Presentation on theme: "MS1 Feasibility and Planning. Inventor: Friendly Eccentric Brillant mind Loner Moodboard."— Presentation transcript:
MS1 Feasibility and Planning
Inventor: Friendly Eccentric Brillant mind Loner Moodboard
Main Character – Robot Curious Adventurous Explorer Child mentality Moodboard
Inventor: Friendly Eccentric Brillant mind Loner Old New
Main Character – Robot Curious Adventurous Explorer Child mentality
Technological Risks and Assessment The motion capture information won’t work with UDK’s animation pipeline. Forced to do animation by hand which will take a lot more time than planned. This will result in; much more time dedicated to animating the character, and might lack in realism. The Start screens animation being too performance-heavy and require a different format than anticipated. Building part of the “matte-painting” with actual in-game models, so the large texture won’t take up so much performance from the GPU. Characters won’t move correctly with using splines. Use another way, might involve key-framing the position of the character and letting it interpolate from frame to frame. Will require some shifting around in the layout of the room. The start screen with all assets in place and lighting doesn’t fit the art style with mental ray render. See above Trigger events bugging out Ask from support from the programmers, check documentation in order to solve it. If it still bugs out, we can remove them and still be able to keep our story. Puzzle not working with the Voice over If we can’t dictate when the voice over will play depending on how the puzzle is solved, we will scrap that idea and only have one audio clip playing when you pick up the first item. Audio clips not arriving on time. We have such a pipeline that we can record it our-self during the UDK EFFECT planned time. Planes of fog, looking shit and unhappy. If we are unhappy with the result of the plane fog, we will try using volumetric fog in order to get it to look better. Cinematics in UDK not switching camera and overall not working. If the cinematics won’t work, and we can’t them to work within the time allotted to creating them, we will have to skip them all together. However another group is doing camera changes, as well as our mentor got it to work. So we are optimistic.
Evalutation and possible changes Story: Originally to propel the story forward, we had planned to have a long dialouge to give the player directives, but instead changed it to shorter dialouge, linked to trigger events