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Digital Citizenship Created 5-10-10 Revised 6/7/2010 1 Office of Information, Technology and Accountability.

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Presentation on theme: "Digital Citizenship Created 5-10-10 Revised 6/7/2010 1 Office of Information, Technology and Accountability."— Presentation transcript:

1 Digital Citizenship Created Revised 6/7/ Office of Information, Technology and Accountability

2 2 Created Revised 6/7/2010 While Waiting (Do Now) Name the 9 Elements of Digital Citizenship or try to list examples

3 Office of Information, Technology and Accountability 3 Created Revised 6/7/2010 Nine Elements of Digital Citizenship Student Learning and Academic Performance 1. Digital Access: full electronic participation in society 2. Digital Literacy: the process of teaching and learning about technology and the use of technology 3. Digital Communication: electronic exchange of information School Environment and Student Behavior 4. Digital Security & Safety: electronic precautions to guarantee safety/physical well-being in a digital technology world 5. Digital Etiquette: electronic standards of conduct or procedure 6. Digital Rights and Responsibilities: those freedoms extended to everyone in a digital world Student Life Outside the School Environment 7. Digital Commerce: electronic buying and selling of goods 8. Digital Health and Wellness: physical and psychological well-being 9. Digital Law: rights and restrictions

4 Office of Information, Technology and Accountability 4 Created Revised 6/7/2010 Digital Citizenship Links spx spx

5 Office of Information, Technology and Accountability 5 Created Revised 6/7/2010 Standards Addressed Standard 2: Demonstrate the responsible use of technology and an understanding of ethics and safety issues in using electronic media at home, in school, and in society.

6 Office of Information, Technology and Accountability 6 Created Revised 6/7/2010 Introduction to Digital Citizenship By the end of this session you will know and be able to:  Define the 9 elements of Digital Citizenship and or give examples

7 Office of Information, Technology and Accountability 7 Created Revised 6/7/2010 You will demonstrate this by ~ Defining the 9 elements of Digital Citizenship and or give examples

8 Digital Citizenship Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. Created Revised 6/7/ Office of Information, Technology and Accountability

9 full electronic participation in society Created Revised 6/7/ Office of Information, Technology and Accountability

10 Digital Access: full electronic participation in society Technology need to be aware and support electronic access for everyone to create a foundation for Digital Citizenship. Digital exclusion of any kind does not enhance the growth of human beings in an electronic society. One gender should not have preferential treatment over another. Electronic access should not be determined by race, physical or mental challenges that prevent access to technology have to be overcome. Those in cities or towns with limited connectivity need to be addressed as well. To become productive citizens, we need to be committed to equal digital access. Created Revised 6/7/ Office of Information, Technology and Accountability

11 Do all students have access throughout the day to technology? Do all students have access to technology at home or in the community?  Open computer labs  After school access in libraries Teachers also need to encourage technology use in their classrooms. Special needs students – required equipment? High speed access as opposed to dial- up. Digital Access Definition: Full electronic participation in society. Created Revised 6/7/ Office of Information, Technology and Accountability

12 $$ buying and selling online $$ EBAY iTunes Amazon Created Revised 6/7/ Office of Information, Technology and Accountability

13 Digital Commerce: electronic buying and selling of goods. Technology users need to understand that a large share of market economy is being done electronically. Legitimate and legal exchanges are occurring. The mainstream availability of Internet purchases of toys, clothing, cars, food, etc. has become commonplace. At the same time, an equal amount of illegal/immoral goods and services are surfacing such as pornography and gambling. Users need to learn about how to be effective consumers in a new digital economy. Created Revised 6/7/ Office of Information, Technology and Accountability

14 Online purchasing has become an important factor in student’s lives. Students (GEN Y) ages 8-24 now spend $196 billion per year online. (Shop.org, 2006) Students often buy online without understanding the consequences.  - Scams, identity theft, viruses, spyware…  - Protecting Privacy (credit card info, bank numbers, or personal data to insecure sites.) Digital Commerce Definition: The buying and selling of goods online. Created Revised 6/7/ Office of Information, Technology and Accountability

15 electronic exchange of information Created Revised 6/7/ Office of Information, Technology and Accountability

16 Digital Communication: electronic exchange of information One of the significant changes within the digital revolution is a person’s ability to communicate with other people. In the 19th century, forms of communication were limited. In the 21st century, communication options have exploded to offer a wide variety of choices (e.g., , cellular phones, instant messaging). The expanding digital communication options have changed everything because people are able to keep in constant communication with anyone else. Anyone is afforded the opportunity to access information anywhere and anytime. Unfortunately, many users have not been taught how to make appropriate decisions when faced so many different digital communication options. Created Revised 6/7/ Office of Information, Technology and Accountability

17 Texting has become the preferred method of communication, how does this change interpersonal communication. Cell phones can be a major distraction in class but some phones allow access to applications and Internet access that could improve learning. How do we teach communication methods in a digital society? Digital Communication definition: the electronic exchange of information Created Revised 6/7/ Office of Information, Technology and Accountability

18 knowing when and how to use tech Created Revised 6/7/ Office of Information, Technology and Accountability

19 Digital Literacy: process of teaching and learning about technology and the use of technology. While schools have made great progress in the area of technology infusion, much remains to be done. A renewed focus must be made on what technologies must be taught as well as how it should be used. New technologies are finding their way into the work place that is not being used in schools (e.g., videoconferencing, online Course Management Systems). In addition, workers in many different occupations need information when they need it (just-in-time information). This process requires sophisticated searching and processing skills (i.e., information literacy). Learners must be taught how to learn in a digital society. In other words, learners must be taught to learn anything, anytime, anywhere. Business, military, and medicine are excellent examples of how technology is being used differently in the 21st century. As new technologies emerge, need to learn how to use that technology quickly and appropriately. Digital Citizenship involves educating a new breed of person—information workers with a high degree of information literacy skills. Created Revised 6/7/ Office of Information, Technology and Accountability

20 Technology infused learning is becoming common place; however, teaching how to use technology appropriately has not kept pace. Instruction on inappropriate and appropriate use has to be taught as well as the technology itself. Teachers need to learn how to create lessons with technology that are engaging. Digital Literacy Definition: The capability to use digital technology and knowing when and how to use it. Created Revised 6/7/ Office of Information, Technology and Accountability

21 Learning Right from Wrong in the Digital Age Understanding appropriate and inappropriate uses of technology Created Revised 6/7/ Office of Information, Technology and Accountability

22 Digital Etiquette: electronic standards of conduct or procedure. Technology users often see this area as one of the most pressing problems when dealing with Digital Citizenship. We recognize inappropriate behavior when we see it, but before people use technology they do not learn digital etiquette (i.e., appropriate conduct). Many people feel uncomfortable talking to others about their digital etiquette. Often rules and regulations are created or the technology is simply banned to stop inappropriate use. It is not enough to create rules and policy, we must teach everyone to become responsible digital citizens in this new society. Created Revised 6/7/ Office of Information, Technology and Accountability

23 It is our job as educators to model proper digital etiquette so that students understand the subtle and not so subtle rules when using technology. Students need to realize how their use of technology effects others. Examples:  Understand that what is said in text or on a social networking site might be seen (and misunderstood) by others.  Students need to know when and how to use handheld devices whether their in school or in public settings. Digital Etiquette Definition: The standard of conduct expected by other digital technology users. Created Revised 6/7/ Office of Information, Technology and Accountability

24 Legal rights and restrictions governing technology use Created Revised 6/7/ Office of Information, Technology and Accountability

25 Digital Law: electronic responsibility for actions and deeds Digital law deals with the ethics of technology. Unethical use manifests itself in form of theft and/or crime. Ethical use manifests itself in the form of abiding by the laws of society. Users need to understand that stealing or cause damage to other people’s work, identity, or property online is a crime. There are certain rules of society that fall under illegal acts. These laws apply to anyone who works or plays online. Hacking into others information, downloading illegal music, plagiarizing, creating destructive worms, viruses or creating Trojan Horses, sending spam, or stealing anyone’s identify or property is unethical. Created Revised 6/7/ Office of Information, Technology and Accountability

26 Are students using technology the way that it was intended or are they infringing on the rights of others? Have we taught Copyright procedures in our schools? Examples:  Using file sharing sites  Pirating software  Subverting Digital Rights Management (DRM) tech.  Hacking into systems  Stealing someone’s identity Digital Law The legal rights and restrictions governing technology use. Created Revised 6/7/ Office of Information, Technology and Accountability

27 Privileges and freedoms extended to all digital technology users, and the behavioral expectations that come with them Created Revised 6/7/ Office of Information, Technology and Accountability

28 Digital Rights & Responsibilities: those freedoms extended to everyone in a digital world Just as in the American Constitution where there is a Bill of Rights, there is a basic set of rights extended to every digital citizen. Digital citizens have the right to privacy, free speech, etc. Basic digital rights must be addressed, discussed, and understood in the digital world. With these rights also come responsibilities as well. Users must help define how the technology is to be used in an appropriate manner. In a digital society these two areas must work together for everyone to be productive. Created Revised 6/7/ Office of Information, Technology and Accountability

29 Students need to be given a clear understanding of the behavior that is required from them. Examples:  Acceptable use policies, terms of use.  Using online material ethically, citing sources and requesting permission.  Reporting cyberbullies, threats and other inappropriate use.  Google – adheres to basic good-citizenship tenets such as “do no harm” Rights and Responsibilities The privileges and freedoms extended to all digital technology users, and the behavioral expectations that come with them. Created Revised 6/7/ Office of Information, Technology and Accountability

30 The elements of physical and psychological well-being related to digital technology use Created Revised 6/7/ Office of Information, Technology and Accountability

31 Digital Health & Wellness: physical and psychological well-being in a digital technology world. Eye safety, repetitive stress syndrome, and sound ergonomic practices are issues that need to be addressed in a new technological world. Beyond the physical issues are those of the psychological issues that are becoming more prevalent such as Internet addiction. Users need to be taught that there inherent dangers of technology. Digital Citizenship includes a culture where technology users are taught how to protect themselves through education and training. Created Revised 6/7/ Office of Information, Technology and Accountability

32 Examples:  Carpel Tunnel Syndrome  Eyestrain, poor posture  Internet addiction Digital Health and Wellness The elements of physical and psychological well-being related to digital technology use. Created Revised 6/7/ Office of Information, Technology and Accountability

33 The precautions that all technology users must take to guarantee their personal safety and the security of their network Created Revised 6/7/ Office of Information, Technology and Accountability

34 Digital Security (self-protection):electronic precautions to guarantee safety In any society, there are individuals who steal, deface, or disrupt other people. The same is true for the digital community. It is not enough to trust other members in the community for our own safety. In our own homes, we put locks on our doors and fire alarms in our houses to provide some level of protection. The same must be true for the digital security. We need to have virus protection, backups of data, and surge control of our equipment. As responsible citizens, we must protect our information from outside forces that might cause disruption or harm. Created Revised 6/7/ Office of Information, Technology and Accountability

35 Students need to learn how to protect their data.  Virus protection software  Firewalls  Backups  Password- protecting, not sharing, changing, different passwords for different interactions.  Https sites Digital Security The precautions that all technology users must take to guarantee their personal safety of their network. Created Revised 6/7/ Office of Information, Technology and Accountability

36 Protecting hardware and network security Protecting personal security, identity theft, phishing, online stalking. Protecting school security: hackers, viruses Protecting community security: terrorist threats Digital Security Issues Created Revised 6/7/ Office of Information, Technology and Accountability

37 37 Created Revised 6/7/2010 Your Turn List 3 of the Nine Elements of Digital Citizenship and provide a description

38 Checklist~ Digital Access Full electronic participation in society Digital Commerce The buying and selling of goods online. Digital Communication The electronic exchange of information Digital Literacy The standard of conduct expected by other digital technology users. Digital Etiquette The standard of conduct expected by other digital technology users. Digital Law The legal rights and restrictions governing technology use. Digital Rights and Responsibilities The privileges and freedoms extended to all digital technology users, and the behavioral expectations that come with them. Digital Health and Wellness The elements of physical and psychological well- being related to digital technology use. Digital Security The precautions that all technology users must take to guarantee their personal safety of their network. Created Revised 6/7/ Office of Information, Technology and Accountability

39 Resources ISTE Publications, Digital Citizenship in Schools by Mike Ribble and Gerald Bailey, copyright 2007, ISBN No: iSafe Cyber-Safe Kids, Cyber-Savvy Teens Nancy E. Willard Istockphoto istockphoto.com Created Revised 6/7/ Office of Information, Technology and Accountability


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