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Course Introduction & Overview

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Presentation on theme: "Course Introduction & Overview"— Presentation transcript:

1 Course Introduction & Overview
Software Install Demonstrations

2 Professor Information
PROG Object Oriented Programming 1 4/14/2017 Professor Information Wendi Jollymore Ext. 8797 Office: S401 (top of stairs near Second Cup) Social Networking: Pthhh :P 4/14/2017 Wendi Jollymore, ACES Wendi Jollymore, ACES

3 Office Hours Office: S401 Hours: Monday Tuesday Wednesday Friday
11am to 2pm Tuesday 1pm to 3pm Wednesday 12pm to 2pm Friday 9am to 11am 4/14/2017 Wendi Jollymore, ACES

4 About PROG 38448 Course Outline Course Coverage: IDEs
Mobile device guidelines and best practices UI Design and Development Threads, Background Apps Networked Apps Data Storage Other stuff 4/14/2017 Wendi Jollymore, ACES

5 Course Evaluation In-Class Exercises or Quizzes 25%
Take-home Assignments 20% Mid Term Test Final Exam 30% Total 100% You must have an average of 50% on both exams in order to pass this course! 4/14/2017 Wendi Jollymore, ACES

6 Required Resources SLATE: some RIM Materials
Textbooks in PDF format Books24x7 books, specifically Beginning BlackBerry Development by Anthony Rizk ISBN: BlackBerry Developer’s Zone 4/14/2017 Wendi Jollymore, ACES

7 Software Required Eclipse with BlackBerry plug-in
BlackBerry JDE (various versions) BlackBerry and MDS Services Simulator Maybe some other stuff later in the course e.g. SqlLite, additional BB simulators, etc 4/14/2017 Wendi Jollymore, ACES

8 Questions? Any questions so far? 4/14/2017 Wendi Jollymore, ACES

9 Developing for Mobile Devices
Resources: Intro to Developing Apps (RIM) See today’s lesson: Introduction to Developing Mobile applications Book 1 - Intro to Mobile Application Development - Module 01 Intro to Developing Applications 4/14/2017 Wendi Jollymore, ACES

10 Developing for Mobile Devices
Exercise 1 to be done in groups, with discussion following: Identify and describe the differences between mobile applications and typical desktop applications. Identify and describe a user's needs and expectations of mobile applications. 4/14/2017 Wendi Jollymore, ACES

11 Developing for Mobile Devices
Exercise 1.1: Mobile devices are MOBILE! Desktops are not! Mobile devices have smaller storage capacity than desktops. Mobile devices have lower memory capacity than desktops. Limited power on mobile devices; desktops can run continuously without worrying about power and can run power-intensive apps. Smaller and varying screen size on mobile apps. Mobile apps – different input methods; desktops = touch-typing. Desktops can display multiple app screens at the same time; mobile apps display only a single app screen at a time. Mobile devices use wireless, so slower data transfer rates and less reliable. 4/14/2017 Wendi Jollymore, ACES

12 Developing for Mobile Devices
Exercise 1.2: Users want time-sensitive information quickly (60 second rule). Users want only the most relevant information – only the options/info most relevant to the current task. Simple and easy-to-use, consistent. 4/14/2017 Wendi Jollymore, ACES

13 Developing for Mobile Devices
Resources: Methods of App Development (RIM) See SLATE/Learning Modules/Introduction/Lesson 1/Introduction to Developing Mobile applications for these resources 4/14/2017 Wendi Jollymore, ACES

14 Developing for Mobile Devices
Exercise 2 to be done in groups, with discussion following: Define the three types of mobile applications. Describe the advantages and disadvantages of each method of mobile application development. 4/14/2017 Wendi Jollymore, ACES

15 Developing for Mobile Devices
Exercise 2.1: Java Applications Java ME Reside and run on mobile device Doesn’t need to access internet after download/installation Can synchronize with apps/data on computer Web Applications App resides on content server and is accessed on device with the web browser HTML/XHTML, images, JavaScript, CSS, Ajax, etc. Example: 4/14/2017 Wendi Jollymore, ACES

16 Developing for Mobile Devices
Exercise 2.1, continued: Widgets Single-purpose apps developed with web technologies Run as an application in its own instance of a web browser so it looks like a regular app Can be stand-alone app or can be connected to Internet. Example: app 4/14/2017 Wendi Jollymore, ACES

17 Developing for Mobile Devices
Exercise 2.2: Java Apps, Advantages: Flexibility re style, function, appearance Can take advantage of existing device features (maps, media player, contacts) Can communicate with peripheral devices via Bluetooth easily (standardized) Anytime access – app resides on device Access to location-based services. Can use background threads/processes. Some require no bandwidth, or can develop a “push” app to minimize bandwidth 4/14/2017 Wendi Jollymore, ACES

18 Developing for Mobile Devices
Exercise 2.2, continued: Java Apps, Disadvantages: Skill requirements – need to know how to program! No existing framework so you need to figure out how to present your app’s features Limited local storage. You need to develop different application versions for a variety of different devices. 4/14/2017 Wendi Jollymore, ACES

19 Developing for Mobile Devices
Exercise 2.2, continued: Web Apps, Advantages: No issues with storage capacity since everything is stored on content server. Can work with existing frameworks e.g. use same connection, compression, encryption as BB app and don’t have to build these Access to web signals Version control – just update the one version on the content server Can detect device type and capabilities 4/14/2017 Wendi Jollymore, ACES

20 Developing for Mobile Devices
Exercise 2.2, continued: Web Apps, Disadvantages: Existing framework can limit creativity. No true background processes – can run web app concurrently with other apps. Must have Internet connection to content server. Uses bandwidth so must avoid large uploads/downloads. 4/14/2017 Wendi Jollymore, ACES

21 Developing for Mobile Devices
Exercise 2.2, continued: Widgets, Advantages: Can apply application-like features without knowing programming language Can use existing web technologies Features and content specific to user needs, customizable. Can use device features e.g. location based services Use less bandwidth – send/rec’v smaller amounts of data Can use existing content already created from web app or from content server 4/14/2017 Wendi Jollymore, ACES

22 Developing for Mobile Devices
Exercise 2.2, continued: Widgets, Disadvantages: Similar to disadvantages of web apps: Less flexibility Reliance on Internet connection Not suitable for larger, more complex tasks 4/14/2017 Wendi Jollymore, ACES

23 Demonstration Your obligatory Hello, World! program  See the notes
4/14/2017 Wendi Jollymore, ACES

24 Assignment 1 Do the Homework at the end of the notes
Read Chapter 2 of Beginning BlackBerry Development and try both sets of walkthroughs See SLATE/Learning Modules/Introduction/Lesson 1/Homework Assignment for these resources 4/14/2017 Wendi Jollymore, ACES

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