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#EDULIVE Higher Education in the Ultra- Connected Age Susan Metros University of Southern California Justin Sipher St. Lawrence University.

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Presentation on theme: "#EDULIVE Higher Education in the Ultra- Connected Age Susan Metros University of Southern California Justin Sipher St. Lawrence University."— Presentation transcript:

1 #EDULIVE Higher Education in the Ultra- Connected Age Susan Metros University of Southern California Justin Sipher St. Lawrence University

2 #EDULIVE Agenda  Why Connect?  Connectedness in Context  The “Ultra-Connected” Society  Connected Learning Principles  Learning Connections Examples  Digital Natives and Learning  Questions and Contacts

3 #EDULIVE Poll  Why Connect? A. Because connection underpins basic communication B. Because we are curious beings C. Because it allows us to expand boundaries D. Because technology affords us the ability to connect E. All of the above  Other reasons to connect?

4 #EDULIVE Connectedness

5 #EDULIVE “Ultra-Connected” Society  What does this mean and is it here?

6 #EDULIVE Poll  How many hours a day are you digitally connected? A. 0-6 B C D

7 #EDULIVE “Always on” Devices  Previous – devices when used by people  Current – devices in preparation of being used by people  Future – userless device connections

8 #EDULIVE Infrastructure for “Ultra-Connected”  Network  Bandwidth Consumption  Device Density  Compatibility  Power (AC)

9 #EDULIVE Service Delivery Evolution  New IT expectations and responsibilities  Mobile friendly and mobile compatible  Agility for landscape changes  Champion privacy and security  IT as architect and not contractor

10 #EDULIVE Connected Learning Framework 1. Values 2. Learning Principles 3. Design Principles ConnectedLearning.tv Ito et al, 2013

11 #EDULIVE Connected Learning Values  Equity  Full participation  Social Connection Ito et al, 2013

12 #EDULIVE Connected Learning Principles  Interest-powered  Peer-supported  Academically oriented Ito et al, 2013

13 #EDULIVE Connected Learning Design Principles  Shared purpose  Production-centered  Openly networked Ito et al, 2013

14 #EDULIVE Learning Connections Examples 1. Reality Ends Here: USC School of Cinematic Arts Card Game 2. Traditional vs. Online Learning Environments

15 #EDULIVE Reality Ends Here USC School of Cinematic Arts Card Game #EDULIVE

16 Reality Ends Here USC School of Cinematic Arts Card Game

17 #EDULIVE #EDULIVE Reality Ends Here USC School of Cinematic Arts Card Game

18 #EDULIVE Reality Ends Here USC School of Cinematic Arts Card Game

19 #EDULIVE Reality Ends Here USC School of Cinematic Arts Card Game

20 #EDULIVE Reality Ends Here USC School of Cinematic Arts Card Game

21 #EDULIVE Teacher Students Traditional Learning Environment

22 #EDULIVE Teacher Students Instructional Designer Recruiter Teacher (SME) Online Learning Environment

23 #EDULIVE Online Learning Environment Desire2Learn

24 #EDULIVE Text Poll  How is “ultra-connectedness” impacting teaching and learning at your Institute?

25 #EDULIVE Grown-up digital Digitally savvy E- learning savvy Assumptions

26 #EDULIVE Grown-up digital Digitally savvy E- learning savvy Assumptions

27 #EDULIVE Grown-up digital Digitally savvy E- learning savvy Assumptions

28 #EDULIVE Digital Natives and Learning  Digital native ≠ Digitally savvy ≠ E-learning savvy.  Our students will be exposed to and depend on some form of e-learning in their life.  We should expose them to and not shelter them from this learning environment.  Should we think about one’s learning adaptability?

29 #EDULIVE Questions and Contacts Justin Sipher St. Lawrence University Susan Metros University of Southern California


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