WELCOME o Facilitator name Position at university Contact info
LEARNING OUTCOMES By the end of this module, you should be able to: o Explain what “gamification” means o Describe several gaming principles used in education
AGENDA 1. Game time! 2. What is gamification? 3. Gaming principles in learning Note: Part of this module is based on the TEDx talk “Neuroscience Pathways From Lab To Classroom” by Dr. Judy Willis.Neuroscience Pathways From Lab To Classroom
…A PLAYER USUALLY o Gets and uses ongoing, immediate feedback to improve performance o Learns from their mistakes o Feels pleasure when achieving a challenge and progressing to the next level o Keeps playing even when the failure rate is 80% o Is motivated by the reward of a more difficult challenge
SOLVING PROBLEMS … o Boosts self-confidence and satisfaction o Improves perseverance and time on task
HERE IT IS! o Odds of getting killed by a shark: 1 in 3.7 million o Odds of dying from an asteroid or comet: between 1 in 3,000 and 1 in 250,000 Source: http://news.nationalgeographic.com/news/2013/12/131219-lottery-odds-winning-mega- million-lotto/http://news.nationalgeographic.com/news/2013/12/131219-lottery-odds-winning-mega- million-lotto/
o Provide specific, achievable challenges o Incorporate frequent assessment and feedback o Award points for success o Promote awareness of incremental progress o Allow for mistakes without penalty o Individualize learning
GAMING PRINCIPLES IN LEARNING “In every job that must be done, there is an element of FUN! You find the fun, and snap! The job’s a GAME!” Mary Poppins A Spoonful of Sugar (1964)
GAMING PRINCIPLES: ONLINE TEACHING o Let students choose their learning paths and work at their own pace o Create practice problems with immediate, adaptive feedback and tailored suggestions o Provide opportunities for students to practice in a low-stress environment to improve learning
GAMING PRINCIPLES IN LEARNING Video o Applying gaming principles to educational contexts
GROUP DISCUSSION o Do you find that you already use some of the gaming principles in your course design? o If not, would you consider using some of these principles in order to enhance engagement and motivation of your students? Why or why not?
SUMMARY o Gamification involves using the same kinds of thinking and processes that drive games, but in a non-gaming context o The reward for game playing is intrinsic o Applying gaming principles to courses may increase student engagement and motivation
THANK YOU o Questions? o Comments? o Help? Contact information – facilitator’s and departmental
REFERENCES 1. Coppens, A., Hughes, A., Andrews, A. Meredith, A.L., Austin, B., Bowen, J., … Kunkel, V. (n.d.) How gamification reshapes learning: free ebook. Retrieved from http://elearningindustry.com/how- gamification-reshapes-learning. 2. TedX Talks. (2011, March 9). Let’s use video to reinvent education. Retrieved April 9, 2014, from http://www.ted.com/talks/ salman_khan_let_s_use_video_to_reinvent_education. 3. TedX Talks. (2012, April 28). Neuroscience Pathways From Lab To Classroom: TEDx talk by Dr. Judy Willis. Retrieved April 9, 2014, from http://www.youtube.com/watch?v=WHRyPbcLKis.