Presentation on theme: "AmbientROOM: Integrating Ambient Media with Architectural Space By Zubin Singh INF 131."— Presentation transcript:
ambientROOM: Integrating Ambient Media with Architectural Space By Zubin Singh INF 131
This paper presents: Presents the design of the ambientROOM –interface to information for processing in the background of awareness This info. displayed through various subtle displays of light, sound, and movement.
Why do we need a ambientRoom? most computer interfaces fail to take advantage of our background processing capabilities. (GUI’s) demand constant foreground visual attention, as multiple information streams compete for screen space keyboards and mice must be actively manipulated to be useful
So how does an ambient room work? An ambient room displays information through subtle cues of sound, light, or motion Many of these “ambient media” displays are inspired by natural phenomena such as wind, sunlight, or the sounds of a rainforest
So how does an ambient room work? (contd.) ambientROOM uses graspable objects such as bottles to provide control of the ambient media Some quick videos (start 01.15) : –http://youtube.com/watch?v=GhobBh30wTMhttp://youtube.com/watch?v=GhobBh30wTM Dino The ambient egg –http://youtube.com/watch?v=AvST9wjrkC4http://youtube.com/watch?v=AvST9wjrkC4
Most interesting ambient media displays discussed Water Ripples One display allows the user to have some awareness of the activity of a distant loved one. -Works by having a motorized “phicon” (physical icon) configured to vibrate as action is made –This action “transfers” the vibration to the motion of a solenoid in a shallow water tank. –A lamp reflecting off of the water then produces rippling shadows on the ceiling.
Most interesting ambient media displays discussed (contd.) Natural Soundscapes This display explores a multi-modal approach to ambient displays, including the communication of information through sound. The ambientROOM contains a subtle but audible soundtrack of birds and rainfall, whose sound volume and density are modulated in conjunction with variations in room lighting.
Most interesting graspable media controls discussed Bottle A small glass bottle is employed as a graspable “container” for digital content, such that uncorking the bottle “releases”information into the room. In this case, the load on the computer network was instantiated as the sound of vehicular traffic.
Most interesting graspable media controls discussed (contd.) Clock A second activity control, a large wall-mounted clock with exposed hands, allows navigation through temporal events. The ambientROOM clock serves as a controller as well. Manual rotation of the clock’s hands prompt the ambientROOM’s displays to shift to their former or future states. Meanwhile, data including the actual time are projected onto the clock’s face.
The future of Ambient environments (goals) environment would recognize individuals and some of their needs and wants, as well as changes in individuals, changes in needs and wants, and changes in the environment –Ambient intelligence is how to make technology learn about the people and their identity: habits, preferences, behavioral patterns, etc. and how to apply such knowledge in varying contexts. –Such situational awareness should be promoted simultaneously securing a sufficient degree of privacy and prevention against misuse. The more complex the systems become, the more vulnerable they are to malfunction.