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DATA STRUCTURES AND ALGORITHMS.  The project that we worked on is a well known game called “Tic Tac Toe”.  We implemented this game using a binary tree.

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Presentation on theme: "DATA STRUCTURES AND ALGORITHMS.  The project that we worked on is a well known game called “Tic Tac Toe”.  We implemented this game using a binary tree."— Presentation transcript:

1 DATA STRUCTURES AND ALGORITHMS

2  The project that we worked on is a well known game called “Tic Tac Toe”.  We implemented this game using a binary tree which is a very flexible data structure along with some other data structures namely link lists & multi dimensional arrays.

3  Tic-tac-toe, also spelled tick tack toe, or noughts and crosses is a pencil paper game for two players, X and O, who take turns marking the spaces in a 3×3 grid.  The player who succeeds in placing three respective marks in a horizontal, vertical, or diagonal row wins the game.

4  Choose which player will be represented by X and which by O.  Let player X go first to put an X in any of the nine sections of the grid.  The players take turns putting their symbol on the table.  The first player to have 3 of their symbols in a row, whether it is horizontally, vertically, or diagonally, is the winner.

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6  A binary tree is a tree data structure in which each node has at most two child nodes, usually distinguished as "left" and "right".  Nodes with children are parent nodes, and child nodes may contain references to their parents.  Any node in the data structure can be reached by starting at root node and repeatedly following references to either the left or right child.

7  JButton  JLabel  File streaming

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9  Following classes were used in our program:  tttapp  Node  AI

10  java.util.*  java.io.*  java.awt.*  javax.swing.*  java.awt.event.*  Firstedge(text file)  Firstcorner(text file)

11  AI()  setstate()  match()  load()  searchstate()  nextmove()  display()  compwin()  compwins()  userwins()  chktie()  getc()  actionperformed()  init()

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14  Only two strategies i.e. first-corner and first- edge are taken into consideration while developing the program’s logic.  The computer always goes first.

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