate the relationship between events and developments in different periods and places ✓ Use historical terms and concepts ✓ ✓ ✓ Identify and select different kinds of questions about the past to inform ✓ Identify and locate relevant sources, using ICT and other methods ✓ ✓ Identify the origin, purpose and context of primary and secondary sources Identify and analyse the perspectives of people from the past ✓ ✓ ✓ Identify and analyse different historical interpretations (including their own) ✓ ✓ ✓ Develop texts, particularly descriptions and discussions that use evidence from a range of sources that are referenced ✓ Select and use a range of communication forms (oral, graphic, written) and digital technologies ✓ ✓ ✓

23 Year 7: Ancient History BBC Games: Mummy maker: Pyramid Builder: Whodunnit set in Rome: Roman Emperor text based: Mummy makerPyramid BuilderWhodunnit set in RomeRoman Emperor text basedMummy makerPyramid BuilderWhodunnit set in RomeRoman Emperor text based Simulations: Rome Total War, Age of Empires, Civilizations Apps: Empire Story, Civ Revs Lite, Idol Hunt

24 Year 8: Medieval History Battles of 1066 with narration: Apps: Clash of Clans, The Plague, Epic Citadel, King’s Empire

25 Year 9 & 10: Modern History WWI Trench warfare: WWII games: Diplomacy: Nations States:

26 Y9 & Y10 Apps European Explorer Eurasia Trenches II 2020 Energy Civs Rev Lite + Thousands of WW2 strategy games (D-Day, Frozen Front)

27 SweatshopSweatshop (Flash Game)

28 September 12: A Toy World

29 Freedom Bridge

30 Games4Change

31 Further Reading James Gee Kurt Squire Constance Steinkuehler Marc Prensky

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