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NIMO Nordic Interaction and Mobility Research Platform Professor Timo Ojala University of Oulu Department of Computer Science and Engineering MediaTeam.

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Presentation on theme: "NIMO Nordic Interaction and Mobility Research Platform Professor Timo Ojala University of Oulu Department of Computer Science and Engineering MediaTeam."— Presentation transcript:

1 NIMO Nordic Interaction and Mobility Research Platform Professor Timo Ojala University of Oulu Department of Computer Science and Engineering MediaTeam Oulu research group Finland Sep 19, 2012

2 NIMO (Nordic Interaction and Mobility Research Platform) http://www.nimoproject.org Timespan: 6/2011 – 5/2014 (36 months) Consortium Luleå University of Technology, Sweden (LTU) (coordinator) University of Oulu, Finland (UO) University of Lapland, Finland (UL) Total budget: 1.45 MEUR Main public financier: Interreg IV A Nord program UO budget: 285 kEUR Co-funders: BusinessOulu, OBP Research Ltd. UO objectives Open 3D virtual model of Oulu city centre (”Oulu3D”) Pervasive city game for youth

3 NIMO: Advisory group Kari Autio, UO / CIE Tommi Hollström, Adminotech Jussi Kangasoja, OUAS Jarmo Laitinen, City of Oulu / Center of Youth Affairs Uki Lahtinen, City of Oulu / Technical Centre Tony Manninen, Ludocraft Ville Mickelsson, Cyberlightning Juhani Miettunen, Nokia Pekka Nisula, OUAS Timo Ojala, UO Ilpo Okkonen, Oulu3D Jyrki Okkonen, Nokia Johannes Peltola, VTT Harri Pesola, Codemate Jani Pirkola, Cyberlightning / realXtend Foundation Toni Piirainen, Codemate Janne Salmi, CubiCasa Mika Sorvisto, CENTRIA Christian Sundell, Business Oulu Eero Tervo, Evocons

4 NIMO: UO WP3 objective #3-1: Oulu3D Joint initiative to build open interactive 3D virtual model of downtown Oulu atop the realXtend platform Outdoor modeling of selected blocks Indoor modeling of selected key buildings Hosting of the model in public Internet Phasing of the model Phase #1: ”9” (available in 2012) Phase #2: ”50” (available in 2013 if additional funding is obtained) Phase #3: ”City” (available in ?) Division of activities Data collection (photographs, blueprints, laser scanning) realXtend modeling Hosting of the model IPR and O&M of the model Utilization of the model

5 realXtend - Open source platform for the 3D Internet http://www.realxtend.org Client-server architecture Tundra SDK, Naali viewer Extensible scene architecture Alatalo T (2011) An entity-component model for extensible virtual worlds. IEEE Internet Computing 15(5):30-37. Example shared presentation

6 Oulu3D: Phase #1 area (”9” blocks)

7 Oulu3D: Phase #2 area (”50” blocks) (tentative)

8 Oulu3D: Modeling process DATA 3D MODELING TEXTURING MOVE MODEL TO REALXTEND HOSTING OF REX MODEL EVOCONS & CUBICASA ADMINOTECH NIMO CENTRIA

9 Oulu3D: Photographing of building facades Pakkahuoneenkatu 14 facade south

10 Oulu3D: Photographing of blueprints Pakkahuoneenkatu 14 facade south

11 Oulu3D: Photographing of blueprints (2) Pakkahuoneenkatu 14 floorplan

12 Oulu3D: Laser scanning 3D visualization of Puistola block from laser data Video (30 seconds, disk) Laser scanning equipment

13 Oulu3D: Laser scanning example (1) Oulu market: Scan #1

14 Oulu3D: Laser scanning example (2) Oulu market: Scan #2

15 Oulu3D: Laser scanning example (3) Oulu market: Scan #3

16 Oulu3D: Laser scanning example (4) Oulu market: Scans #1-#3 merged

17 Oulu3D: Laser scanning phase #1 (fall 2011) 50 scanning points

18 Oulu3D: realXtend modeling example Which part is realXtend model and which part is photo? Differences between realXtend model (low polygon) and CAD models (high polygon) have to be understood

19 Oulu3D: Current ”9” block realXtend model

20 Oulu3D: realXtend indoor modeling of buildings Byström’s house selected as pilot for indoor modeling

21 Oulu3D: Hosting NIMO purchases hosting from Adminotech (uses Amazon cloud)

22 REX Contributions Server Instance(s) (hosting operator) CorpX Scene www.corp_x.fi/3DCorpX Server Instance(s) (hosting operator) CorpX Scene www.corp_x.fi/3DCorpX Server Instance(s) (hosting operator) CorpX Scene www.corp_x.fi/3DCorpX Oulu3D: IPR and O&M model Oulu3Dlive.net (Univ. of Oulu) NIMOCity of OuluMCTOrganisation A Company B Company C... realXtend Server (hosting operator) Administration (administrative operator) Root Model (Creative Commons) Server Instance (hosting operator) City of Oulu Scene(s) www.ouka.fi/3D Server Instance(s) (hosting operator) NIMO Scene(s) streetartgangs.net Server Instance(s) (hosting operator) MCT Scene(s) MCT3D.net Commercial servicesNonprofit services Server Instance(s) (hosting operator) CompX Scene(s) www.compX.com/3DCompX Root Scene 3D Internet Organizations Model Elements Cases

23 Oulu3D: Example of utilization in research UO/CIE: ServiceFusion Real-world online services are ”fused” into the Oulu3D virtual model

24 Oulu3D: Example of utilization in research UO/CIE: Reality vs virtual reality in mobile AR UI Comparison of camera-based augmented reality UI and 3D virtual model based UI Wizard-of-Oz testing at downtown Oulu with simulated location-based mobile services

25 Oulu3D: Example of utilization in public service City of Oulu: Urban planning (1)

26 Oulu3D: Example of utilization in public service City of Oulu: Urban planning (2)

27 Oulu3D: Example of utilization in business Cyberlightning Ltd.: CyberSlide Oulu3D model as a virtual 3D presentation environment

28 NIMO: UO WP3 objective #3-2: Pervasive city game Pervasive gaming ~ seamless integration and interaction of real world and game world Design and implementation of incremental prototypes of pervasive games for youth utilizing the 3D virtual model Evaluation via game play by significant number of real players in authentic urban setting Close collaboration with the upcoming MESSI project of City of Oulu’s Centre of Youth Affairs

29 First pervasive city game ”Street Art Gangs” Teams of players try to create virtual graffitis around downtown Oulu, at the same time stopping other teams from creating graffitis 29

30 Street Art Gangs: Conceptual architecture

31 Street Art Gangs: Mobile client screenshots Real (physical) game world at downtown Oulu Game is played with a mobile client Game objective is to create virtual graffitis around downtown

32 Street Art Gangs: PC client screenshots Virtual game world in Oulu3D model Game is played in the Oulu3D model on a PC Players guide their teammates at downtown via instant messaging

33 Street Art Gangs: Snapshots from 3D world

34 Future work UO WP3 objective #3-1: Oulu3D Operationalize O&M Add first services Release model to general public (Dec 2012 ?) Obtain additional funding to build phase #2 (”50” blocks) UP WP3 objective #3-2: Pervasive city game Finalize implementation of Street Art Gangs ver. 1 Conduct field trial with Street Art Gangs ver. 1

35 Oulu3D has brought the players together! Objectives Open Community-based Comprehensive Realistic Utilization Business Public service R&D Visible landmark for Oulu’s 3D Internet competence realXtend platform


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