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Active Classrooms Jo Bailey Physical Education D. C. Everest Senior High WHPE Northeast (CESA 8,9) District Coordinator.

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Presentation on theme: "Active Classrooms Jo Bailey Physical Education D. C. Everest Senior High WHPE Northeast (CESA 8,9) District Coordinator."— Presentation transcript:

1 Active Classrooms Jo Bailey Physical Education D. C. Everest Senior High WHPE Northeast (CESA 8,9) District Coordinator

2 Waves!

3 The line you don’t want to see

4 Movement Data! kansas_Data.pdf kansas_Data.pdf Finland – 15 minutes of activity before every class

5 Why do our students need classroom physical activity breaks (CPAB)? It takes just 17 minutes (+/- 2) of sitting down for blood to leave the brain and pool in the hamstrings. Signals the body to release melatonin, reduces release of BDNF (brain fertilizer) Exercise fuels the brain with oxygen and triggers the release of neurotrophins which enhance growth, impact mood, cement memory, and enhance connections between neurons

6 Why do our students need classroom physical activity breaks (CPAB)? Standing up creates more attentional arousal, speeds up information processing by 5-20 percent and increases blood flow and oxygen to the brain by 10-15 percent

7 Brain Activity

8 What are the benefits of CPAB? Physical activity and cognition are positively related (Sibley & Etnier, 2003) Physical activity improves cognitive performance and behavior improves following bouts of activity (Tomorowski, 2003) CPAB temporarily improve attention and behaviour (Pellegrini et al, 1995)

9 Motor Skills Associative ThinkingDeductiveAbstractInductive SequencingAnalysisSequence synthesisOrganizing VisualizationPattern visual discrimination Verbal abilityMemory reason Center Line skillsEye-foot coordination Spatial coordinationEye-hand Hand-foot tracking ReadingMathLanguage Written/ Oral General Knowledge Dynamic BalanceBody AwarenessUni/Bi/Cross laterality Locomotor Skills Academic Skills

10 Managing the Environment Emphasize that CPAB are a privilege and can be removed This is NOT PE – only a 2-5 minute break Needs to be done quietly – Practice! Outcome is not important Toe to toe – easy way to get students into groups, work with different students Lost and found/ Friendship corner

11 Cross Lateral Activities: Activating all parts of the brain Brain Challenges: 1. Hold your nose, reach over or under and grab your nose with the other hand. Switch and switch 2. Point an index finger out on one hand and a thumb up on the other. Switch and switch. 3. As you write your signature on an imaginary table, rotate your foot in a clockwise circle.

12 Activities: Colors/ Pick a color – touch 5 things of that color around the room (can’t be a person!)

13 Activities: Rock Paper Scissors Stand back to back with partner Jump 5 times, turn on the 6 th jump and show Variations: use feet for symbols – together= rock, apart side = paper, front back straddle = scissors

14 Activities: Same Different Walk around room. On command get toe-to- toe with a partner Designate one person to be “same” and one person to be “different” Jump 10x. On the 10 th jump, both partners put one foot forward If the feet are the same (both right feet), the “same” person gets a point, if they are different, the “different” person gets a point Change movement pairs from one session to the next – feet apart or feet together; palms up/ palms down

15 Activities: Sherlock Holmes Send two people out of the room Choose one person to initiate and change the movement of the class – quiet, subtle movements Invite the detectives back in – try to figure out who is the person initiating the change Add decoys to increase the difficulty

16 Activities: Maestro

17 O = lunge X = jump Arrows show which direction to move one step only) Read the notes like words on a page – L to R, top to bottom and SAY THEM OUT LOUD. Great activity for decision making, crossing the midline of the body, tracking, rhythm

18 Activities: Maestro Level 1: move and say the SAME direction as shown on the screen Level 2: move in the SAME direction as the arrows, but say the OPPOSITE direction Level 3: move in the OPPOSITE direction, as the arrows but say the SAME direction Level 4: move in the OPPOSITE direction as the arrows and say the OPPOSITE direction as shown on the screen

19 Activities: Do This, Do That Chosen leader performs various movements, each preceded by saying “do this” or “do that” Students copy the movements but only if they are preceded by the phrase “do this”. If the directions are “do that”, no one is to move Can use points – students try to get the least number of points during the game

20 Activities: Do as I say Leader gives verbal commands Leader attempts to confuse the class by performing a different movement from what they are saying E.g. Say “put your hands on your elbows” while placing hands on your waist

21 Activities: Academic Integration Quick Math Face your partner. Pretend to put your water gun in your holsters. For one-hand addition, on the signal “Draw” each partner shows any number of fingers and thumbs on one hand. The first partner who adds the fingers and thumbs of both partners wins the draw. For two-hand addition, add partner #1 and partner #2 fingers and thumbs together for the sum. For one-hand multiplication, multiply partner #1 times partner #2 for the product. For two-hand multiplication, multiply the sum of Partner#1’s hands times the sum of partner #2’s hands for the product.

22 Activities: Academic Integration Evens Students walk around the room On command they find a partner, designate one to be “odds” and one to be “evens” Hit fist into hand 3x and on 3 rd time stick out a combination of fingers: 0,1,2,3,4,5 Total number of fingers is added together If it is even, “evens” player get the point, if it is odd, “odds” player gets the point Play best of 3 games then find another partner and repeat

23 Activities: Academic Integration Balloons One per group of students Keep up – have to review topic/ answer question/ link concepts while keeping balloon from hitting the floor/ table

24 Activities: Academic Integration Rock Paper Scissors, Math Walk around room. On command get toe to toe with a partner. Face partner and say R-P-S Math When you say the word math, you should put between 1-4 fingers out (no thumbs or zero’s) The person who adds the numbers/ multiples the numbers first wins the round Play best of 5 rounds

25 Academic Integration: Letter Spots Letter Spots Think of a word involving letters A,B,C,D,E Right shoulder = A, Right Ear = B, Nose =C, Left ear = D, Left shoulder = E Without talking, spell out the word using letter spots on body Partner has to say letters out loud and say the word Change letters/ body parts/ add body parts Vocab lists for topic; spell out answer to question using body

26 Activities: Academic Integration Pre-Test Taking Activity Before starting test have students perform these warm-ups/hook-ups: 1 leg squat touch opposite hand to floor: 20 each side Spins and turns: 5 spins in each directions Knee to Elbow: 30 times for each elbow Stretches Hands over Heads Hands behind back Shoulder shrugs Head Rolls

27 Resources eachingTools/upload/PA-During-School- Day.pdf pages 2 and 3 have a variety of links to different activities eachingTools/upload/PA-During-School- Day.pdf asp?category=55 asp?category=55 classroom integrated lessons. Most of them are elementary but you could adapt and tailor them to suit your needs

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