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Literature Alive! An Interactive Approach to the Study of Literature Project Overview Teacher Planning Work Samples & Reflections Teaching Resources Assessment.

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Presentation on theme: "Literature Alive! An Interactive Approach to the Study of Literature Project Overview Teacher Planning Work Samples & Reflections Teaching Resources Assessment."— Presentation transcript:

1 Literature Alive! An Interactive Approach to the Study of Literature Project Overview Teacher Planning Work Samples & Reflections Teaching Resources Assessment & Standards Classroom Teacher Guide Preservice Teacher Guide Staff Developer Guide Office Training Resources Learning Areas Levels Objectives Software Description Language arts 12- to 13- year olds To understand elements of literature—fiction To understand the meaning of what is read To communicate ideas clearly and effectively To use communication strategies and skills to work effectively with others Microsoft Word, Microsoft PowerPoint This project encourages students to understand fictional literature in a creative way. The students choose a short story and present the plot, characters, conflict, climax, and resolution in writing and in a creative presentation to the class. “I find that my students always exceed my expectations when working with technology.” —Tracy Davis Documents Author Tracy Davis, Saint Vincent de Paul School, Federal Way, Washington

2 Literature Alive! An Interactive Approach to the Study of Literature Project Overview Teacher Planning Work Samples & Reflections Teaching Resources Assessment & Standards Classroom Teacher Guide Preservice Teacher Guide Staff Developer Guide Office Training Resources Teacher Planning and Management Click the documents below to help you understand the context of this exemplary learning project: Background & Planning: A picture of the origin and objectives of the learning project, including the manner in which the project was planned and managed. Classroom Images: Images of the classroom to give you a better feeling for how the project was implemented. Documents

3 Literature Alive! An Interactive Approach to the Study of Literature Project Overview Teacher Planning Work Samples & Reflections Teaching Resources Assessment & Standards Classroom Teacher Guide Preservice Teacher Guide Staff Developer Guide Office Training Resources Work Samples, Teacher and Student Reflection Click the documents below to see work samples and reflections from the teachers and students: Student Work Samples: Examples of student work generated through participation in this learning project. Teacher Reflection: Thoughts and reflective comments from the teachers involved, including advice for future implementations. Student Perspective: Comments on how the students perceived the learning that occurred. Documents Student Sample

4 Literature Alive! An Interactive Approach to the Study of Literature Project Overview Teacher Planning Work Samples & Reflections Teaching Resources Assessment & Standards Classroom Teacher Guide Preservice Teacher Guide Staff Developer Guide Office Training Resources Teaching Resources Click the documents below to view the teaching resources used in the teaching of this learning project: Student Project Overview: An overview of required tasks. Short Story Request Form: The students use this form to request the story that their group will read. Class Server Resources: Download teaching resources in Microsoft Class Server format. Documents

5 Literature Alive! An Interactive Approach to the Study of Literature Project Overview Teacher Planning Work Samples & Reflections Teaching Resources Assessment & Standards Classroom Teacher Guide Preservice Teacher Guide Staff Developer Guide Office Training Resources Assessment and Standards Click the documents below to see the assessment rubrics and standards covered in this learning project: Assessment: The students are assessed with the Short Story Grading Sheet Mapping the Standards: Mapping this project’s learning objectives against curriculum standards. National Educational Technology Standards for Students (NETS): Performance indicators for technology-literate students. Documents

6 Literature Alive! An Interactive Approach to the Study of Literature Project Overview Teacher Planning Work Samples & Reflections Teaching Resources Assessment & Standards Classroom Teacher Guide Preservice Teacher Guide Staff Developer Guide Office Training Resources Classroom Teacher Guide Click the documents below to learn from this project and create your own classroom project: The Starting Point: Questions to keep in mind when reviewing this project. Using the Tour Model: Questions to consider before you begin to create a technology-integrated project based on this Virtual Classroom Tour. Authentic Assessment: Understanding that assessment needs to move into the realm of authenticity helps to make learning more meaningful for students. Implementing a Project: Some questions to consider at the implementation stage of a learning project. Record Your Thoughts: A document in which you can record your comments and reflections as you create your own learning project. Documents

7 Literature Alive! An Interactive Approach to the Study of Literature Project Overview Teacher Planning Work Samples & Reflections Teaching Resources Assessment & Standards Classroom Teacher Guide Preservice Teacher Guide Staff Developer Guide Office Training Resources Preservice Teacher Guide Click the documents below to learn from this project and create your own classroom project: The Starting Point: Questions to keep in mind when reviewing this project. Using the Tour Model: Questions to consider before you begin to create a technology-integrated project based on this Virtual Classroom Tour. Authentic Assessment: Understanding that assessment needs to move into the realm of authenticity helps to make learning more meaningful for students. Implementing a Project: Some questions to consider at the implementation stage of a learning project. Record Your Thoughts: A document in which you can record your comments and reflections as you create your own learning project. Documents

8 Literature Alive! An Interactive Approach to the Study of Literature Project Overview Teacher Planning Work Samples & Reflections Teaching Resources Assessment & Standards Classroom Teacher Guide Preservice Teacher Guide Staff Developer Guide Office Training Resources Staff Developer Guide Click the documents below to learn from this project and create your own classroom project: The Starting Point: Questions to keep in mind when reviewing this project with your faculty. Using the Tour Model: Questions to pose as you assist others in creating a technology-integrated project based on this Virtual Classroom Tour. Authentic Assessment: Keys to promoting the understanding that assessment needs to move into the realm of authenticity in order to make learning more meaningful for students. Implementing a Project: Some questions to pose at the implementation stage of a learning project. Documents

9 Literature Alive! An Interactive Approach to the Study of Literature Project Overview Teacher Planning Work Samples & Reflections Teaching Resources Assessment & Standards Classroom Teacher Guide Preservice Teacher Guide Staff Developer Guide Office Training Resources Microsoft Office Training Resources Click the links below to access training resources on Microsoft Office and other software: Microsoft Educator Network: The Microsoft Educator Network provides you with the latest classroom resources, professional development tools, and communities of practice and expertise. Tutorials: Learn to create rich learning experiences using Microsoft software and technologies. Productivity in the Classroom: Lesson plans with great ideas for integrating technology into teaching and learning. Office Tips for Teachers: Ready-to-use ideas that integrate Office programs into subject areas such as math, science, and language arts.

10 Literature Alive! An Interactive Approach to the Study of Literature Project Overview Teacher Planning Work Samples & Reflections Teaching Resources Assessment & Standards Classroom Teacher Guide Preservice Teacher Guide Staff Developer Guide Office Training Resources Learning Areas Levels Objectives Software Description Language arts 12- to 13- year olds To understand elements of literature—fiction To understand the meaning of what is read To communicate ideas clearly and effectively To use communication strategies and skills to work effectively with others Microsoft Word, Microsoft PowerPoint This project encourages students to understand fictional literature in a creative way. The students choose a short story and present the plot, characters, conflict, climax, and resolution in writing and in a creative presentation to the class. “I find that my students always exceed my expectations when working with technology.” —Tracy Davis Documents Author Tracy Davis, Saint Vincent de Paul School, Federal Way, Washington To use this tour: Read the overview information on this page. Click the Teacher Planning link to learn about the project. The documents contain background and planning information, and classroom images. Click the Work Samples & Reflections link to see examples of student work, as well as teacher and student reflection on the project. Click the Teaching Resources link to see the classroom resources used by the teachers. Click the Assessment & Standards link to see the how this project maps against standards. Click the Guides links to access guidance on using this tour to build your own learning project. Click to close

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13 The fun-filled activity that recalls the plot, theme, main characters, conflict, and resolution of the excellent piece of literature, LUCAS AND JAKE

14 Zoolander Zoolander is quite like the classic game of Tic-Tac-Toe, but with 25 squares instead of 9. The object of the game is to get five spaces in a row marked with your team’s symbol, this symbol will either be an X or and O. The teams will be divided into 8th graders (X) and 7th graders (O). Zoolander At the beginning of the game, one person form the starting team, the 7th graders, will come up to the Zoolander board for their turn. You will then alternate turns, sending a different member of your team up each time (these will be chosen in random order using the card system) When it is your turn, go up to the Smartboard and point to the square you would like to try and put your symbol on.

15 There will be a question on the story, Lucas and Jake, for each square. A copy of the Zoolander game board will be on the bulletin board. If you successfully answer the question correctly, you may mark your symbol on your chosen square. If you answer your question incorrectly, you must mark the opposing team’s symbol on your chosen square. Once you get 5 of your symbols in a row, you have won the game and a prize for your whole team will be awarded to you. Even though at this point, the game is technically over, we will continue until all the squares are marked with a symbol. The only objective at this point, is to retain more knowledge of the story, Lucas and Jake. Continued

16 END Click on the square that you want. It will link to a question.

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26 Say at least 3 characteristics.

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42 Draw a realistic, colorful picture of the lion, Jake, and then write a Haiku that will help you to remember the theme of the story, Lucas and Jake. Return to Literature Alive! VCT


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