Presentation is loading. Please wait.

Presentation is loading. Please wait.

Cargo Cult Game Development (Or, How to Make a Game Nobody Loves) Ichiro Lambe Dejobaan Games, LLC.

Similar presentations


Presentation on theme: "Cargo Cult Game Development (Or, How to Make a Game Nobody Loves) Ichiro Lambe Dejobaan Games, LLC."— Presentation transcript:

1 Cargo Cult Game Development (Or, How to Make a Game Nobody Loves) Ichiro Lambe Dejobaan Games, LLC

2 Cargo Cult: A cargo cult is any of a group of religious movements that occurred in Melanesia, in the Southwestern Pacific. The Cargo Cults believe that manufactured western goods ('cargo') have been created by ancestral spirits and intended for Melanesian people.

3 What the player does in the game and what a game is "about“ are two different things. Aesthetics and back story are often used as a veneer, but it's easy to knit them closely with our game mechanics to good effect.

4 Katamari Damacy/We Love Katamari

5

6 Katamari Damacy is about... Delightful Images Destruction Revenge!

7 It’s fun to destroy... Anthills A house of cards Cars Cities Well-ordered Societies?

8 Top 5 Revenge Films 5. War of the Roses 4. 9 to 5 3. Carrie 2. Max Max 1. Kill Bill Everyone loves watching an underdog get even.

9 The Sims 2Singles: Flirt up Your Life

10 Aesthetics and back story are often used as a veneer, but we need to knit them closely with our game mechanics to good effect. (And it’s easy.)

11

12 Weird Worlds: Return to Infinite Space

13 Cyber Corps ( )

14 Kill Doctor Lucky

15 “Sorry, you’re stuck in space now.” “Esmeralda has snuck aboard your ship and sabotaged your nebula drive!”

16 Knowing What Your Game is Really About + Supporting Elements Tie into Rules = No Cargo Cult Game Development


Download ppt "Cargo Cult Game Development (Or, How to Make a Game Nobody Loves) Ichiro Lambe Dejobaan Games, LLC."

Similar presentations


Ads by Google