Lots to cover tonight, how we’ll do it: First: Rule 7 – Penalty Enforcement & Simultaneous Fouls Second: 2-Man Mechanics
Safety Player safety is why the rules exist and the first and foremost concern of officials. Enforce personal fouls to protect players and technical fouls for game management and control the flow.
Make sure the play is completed, including any dead ball action If multiple flags talk to your partner –Same foul? –Different fouls? –Who gets the ball? –Where is the restart? One official will report while the other sets the field Keys to Getting The Call Right
Infraction Technical Foul No Possession Play-OnPossession Against Defense Flag Down Against Offense Whistle & Turnover Personal Foul Flag Down
Recognizing the Situation Once you have determined that a foul has been committed, you must determine which of the following three situations you are in: 1.Loose-ball technical fouls - Call “play-on” or sound the whistle immediately depending on the situation 2.Foul by team in possession - Blow your whistle immediately 3.Any loose-ball personal foul -Blow your whistle immediately
Flag Down, Slow Whistle (FDSW) For a foul by Team B when Team A is in possession (other than most goalie interference and crease violation fouls), yell “Flag down!” and throw your flag without blowing your whistle. Team A will then be allowed a chance to complete the scoring opportunity. Play will stop either when Team A scores a goal or when the rules require the official to blow the whistle and stop play.
FDSW Steps Fouls with offended team in possession: –Yell “Flag Down!” –Throw flag straight up into the air –Allow offended team to complete their play –Sound whistle to stop play when the rules require you to do so (Rule 7) Dead Ball –Make certain all residual action among the players has ceased
Relaying and Reporting the Call Check for flags from your partner. If there are multiple flags, you may need to conference to determine if you have two flags for the same foul or flags for two different fouls. Position yourself promptly but not “hurriedly”: –Face the table 2-person (Trail official) 3-person (Closest official to bench, usually the Trail) –Make sure the table’s view to you is unobstructed –Stand up straight with your feet set Signal the penalty
Reporting the Penalty (C-NOTE) Announce the following information to the table: –Color of the offending player’s uniform –Number of the player –Offense/Foul the player committed (give signal) –Time to be served (give “T” signal if 30 second technical foul) –Explanation (optional)
Reporting the Penalty (C-NOTE) Quickly explain who has possession and where the ball will restart –“Blue ball, free clear at Center X” –“Red ball, side-left, outside the box” Timer on after the report –Teams have twenty-seconds to get the right players on the field
Bench Penalties If a penalty is called against a team when no definite player is involved (not a simple offside) or when the penalty is against someone other than a player in the game, the official shall assess the penalty time against the in-home. In-home: starting attack player, listed first in the scorebook. –You get the number of the in-home from the head coach during the coaches certification. Write this on your scorecard for easy reference
Play-On Loose ball technical fouls by either team result in a “play-on” if the offended team has an opportunity to pick up the ball and maintain their advantage If no clear opportunity for offending team to gain possession – blow the whistle and award possession
Play-On Steps Team B commits a loose ball technical foul: –Official says “play-on” and raises one arm into the air Team A gains possession: –Official points in direction of play and says “play-on over” Team B gains possession or Team A does not gain possession with in a few seconds: –Official blows whistle –Says and signals the technical foul –Awards possession to Team A –Restarts play according to the rules
Multiple Minutes –Penalty time for personal fouls is 1, 2 or 3 minutes Suggested guidelines: –2 minutes if intentional or excessive –3 minutes if intentional and excessive –Some violations mandate longer penalties Blows to head/neck Defenseless player Blindside hits
Non-Releasable (NR) Standard penalties (slash, cross check, trip, etc.) are releasable upon the scoring of a goal, regardless of duration More serious violations (illegal crosse, USC, head/neck, defenseless, etc.) are non-releasable / full time serving –Opponents whose penalties start together are non-releasable for longest common time
Ejection Foul Automatic ejection for: –Second non-releasable unsportsmanlike foul –Deliberately striking or attempting to strike an opponent / fighting –Leaving the bench area during an altercation on the field –Use of tobacco or smokeless tobacco –Flagrant misconduct
Penalty for Ejection Foul 3-minutes, non-releasable penalty –The penalty is served by the ejected player’s substitute. Plus: –Ejected coach shall be removed from the game –Ejected player, substitute, or non-playing member shall: Be removed from the premises if there is authorized school personnel present to supervise the ejected student If no one is available the student shall be confined to the bench area
Ejection – Post-game Referee shall notify the assigning authority of any ejected coach or player Assigning authority shall notify the appropriate school athletic director Ejected players / coaches may not be eligible to participate in the next game (varies by state)
Fouling Out Any player who accumulates 5-minutes of personal fouls shall be disqualified from the game. Example: Player A is given a 2-minute personal foul. Later in the game he is given a 3-minute non-releasable penalty for an illegal crosse. A player who has fouled out of the game has NOT been ejected The player can participate in his team’s next game
Topics for 2015 Face-Offs Coaches Unnecessary Roughness vs. Unsportsmanlike Conduct Restarts in Defensive End Screens/Off Ball Movement –Simultaneous Fouls –Illegal Crosses CONSISTENCY
Live Ball vs. Dead Ball Slow Whistle and/or play on Possession Penalty Time CONSISTENCY Simultaneous Fouls
Live Ball vs. Dead Ball Dead ball fouls are not simultaneous, unless sequence can’t be determined. Live ball fouls on opposing teams are simultaneous, and rarely occur at the same time. CONSISTENCY Simultaneous Fouls
CONSISTENCY Slow Whistle and/or play on Violation against team in possession (or entitled) Technical – Kills the play, go back to original violation Personal – Kills the play, flag down, all players involved serve penalty time (yes a loose ball push will serve penalty time) Violation against team not in possession (or entitled) Technical – New flag down if there is possession, may want to kill the play to clean things up if no possession. Personal – New flag down (Last two-minutes kills the play) CONSISTENCY Simultaneous Fouls
Possession Team with less penalty time gets the ball If penalty time is equal, team in possession (or entitled) keeps the ball If penalty time is equal and no possession, AP If team are equal strength, there is no free clear CONSISTENCY Simultaneous Fouls
Penalty Time Fouls that start together, stay together –The penalty time that is shared by both players is non-releasable CONSISTENCY Simultaneous Fouls
The Mission of our Mechanics To put us in the best position to make the calls that allow us to keep the game safe and fair. To use methods that are easily applied in a consistent manner by officials of various levels of ability in games of various levels of skill.
Official’s Pre-Game Coordination EMAIL/PHONE/TEXT (as appropriate) partner(s) to confirm meeting time and uniform Referee may email coaches (use selectively) If you don’t hear from Referee, contact him!
CREW PREPARATION & GAME LOGISTICS POSITION ASSIGNMENTS to start the game TEAM ASSIGNMENTS – Which official gets which captains for faceoff, goals to inspect, pregame equip checks MECHANICS ALWAYS COUNT PLAYERS & CHECK THE CLOCK COUNTS HAND SIGNALS CREASE COVERAGE (butt down, head up) SUBSTITUTIONS (Trail official has timer & player counts, player on field has right of way) RESTARTS (Communicate Ready Signal, Visual 5-Second Count) FACEOFFS STICK CHECKS PRE-GAME CONFERENCE
SPECIAL SITUATIONS & POINTS OF EMPHASIS HITS TO THE HEAD/NECK FOULS (Simultaneous vs. Multiple, Live Ball or Dead Ball, Releasable) PLAY-ON (Do Not Disadvantage Offended Team, Stop Play Quickly, No Subsequent Fouls) STALLING - Early and often, R MUST Start it, Try for behind the goal (NO TRAPS) FINAL TWO MINUTES (Shot or Deflection Out Of Box, Use Of Play-On Technique) FIGHTING (Trail Freezes Both Benches, Lead Control Fight) GOALIE LOOSES EQUIPMENT PLAY IS STOPPED IMMEDIATELY PRE-GAME CONFERENCE
PRE-GAME PROCEDURES When possible meet your partner in the parking lot a half-hour prior to game Walk on the field 20 minutes before game time Referee introduces crew to the head-coaches and asks for captains, in-home and certifies the coaches: “Coach, are you aware that the Cascade Model R and Warrior Regulator helmet models do not meet the NOCSAE standard for lacrosse at this time and they are not legal for play? With this in mind, do you certify all players are equipped by rule and that all helmets including the goalkeepers meet the NOCSAE standard for lacrosse helmets?” https://www.arbitersports.com/Groups/108525/Library/files/Pregame%20statement.pdf
PRE-GAME PROCEDURES When certifying the coaches, either read the previous paragraph to them, or print the paragraph out and hand them the page as you read it. (hopefully this will be resolved before too long!) Remind the coaches of the points of emphasis for this year, that you will conduct a face-off clinic now and will then be available for equipment checks Give instructions to bench personnel and sign scorer’s books 5 minutes before the start of the game conduct coin toss
After coin-toss, check nets for holes and balls Meet back at the table for national anthem & player introductions (if any) Jog onto field, if players don’t come out …. blow whistle to get them moving PRE-GAME PROCEDURES
Team’s left shoulder to the goal they defend Reinforce sportsmanship, points of emphasis and other key items for this game (keep it short!) Keepers come through Have teams shake hands Honor the Game: Play Hard! Play Fair! Jog to position. Begin game. And remember, HAVE FUN! PRE-GAME PROCEDURES
HOMEVISITOR XXXX OOOO L T ZLAX Publications T L TRAIL: Side-Line and fast break the other way Watch late hits on shots, report player that scored goal Technicals in area and Personals anywhere LEAD: Responsibility for entire offensive area until trail is in position. Lead has first count. Rubber band on Goal-Line Extended End-Line and Side-Line behind Focus on goal and crease on shots Technicals in area and Personals anywhere
Please Note: The template depicting field diagrams that follows is not exactly accurate as the Substitution Area/Penalty Box and Coaches Box are now larger.
F W XOXOXOXOXOXO XOXOXOXOXOXO XO O X X O O X Face-off—X possession Team X gains possession here T L W becomes L, has first 10- count, and gets to GLE Down, Set, Whistle T F becomes T and has 20-timer “Possession!”
F W XOXOXOXOXOXO XOXOXOXOXOXO XO O X X O O X Face-off—O possession Team O gains possession here L T L F becomes L and has 10-count W becomes T “Possession!” Down, Set, Whistle
XOXOXOXOXOXO XOXOXOXOXOXO XO X O O X L T T Goalie makes save L Count forward for offside; clean-up box if needed. Transition Count forward for offside. New T has 4-count and 20-timer
XOXOXOXOXOXO XOXOXOXOXOXO XO X O O X L T T “yoyos” to midfield and back as ball becomes loose or goes back into possession L “yoyos” in and out along GLE, as close to crease as play allows T’s main responsibility is the goal at the other end. Settled situations I
L T T is the “On” official when ball is in the blue area L is the “On” official when ball is in the yellow area Settled situation: On/Off official
XO XOXOXO XOXO XOXOXOXOXOXO XO X O O X L T Settled Situations II L should never get trapped inside the play or pushed off the GLE if play is above GLE! O X L NO! L YES! L NO!
XOXOXOXOXOXO XOXOXOXOXOXO XO X O O X L T OXOX In that situation, the T may move slightly into the box to help with goal coverage On a contested end-line play, the L must move off the GLE Settled Situations III
XO XOXOXO XOXO XOXOXOXOXOXO XO O X L X O Next pass T Team O has the ball behind the goal. Where is the next pass? O X L needs to be outside passing lane, but not necessarily out as far as the wing players
XOXOXOXOXOXO XOXOXOXOXOXO XO X O O X L Ball loose or in offensive possession—L goes to the GLE Key places to go L On a shot, L goes to the end line T Ball in possession—T goes to the corner of the box T Ball loose—T goes to the junction of the sideline and midline
XOXOXOXOXOXO XOXOXOXOXOXO XOX O O X L T F W Exchange Goal scored—left side W starts timer… …then officials write goal on scorecard Ball at midfield L signals goal for 2–3 seconds If L is far from the goal when goal is scored, signal first, then run to the crease
XOXOXOXOXOXO XOXOXOXOXOXO XOX O O X L T Exchange F W Goal scored—right side If far from the goal when goal is scored, signal first, then run to the crease
L always has first 10-count across midfield A hand count is used, from navel to 45 degrees past vertical Switch arms if one count ends and a new count begins No verbal count: use visual count only 10-second count mechanics I
Use “reset” signal to indicate new count on changes of possession or after a play-on If you have the count and it ends, simply stop counting If you do not have the count and the ball goes into the box in your area, put your hand up for 1-2 seconds, then point into the attack area. (Especially important on “Domed” fields.) 10-second count mechanics II
Ball crosses the midline after the 10-second count ends. The ball crosses the midline after the 10-second count ends, offense maintains possession. T has the new 10-second count: “Get It In”
L has the goal T has the goal at the other end of the field T is responsible for watching the shooter and flagging late hits Call Technicals in your zone and personals anywhere. Most important responsibilities
Restart Location OOB on end line (shot, pass, step, or deflection) with no play-on or flag-down: ball restarts at the spot X A stoppage in the midfield area or alley restarts at the spot: do not move to the corner! X Stoppage in the attack area against defense., the ball moves laterally outside the attack area. X X X A timeserving penalty in the def. end results in a free clear Simul. fouls with both teams serving time: no free clear, but ball moves out of the box X X Move restart in 5 yards from substitution box NEW: If against offense, restart where offended...
XOXOXOXOXOXO XOXOXOXOXOXO XO X O O X L T Flag down Throw flag high into air, yell “Flag down!” Repeat “Flag down!”; give up the other goal and move to corner Stop play when appropriate
XOXOXOXOXOXO XOXOXOXOXOXO XOX O O X L T Relay signal O X Signaling penalties (lead’s flag) While T reports, L gets field ready for restart Must get eye contact with partner before restart! T starts timer when finished reporting penalty
XOXOXOXOXOXO XOXOXOXOXOXO XO X O O X L Relay signal Signaling penalties (lead’s flag) T T Relay signal
XOXOXOXOXOXO XOXOXOXOXOXO XOX O O X L T First briefly signal partner O X Then signal table Signaling penalties (trail’s flag)
XOXOXOXOXOXO XOXOXOXOXOXO XO X O O X L T First briefly signal partner Signaling penalties (trail’s flag) Then signal table T
HOMEVISITOR X XXXX OOOO L T X O fight FREEZE BENCHES! Note: On official takes the fight, and Off official takes benches with coaches. ZLAX Publications Fight Procedure
HOMEVISITOR X XXXX OOOO L T X O fight FREEZE BENCHES! Note: Lead has to hustle over to bench area to freeze them! Look for #’s and coaches leaving bench. Trail tries to stop fight before it gets out of hand, and get players #’s Note: On official takes the fight, and Off official takes benches with coaches. ZLAX Publications Fight Procedure continued