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Paul Fitzpatrick lbr-vision – Face to Face – Robot vision in social settings.

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Presentation on theme: "Paul Fitzpatrick lbr-vision – Face to Face – Robot vision in social settings."— Presentation transcript:

1 Paul Fitzpatrick lbr-vision – Face to Face – Robot vision in social settings

2 Paul Fitzpatrick lbr-vision Robot vision in social settings  Humans (and robots) recover information about objects from the light they reflect  Human head and eye movements give clues to attention and motivation  In a social context, people constantly read each other’s actions for these clues  Anthropomorphic robots can partake in this implicit communication, giving smooth and intuitive interaction

3 Paul Fitzpatrick lbr-vision Humanoid robotics at MIT

4 Paul Fitzpatrick lbr-vision Eye tilt Left eye panRight eye pan Camera with wide field of view Camera with narrow field of view Kismet

5 Paul Fitzpatrick lbr-vision Kismet  Built by Cynthia Breazeal to explore expressive social exchange between humans and robots –Facial and vocal expression –Vision-mediated interaction (collaboration with Brian Scassellati, Paul Fitzpatrick) –Auditory-mediated interaction (collaboration with Lijin Aryananda)

6 Paul Fitzpatrick lbr-vision Vision-mediated interaction  Visual attention –Driven by need for high-resolution view of a particular object, for example, to find eyes on a face –Marks the object around which behavior is organized –Manipulating attention is a powerful way to influence behavior  Pattern of eye/head movement –Gives insight into level of engagement

7 Paul Fitzpatrick lbr-vision Expressing visual attention Attention can be deduced from behavior Or can be expressed more directly

8 Paul Fitzpatrick lbr-vision Building an attention system Current input Pre-attentive filters Saliency mapTracker Eye movement Behavior system Modulatory influence Primary information flow

9 Paul Fitzpatrick lbr-vision Skin tone ColorMotionHabituation Weighted by behavioral relevance Pre-attentive filters Initiating visual attention Current input Saliency map

10 Paul Fitzpatrick lbr-vision Example filter – skin tone

11 Paul Fitzpatrick lbr-vision  Image pixel p(r,g,b) is NOT considered skin tone if: r < 1.1  g(red component fails to dominate green sufficiently) r < 0.9  b (red component is excessively dominated by blue) r > 2.0  max(g,b) (red component completely dominates) r < 20(red component too low to give good estimate of ratios) r > 250(too saturated to give good estimate of ratios)  Lots of things that are not skin pass these tests  But lots and lots of things that are not skin fail Skin tone filter – details

12 Paul Fitzpatrick lbr-vision high skin gain, low color saliency gain Looking time – 86% face, 14% block Looking time – 28% face, 72% block low skin gain, high color saliency gain Modulating visual attention

13 Paul Fitzpatrick lbr-vision Manipulating visual attention

14 Paul Fitzpatrick lbr-vision slipped……recovered Maintaining visual attention

15 Paul Fitzpatrick lbr-vision Persistence of attention  Want attention to be responsive to changing environment  Want attention to be persistent enough to permit coherent behavior  Trade-off between persistence and responsiveness needs to be dynamic

16 Paul Fitzpatrick lbr-vision Influences on attention Current input Pre-attentive filters Saliency mapTracker Eye movement Behavior system Modulatory influence Primary information flow

17 Paul Fitzpatrick lbr-vision Vergence angle Left eye Right eye Ballistic saccade to new target Smooth pursuit and vergence co-operate to track object Eye movement

18 Paul Fitzpatrick lbr-vision Eye/neck motor control  Neck movements combine :- –Attention-driven orientation shifts –Affect-driven postural shifts –Fixed action patterns  Eye movements combine :- –Attention-driven orientation shifts –Turn-taking cues

19 Paul Fitzpatrick lbr-vision Social amplification of motor acts  Active vision involves choosing a robot’s pose to facilitate visual perception.  Focus has been on immediate physical consequences of pose.  For anthropomorphic head, active vision strategies can be “read” by a human, assigned an intent which may then be completed beyond the robot’s immediate physical capabilities.  Robot’s pose has communicative value, to which human responds.

20 Comfortable interaction distance Too close – withdrawal response Too far – calling behavior Person draws closer Person backs off Comfortable interaction speed Too fast – irritation response Too fast, Too close – threat response Beyond sensor range

21 Paul Fitzpatrick lbr-vision Video: Withdrawal response

22 Paul Fitzpatrick lbr-vision Eye tilt Left eye panRight eye pan Camera with wide field of view Camera with narrow field of view Kismet’s cameras

23 Paul Fitzpatrick lbr-vision Simplest camera configuration  Single camera –Multiple camera systems require careful calibration for cross- camera correspondence  Wide field of view –Don’t know where to look beforehand  Moving infrequently relative to the rate of visual processing –Ego-motion complicates visual processing

24 Skin Detector Color Detector Motion Detector Face Detector Wide Frame Grabber Motion Control Daemon Right Frame Grabber Left Frame Grabber Right Foveal Camera Wide Camera Left Foveal Camera Eye-Neck Motors WWWW Attention Wide Tracker Foveal Disparity Smooth Pursuit & Vergence w/ neck comp. VOR Saccade w/ neck comp. Fixed Action Pattern Affective Postural Shifts w/ gaze comp. Arbitor Eye-Head-Neck Control Disparity Ballistic movement Locus of attention Behaviors Motivations , , ... , d  d  2 sss 2 ppp 2 fff 2 vvv Wide Camera 2 Tracked target Salient target Eye finder Left Frame Grabber Distance to target

25 Paul Fitzpatrick lbr-vision Missing components  High acuity vision – for example, to find eyes within a face –Need cameras that sample a narrow field of view at high resolution  Binocular view, for stereoscopic vision –Need paired cameras –May need wide or narrow fields of view, depending on application

26 Paul Fitzpatrick lbr-vision Missing: high acuity vision  Typical visual tasks require both high acuity and a wide field of view  High acuity is needed for recognition tasks and for controlling precise visually guided motor movements  A wide field of view is needed for search tasks, for tracking multiple objects, compensating for involuntary ego-motion, etc.

27 Paul Fitzpatrick lbr-vision Biological solution  A common trade-off found in biological systems is to sample part of the visual field at a high enough resolution to support the first set of tasks, and to sample the rest of the field at an adequate level to support the second set.  This is seen in animals with foveate vision, such as humans, where the density of photoreceptors is highest at the center and falls off dramatically towards the periphery.

28 Paul Fitzpatrick lbr-vision Simulated example  Compare size of eyes and ears in transformed image – eyes are closer to center, and so are better represented

29 Foveated vision (From C. Graham, “Vision and Visual Perception”)

30 Paul Fitzpatrick lbr-vision Mechanical approximations  Imaging surface with varying sensor density (Sandini et al)  Distorting lens projecting onto conventional imaging surface (Kuniyoshi et al)  Multi-camera arrangements (Scassellati et al)  Cameras with zoom control directly trade-off acuity with field of view (but can’t have both)  Or do something completely different!

31 Paul Fitzpatrick lbr-vision Multi-camera arrangement Wide view camera gives context used to select region at which to point narrow view camera If target is close and moving, must respond quickly and accurately, or won’t gain any information at all Wide field of view, low acuity Narrow field of view, high acuity

32 Paul Fitzpatrick lbr-vision Mixing fields of view  Small distance between cameras with wide and narrow field of views, simplifying mapping between the two  Central location of wide camera allows head to be oriented accurately independently of the distance to an object  Allows coarse open-loop control of eye direction from wide camera – improves gaze stability Eye tilt Left eye panRight eye pan Fixed with respect to head

33 Paul Fitzpatrick lbr-vision Wide View camera Narrow view camera Object of interest Field of view Rotate camera New field of view Tip-toeing around 3D

34 Paul Fitzpatrick lbr-vision Using 3D Eye tilt Left eye panRight eye pan Fixed with respect to head

35 Skin Detector Color Detector Motion Detector Face Detector Wide Frame Grabber Motion Control Daemon Right Frame Grabber Left Frame Grabber Right Foveal Camera Wide Camera Left Foveal Camera Eye-Neck Motors WWWW Attention Wide Tracker Foveal Disparity Smooth Pursuit & Vergence w/ neck comp. VOR Saccade w/ neck comp. Fixed Action Pattern Affective Postural Shifts w/ gaze comp. Arbitor Eye-Head-Neck Control Disparity Ballistic movement Locus of attention Behaviors Motivations , , ... , d  d  2 sss 2 ppp 2 fff 2 vvv Wide Camera 2 Tracked target Salient target Eye finder Left Frame Grabber Distance to target

36 Paul Fitzpatrick lbr-vision Kismet’s little secret

37 NT speech synthesis affect recognition Linux Speech recognition Face Control Emotion Percept & Motor Drives & Behavior L Tracker Attent. system Dist. to target Motion filter Eye finder Motor ctrl audio speech comms Skin filter Color filter QNX CORBA sockets, CORBA dual-port RAM Cameras Eye, neck, jaw motors Ear, eyebrow, eyelid, lip motors Microphone Speakers

38 Paul Fitzpatrick lbr-vision Robots looking at humans  Responsiveness to the human face is vital for a robot to partake in natural social exchange  Need to locate and track facial features, and recover their semantic content

39 Paul Fitzpatrick lbr-vision HairForehead Eye/brow Cheeks/nose Mouth/jaw TOP BOTTOM LEFT Hair SkinEyeBridge Hair SkinEyeRIGHT Modeling the face  Match oriented regions on face against vertical model to isolate eye/brow region  Match eye/brow region against horizontal model to find eyes, bridge  Each model scans one spatial dimension, so can formulate as HMM, allowing fast optimization of match Vertical face model Horizontal eye/brow model

40 Paul Fitzpatrick lbr-vision Robots looking at robots  It is useful to link the robot’s representation of its own face with that of humans.  Bonus: Allows robot-robot interaction via human protocol.

41 Paul Fitzpatrick lbr-vision Conclusion  Vision community working on improving machine perception of human  But equally important to consider human perception of machine  Robot’s point of view must be clear to human, so they can communicate effectively – and quickly!

42 Paul Fitzpatrick lbr-vision Video: Turn taking

43 Paul Fitzpatrick lbr-vision Video: Affective intent


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