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Strategies for Teaching Games Ch 13. Games in PE Curriculum Not always fun or positive learning May create lifelong dislike of games Teach movements &

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Presentation on theme: "Strategies for Teaching Games Ch 13. Games in PE Curriculum Not always fun or positive learning May create lifelong dislike of games Teach movements &"— Presentation transcript:

1 Strategies for Teaching Games Ch 13

2 Games in PE Curriculum Not always fun or positive learning May create lifelong dislike of games Teach movements & combine skills so competent & knowledgeable about games

3 Games in PE Curriculum Age appropriate games Give learner ability to design, critique, & play own games

4 Selecting Age-Appropriate Games 1. Motor skill development ▫Develop skills not just do ‘fun’ activities ▫Entertaining & educational 2. Physically & emotionally safe ▫Equipment ▫Not embarrass students ▫Steal the bacon example

5 Selecting Age-Appropriate Games 3. Not based on player elimination ▫No fitness 4. Frequent turns to play ▫Repetitive ▫Watching & waiting not develop skills

6 Selecting Age-Appropriate Games 5. Learners feel challenged ▫Match current ability ▫Not get bored ▫choices

7 Modifications Modify some games to become age appropriate Ex. Tag games equipment

8 Games Adult games not suitable for children! Baseball, fb, softball games Athletes dominate less skilled learners Small sided games Modified equipment Games not overwhelm learner

9 Games-When Learner display agility & ability to manipulate objects in motion Adapt to movements Physical, social, intellectual, & moral developments Self-competition – beat own performance

10 Child-Designed Games Learn significantly by making up own game Engage actively Think critically Problem solving Done well in summer camps Guide them: rules, boundaries, penaltis

11 Child-Designed Games Intervene to ensure safety May look like existing game

12 Teaching Game Players: number on each team Equipment: implements of play, boundary markers Rules: do to win & limits Organization: total number of games to require active learning

13 Presenting the Game Name the Game Purpose Rules Organization Teams Give equipment Send learners out

14 End of Game Wrap-up/debriefing Go over what learned Modifications possible Any cheating What was fun/not fun


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