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The Blue Passage A proposed animation project By Kris Schnee Running time: 2m42s.

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Presentation on theme: "The Blue Passage A proposed animation project By Kris Schnee Running time: 2m42s."— Presentation transcript:

1 The Blue Passage A proposed animation project By Kris Schnee Running time: 2m42s

2 Camera: Above, looking down Action: A SAILBOAT (simple “catboat” or “sampan”) bobs gently on a tropical sea. A DIVER in scuba gear stands on a platform on the stern. Light: Bright overhead sun Effects: Fade in from white Materials: Water Sound: Waves, seagulls Music: Haunting but pleasant tune Time: 4s Timing:|----|----|----|----| Fade in:|----| Boat bob:|----|----|----|----|

3 Camera: Close on diver from behind/to one side Action: Diver leans back to fall/hop off stern. Splashes into sea. Light: Bright overhead sun Effects: Water splash effect Materials: Water Sound: Waves, seagulls, splash Music: Haunting but pleasant tune Time: 5s Timing:|----|----|----|----|----| Fall: |----|----|----|----| Splash:|----|----|

4 Camera: Medium distance, side Action: DIVER swims down/right. Emits bubbles. Fade to black. Light: Bright blue-tinted overhead Effects: Waving kelp (optional) Materials: Sound: Water burbling, bubbles Music: Haunting but pleasant tune Time: 5s Timing:|----|----|----|----|----| Swim:|----|----|----|----|----| Fade out: |----| Image from Pixar's “Finding Nemo”... Found on TVTropes' page for “Humans Are Cthulhu”.

5 Camera: Overhead, behind/beside, distant Action: DIVER swims horizontally above a rocky seabed w/ a cliff to one side. Suddenly, earthquake! DIVER turns his head frantically. Light: Dim blue, overhead Effects: Cheesy screen-shaking Materials: Stone Sound: Water, bubbles, earthquake Music: Previous tune, suddenly switching to threatening tune Time: 10s Timing:|--|--|--|--|--|--|--|--|--|--| Swim:|--|--|--|--| Quake: |--|--|--|--|--|--|--| Headshake: |--|--| Photo: Anders Stengaard Sørensen, stengaard.net

6 Camera:Close on ROCKS Action: Natural pillar of ROCKS cracks, emitting dust. ROCKS fall slowly toward camera. Light: Dim blue, overhead Effects: Dust/smoke Materials: Stone Sound: Quake, rocks grinding Music: Threatening tune Time: 5s Timing:|--|--|--|--| Rockfall: |--|--|--|

7 Camera: Close beside DIVER, w/ROCKS above in background Action: ROCKS falling. DIVER turns from upright to horizontal and swims quickly away. Light: Dim blue, overhead Effects: Smoke/dust Materials: Stone Sound: Water, rocks grinding Music: Threatening tune Time: 5s Timing: |--|--|--|--|--| Turn: |--|--| Swim: |--|--|--|--|

8 Camera: Close behind DIVER Action: DIVER swims horizontally around falling ROCKS. An action sequence as he dodges twice. Light: Dim blue, overhead Effects: Materials: Stone Sound: Water, grinding stone Music: Threatening tune Time: 10s Timing: |--|--|--|--|--|--|--|--|--|--| Rocks: |--|--| |--|--|--|

9 Camera: Distant, beside DIVER Action: DIVER swims, but a CRACK in the seabed opens beneath him. Light: Dim blue, overhead Effects: Smoke/dust Materials: Stone Sound: Loud rumble Music: Threatening tune Time: 5s Timing:|--|--|--|--|--| Crack: |--|--|--|

10 Camera: Medium beside DIVER Action: DIVER flails but current pulls him down into the CRACK. Fade to black. Light: Effects: Visible whirlpool/current Materials: Sound: Music: Threatening tune Time: 5s Timing:|--|--|--|--|--| Pulled:|--|--|--|--|--| Fade out: |--|

11 Camera: Wide, slightly above DIVER Action: Fade in. DIVER is sprawled on the floor of a air-filled cave lit by vague hovering lights. A POOL and a ROCK PILE are visible. DIVER stirs. Scuba gear missing. Light: Hovering cave lights Effects: Materials: Stone, water surface Sound: Music: First, pleasant song Time: 7s Timing:|--|--|--|--|--|--|--| Fade in:|--|--| Wake up: |--|--|--|

12 Camera: Close on DIVER's back from behind Action: DIVER is standing. He reaches back for his scuba tank and hoses, but they are gone. ROCK PILE ahead looks like a caved-in entrance. Light: Hovering cave lights Effects: Materials: Stone, hair Sound: Music: Pleasant tune Time: 2s Timing: |--|--| Reach: |--|--|

13 Camera: Wide, behind DIVER Action: DIVER looks back and forth toward the ROCK PILE, then the POOL. Light: Hovering cave lights Effects: Materials: Stone, water surface Sound: Music: Pleasant tune Time: 6s Timing: |--|--|--|--|--|--| Look: |--|--|--|--|--|

14 Camera: Close on DIVER's right, 45 degrees behind Action: DIVER is kneeling by the POOL. He startles, leaning back in surprise at something in the water. Light: Hovering cave lights Effects: Materials: Hair Sound: Gasp! Music: Pleasant tune Time: 4s Timing: |--|--|--|--| Lean: |--|--| Recoil: |--|--|

15 Camera: Close on POOL, from DIVER's perspective looking down into it. DIVER not seen. Action: An inhuman face looks toward the camera, startled. A webbed, fuzzy hand pats at its muzzle. DIVER's hand may be visible making the same movement. Light: Effects: Face is visible through translucent water, to simulate a reflection Materials: Fur (“wet otter” preset!) Sound: Faint pat noise Music: Pleasant tune Time: 5s Timing:|--|--|--|--|--| Touch face: |--|--| Source: Morguefile.com (I think)

16 Camera: Close on POOL from one side of DIVER. Action: DIVER's hand reaches into the mysterious POOL. Light shines suddenly where the hand enters. Light: Hovering cave lights, light around hand Effects: Materials: Water surface Sound: Splash, “shiny” sound Music: Pleasant tune Time: 5s Timing: |--|--|--|--|--| Reach: |--|--|--|--| Splash: |--| Shine: |--|--|

17 Camera: Close beside DIVER's arm Action: Hand wiggles underwater. The model has been replaced with one that has fur, claws and webbed fingers like an otter's. Hand pulls back. Light: Dim blue overhead Effects: Morphing to new model (optional) Materials: Fur Sound: Splashing Music: Pleasant tune Time: 6s Timing:|--|--|--|--|--|--| Wiggle hand: |--|--|--|--| Pull back: |--|

18 Camera: Close on POOL from one side of DIVER. Action: DIVER is still kneeling. He rubs the back-to-normal hand he'd put in the water. Turns head away to stare at ROCKS of cave-in again. Light: Hovering cave lights Effects: Materials: Stone Sound: Music: Pleasant tune Time: 8s Timing:|--|--|--|--|--|--|--|--| Rub hand:|--|--|--| Turn, stare: |--|--|--|--|

19 Camera: Close on DIVER from behind, overhead Action: DIVER hesitates, then dives into the POOL. Light: Hovering cave lights Effects: Splash Materials: Water surface Sound: Splash Music: Pleasant tune Time: 8s Timing:|--|--|--|--|--|--|--|--| Dive: |--|--|--|--| Splash: |--|--|

20 Camera: Whirling around DIVER Action: DIVER dives and spins from head down to up. A glow emanates from around him. Light: Dim blue overhead, glow around DIVER Effects: Glow Materials: Sound: “Shiny” sound Music: Pleasant tune Time: 4s Timing:|--|--|--|--| Camera tumble: |--|--|--|--|

21 Camera: Settles down to a close shot roughly in front of DIVER Action: Light fades. DIVER has been completely transformed. He now has the same fuzzy hands and head we'd seen before, along with a tail. Still humanoid. DIVER startles, spots tail, and swims up. Light: Dim blue overhead, glow Effects: Materials: Fur Sound: “Shiny” sound, gasp Music: Pleasant tune Time: 10s Timing:|--|--|--|--|--|--|--|--|--|--| Glow:|--|--| See tail: |--| Swim up: |--|--|

22 Camera: Medium in front of DIVER above cave POOL. Action: DIVER surfaces, pats face. Hasn't changed back to human. Pauses. Dives again. Light: Hovering cave lights Effects: Water surface, splash Materials: Sound: Splash Music: Pleasant tune Time: 6s Timing:|--|--|--|--|--|--| Surface:|--| Pat face: |--|--| Dive: |--|

23 Camera: Underwater, distant beside DIVER Action: DIVER swims down through dim water. We can see some of a cavern tunnel he's swimming out of. Swimming stroke is different, moving legs and tail side to side. Fade out. Light: Dim blue overhead, spotlight from POOL above Effects: Materials: Sound: Music: Pleasant tune Time: 6s Timing:|--|--|--|--|--|--| Swim:|--|--|--|--|--|--| Fade out: |--|

24 Camera: Distant view of DIVER from side/front Action: Fade in. DIVER swims up toward brighter water. Intermittent bubbles. Light: Dim blue overhead Effects: Water is brighter above Materials: Sound: Bubbles, optional “running out of air!” sound (silly) Music: Pleasant tune Time: 8s Timing:|--|--|--|--|--|--|--|--| Fade in:|--| Swim:|--|--|--|--|--|--|--|--|

25 Camera: Close in front of DIVER's head Action: DIVER surfaces in bright water. Huge gasp for breath. Light: Bright overhead sun Effects: Splash Materials: Water surface Sound: Gasp!, splash Music: Pleasant tune Time: 6s Timing:|--|--|--|--|--|--| Surface:|--|--| Gasp: |--|--|--|--|

26 Camera: Medium distance on DIVER, side, from surface. DIVER's body visible through translucent water. Action: Still panting. DIVER looks around, treads water. Sees strange things: Two moons and a BOAT. Light: Bright overhead sun Effects: Materials: Sound: Panting for breath, splash Music: Pleasant tune Time: 5s Timing:|--|--|--|--|--| Look:/breathe:|--|--|--|--|--| Tread water:|--|--|--|--|--|

27 Camera: Close behind DIVER Action: DIVER sees BOAT, stares. BOAT looks subtly different than his. Light: Bright overhead sun Effects: Materials: Water surface Narration: “My boat! Wait...” Sound: Splashing (treading water) Music: Pleasant tune Time: 3s Timing:|--|--|--| Stare:|--|--|--| Tread water: |--|--|--| Fantasy-ized boat concept. Credit: Ollie Canal, “Rym” No, don't make it this complex.

28 Camera: Medium behind DIVER Action: DIVER holds onto BOAT's stern ladder. Differences are more obvious but weirdly parallel to his boat, eg. an ice chest is now a wooden one in the same spot. BOAT looks like something from a fantasy story. Light: Effects: Materials: Narration: “Has it changed too?” Sound: Seagulls Music: Pleasant tune Time: 8s Timing:|--|--|--|--|--|--|--|--|

29 Camera:Distant above BOAT. Camera slowly pans up to the sky. Action: DIVER stands on deck of BOAT, tail twitching, looking up at the moons. Fade out. Light: Effects: Materials: Narration: “Where am I? Heh... Best to set sail and find out!” Sound: Waves, seagulls Music: Pleasant tune Time: 10s Timing:|--|--|--|--|--|--|--|--|--|--| Pan:|--|--|--|--|--| Fade out: |--|--|--|

30 The Hard Parts Human animation Stick to simple movements Try to keep human face masked or out of view Morphing Actually transform meshes if possible Where too hard, fudge with careful shot selection Water Avoid actual reflections and light-ripple effects Note blue-tinted light in many shots

31 Suggested Free Resources Sound: Freesound.org Music: Jamendo.com (Sample music for this animation is from the game “Aquaria”, not free)


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