4 Movement Data! http://www.learningreadinesspe.com/ kansas_Data.pdfFinland – 15 minutes of activity before every classMovement Data!
5 Why do our students need classroom physical activity breaks (CPAB)? It takes just 17 minutes (+/- 2) of sitting down for blood to leave the brain and pool in the hamstrings. Signals the body to release melatonin, reduces release of BDNF (brain fertilizer)Exercise fuels the brain with oxygen and triggers the release of neurotrophins which enhance growth, impact mood, cement memory, and enhance connections between neuronsWhy do our students need classroom physical activity breaks (CPAB)?
6 Why do our students need classroom physical activity breaks (CPAB)? Standing up creates more attentional arousal, speeds up information processing by 5-20 percent and increases blood flow and oxygen to the brain by percentWhy do our students need classroom physical activity breaks (CPAB)?
8 What are the benefits of CPAB? Physical activity and cognition are positively related (Sibley & Etnier, 2003)Physical activity improves cognitive performance and behavior improves following bouts of activity (Tomorowski, 2003)CPAB temporarily improve attention and behaviour (Pellegrini et al, 1995)What are the benefits of CPAB?
9 Academic Skills Motor Skills Reading Math Language Written/ Oral General KnowledgeAssociative ThinkingDeductiveAbstractInductiveSequencingAnalysisSequence synthesisOrganizingVisualizationPattern visual discriminationVerbal abilityMemory reasonCenter Line skillsEye-foot coordinationSpatial coordinationEye-handHand-foot trackingDynamic BalanceBody AwarenessUni/Bi/Cross lateralityLocomotor SkillsMotor Skills
10 Managing the Environment Emphasize that CPAB are a privilege and can be removedThis is NOT PE – only a 2-5 minute breakNeeds to be done quietly – Practice!Outcome is not importantToe to toe – easy way to get students into groups, work with different studentsLost and found/ Friendship cornerManaging the Environment
11 Cross Lateral Activities: Activating all parts of the brain Brain Challenges:1. Hold your nose, reach over or under and grab your nose with the other hand. Switchand switch2. Point an index finger out on one hand and a thumb up on the other. Switch andswitch.3. As you write your signature on an imaginary table, rotate your foot in a clockwise circle.Cross Lateral Activities: Activating all parts of the brain
12 Pick a color – touch 5 things of that color around the room (can’t be a person!) Activities: Colors/
13 Activities: Rock Paper Scissors Stand back to back with partnerJump 5 times, turn on the 6th jump and showVariations: use feet for symbols – together= rock, apart side = paper, front back straddle = scissorsActivities: Rock Paper Scissors
14 Activities: Same Different Walk around room. On command get toe-to- toe with a partnerDesignate one person to be “same” and one person to be “different”Jump 10x. On the 10th jump, both partners put one foot forwardIf the feet are the same (both right feet), the “same” person gets a point, if they are different, the “different” person gets a pointChange movement pairs from one session to the next – feet apart or feet together; palms up/ palms downActivities: Same Different
15 Activities: Sherlock Holmes Send two people out of the roomChoose one person to initiate and change the movement of the class – quiet, subtle movementsInvite the detectives back in – try to figure out who is the person initiating the changeAdd decoys to increase the difficultyActivities: Sherlock Holmes
17 Activities: Maestro O = lunge X = jump Arrows show which direction to move one step only)Read the notes like words on a page – L to R, top to bottom and SAY THEM OUT LOUD.Great activity for decision making, crossing the midline of the body, tracking, rhythmActivities: Maestro
18 Level 1: move and say the SAME direction as shown on the screen Level 2: move in the SAME direction as the arrows, but say the OPPOSITE directionLevel 3: move in the OPPOSITE direction, as the arrows but say the SAME directionLevel 4: move in the OPPOSITE direction as the arrows and say the OPPOSITE direction as shown on the screenActivities: Maestro
19 Activities: Do This, Do That Chosen leader performs various movements, each preceded by saying “do this” or “do that”Students copy the movements but only if they are preceded by the phrase “do this”. If the directions are “do that”, no one is to moveCan use points – students try to get the least number of points during the gameActivities: Do This, Do That
20 Activities: Do as I say Leader gives verbal commands Leader attempts to confuse the class by performing a different movement from what they are sayingE.g. Say “put your hands on your elbows” while placing hands on your waistActivities: Do as I say
21 Activities: Academic Integration Quick MathFace your partner. Pretend to put your water gun in your holsters. For one-hand addition,on the signal “Draw” each partner shows any number of fingers and thumbs on onehand. The first partner who adds the fingers and thumbs of both partners wins the draw.For two-hand addition, add partner #1 and partner #2 fingers and thumbs together forthe sum. For one-hand multiplication, multiply partner #1 times partner #2 for theproduct. For two-hand multiplication, multiply the sum of Partner#1’s hands times the sumof partner #2’s hands for the product.Activities: Academic Integration
22 Activities: Academic Integration EvensStudents walk around the roomOn command they find a partner, designate one to be “odds” and one to be “evens”Hit fist into hand 3x and on 3rd time stick out a combination of fingers: 0,1,2,3,4,5Total number of fingers is added togetherIf it is even, “evens” player get the point, if it is odd, “odds” player gets the pointPlay best of 3 games then find another partner and repeatActivities: Academic Integration
23 Activities: Academic Integration BalloonsOne per group of studentsKeep up – have to review topic/ answer question/ link concepts while keeping balloon from hitting the floor/ tableActivities: Academic Integration
24 Activities: Academic Integration Rock Paper Scissors, MathWalk around room. On command get toe to toe with a partner.Face partner and say R-P-S MathWhen you say the word math, you should put between 1-4 fingers out (no thumbs or zero’s)The person who adds the numbers/ multiples the numbers first wins the roundPlay best of 5 roundsActivities: Academic Integration
25 Academic Integration: Letter Spots Think of a word involving letters A,B,C,D,ERight shoulder = A, Right Ear = B, Nose =C, Left ear = D, Left shoulder = EWithout talking, spell out the word using letter spots on bodyPartner has to say letters out loud and say the wordChange letters/ body parts/ add body partsVocab lists for topic; spell out answer to question using bodyAcademic Integration: Letter Spots
26 Activities: Academic Integration Pre-Test Taking ActivityBefore starting test have students perform these warm-ups/hook-ups:1 leg squat touch opposite hand to floor: 20 each sideSpins and turns: 5 spins in each directionsKnee to Elbow: 30 times for each elbowStretchesHands over HeadsHands behind backShoulder shrugsHead RollsActivities: Academic Integration
27 eachingTools/upload/PA-During-School- Day.pdf pages 2 and 3 have a variety of links to different activitiesasp?category=55 classroom integrated lessons. Most of them are elementary but you could adapt and tailor them to suit your needsResources