Presentation on theme: "Chapter 2- Visual Basic Schneider1 Chapter 2 Problem Solving."— Presentation transcript:
Chapter 2- Visual Basic Schneider1 Chapter 2 Problem Solving
Chapter 2- Visual Basic Schneider2 Outline and Objective Program Development Cycle Programming Tools
Chapter 2- Visual Basic Schneider3 Programming Languages: Machine Language Assembly Language High level Language
Chapter 2- Visual Basic Schneider4 Machine Language The fundamental language of the computer’s processor, also called Low Level Language. All programs are converted into machine language before they can be executed. Consists of combination of 0’s and 1’s that represent high and low electrical voltage.
Chapter 2- Visual Basic Schneider5 Assembly Language A low level language that is similar to machine language. Uses symbolic operation code to represent the machine operation code.
Chapter 2- Visual Basic Schneider6 High Level Language Computer (programming) languages that are easier to learn. Uses English like statements. Examples are C ++, Visual Basic, Pascal, Fortran and …....
Chapter 2- Visual Basic Schneider7 Program Development Cycle: 1. Analyze: Define the problem 2. Design: Plan the solution to the problem 3. Choose the Interface: Select the objects
Chapter 2- Visual Basic Schneider8 Program Development Cycle: 4. Code: Translate the algorithm into a programming language. 5. Debug and Test: Locate and remove any errors in the program. 6. Complete the Documentation: Organize all the materials that describe the program.
Chapter 2- Visual Basic Schneider10 What is a flowchart? Logic diagram to describe each step that the program must perform to arrive at the solution. A popular logic tool used for showing an algorithm in graphics form.
Chapter 2- Visual Basic Schneider11 Continue flowchart Programmer prepares flowchart before coding. Most common flowchart symbols are:
Chapter 2- Visual Basic Schneider12 Purpose of Flowcharting: An aid in developing the logic of a program. Verification that all possible conditions have been considered in a program. Provides means of communication with others about the program. A guide in coding the program. Documentation for the program.
Chapter 2- Visual Basic Schneider13 Example of Flowchart: Start Initialize Counter =1 and sum to 0 Are there more data Get next grade Increment counter Add grade to sum Yes No
Chapter 2- Visual Basic Schneider14 Desk Checking The process of testing the flowchart with different data as input, and checking the output. The test data should include nonstandard data as well as typical data.
Chapter 2- Visual Basic Schneider15 ALGORITHMS Used to develop the step by step instructions for a computer program or Object event. Algorithms are used to develop the logic of a program or Object event. Also aids in identifying variables needed in a program or event.
Chapter 2- Visual Basic Schneider16 Example Algorithm EXAMPLE HERE
Chapter 2- Visual Basic Schneider17 What is a Pseudocode? A program design technique that uses English words. Has no formal syntactical rules.
Chapter 2- Visual Basic Schneider18 Example of Pseudocode: Determine the average grade of a class: Do while there are more data Get the next Grade Add the Grade to the Sum Increment the Counter Loop Compute average = Sum / Counter Display average
Chapter 2- Visual Basic Schneider19 What is a Hierarchy Chart? Shows the overall program’s structure. Describes what each part, or module, of the program does. Also how each module relates to other modules in the program.
Chapter 2- Visual Basic Schneider20 Example of Hierarchy Chart: Class average Program Get Grade Calculate Average Compute Sum Display Average