3Further Research Comment on each part of your game: Counters, box, box graphics, cards, instructions, tray/insert & boardWhat materials and process would you use for your prototype and why?What materials and process would you use in the real world?PartPrototypeReal WorldMaterialProcessCountersAcrylicLaser cutABSInjection mouldedBox600 micron cardDie cutBox graphicsPaper stuck onto the cardDigital printingDirect onto the cardGravureCardsPaperDigital printing & EncapsulationCard (coated, or spray varnished)InstructionsCoated paperGravure / offset lithographyTray/insertHIPsVacuum formingBoardBoard backing fabric, 2mm grey board with paper. Digital printed graphics.Board backing fabric, 2mm grey board with coasted paper. Gravure printed graphics.Paper – 80gsm
7MoralA designer may not want their designs to be used to promote products that have potential drawbacks for the consumer. An example of this could be fast food or sweets that, with excessive consumption, could result in long term health damage.Moral factors may influence a designer's choice of materials. For example, using recyclable materials
8Social Users need to be considerate in the use of their product Noise from MP3 players / phones etcUsers may stop being socialable / be more socialableListening to headphones instead of speaking to each otherPlaying a game users may intereact with echother moreDesigners need to be aware of the impact of their product and design products appropriately.Other social issues are:The aging populationObesitySmoking and alcohol use
9CulturalDesigners should be aware that some images and text can cause offence. This can be because they contradict people's religious or cultural beliefs.Globalisation has exposed more people to different cultures, and this has inspired designers' work.
10EconomicDesigners want people to buy their product and for their product be desirable. They need to consider peoples incomes.A consumer may want to buy a product, but may not be able to afford itA manufacturer may find it cheaper to make the product elsewhere.
11Environmental / sutainability Designers have a responsibility to work in a way that reduces the environmental impact of a product.Raw MaterialsPaper and card are made from cellulose fibre from wood, old rags or old paper. Care needs to be taken to ensure that wood is from sustainable forests. The processes of making paper may produce waste.ManufacturingInks and solvents used in manufacturing processes may be harmful unless used and disposed of correctly.ProductsProducts and packaging can cause large amounts of waste if they are thrown away. However, many kinds of graphics waste can be recycled.
12Environmental / sutainability Rethink - How can the product do the job better? Is the product energy efficient? Has the product been designed for disassembly?Reuse - Which parts of the product could be used again? Has the product got another use without having to process it?Recycle - Which parts of the product can be recycled? Is this information clear on the packaging?Repair - Which parts might need to be replaced? Which parts might fail with use or over time? How easy would it be to replace parts?Reduce - Are there any parts in your product that are not needed? How can the amount of material be reduced? How could you simplify your product?Refuse - Is your product really needed? Have you thought about the people who might be making your product - are they treated fairly (pay, living and working conditions etc)?
13Environmental / sutainability Built in obsolescence is when a product is designed and made with parts that are known to fail after a specific time. This means a new part or a new product will have to be bought to replace it.Designs that try to reduce waste will avoid built in obsolescence.
14Moral, social and ethical issues It is the responsibility of the designer to consider the moral, social and cultural aspects of their designIt is the responsibility of the consumer to justify and feel comfortable with their choice when purchasing a product.Is it ever right to:use child labour?develop cosmetics through testing on animals?breed, grow and sell genetically modified crops?demand products that encourage deforestation?transport day to day items on a global basis?use heavy pollutants in a products manufacture?
15Ethical trading To trade ethically you must at least: ensure safe working standards and procedures in the factoriesset out fair pay and working conditions for employeesact upon the impact of production on the local environmentassurances that the trading procedures are sound can be gained from the presence of the fair trade symbol.
16Mark SchemeThe implications of a wide range of issues including social, moral, environmental and sustainability, are taken into consideration and inform the development of the design proposals
17LayoutSocial Moral Environmental SustainabilityNAMEBrief and Survey
18Page 2Title:Testing & Manufacturing Specification½ page per part
19Testing Choose you materials Test them Take photos of the result Write about:How well has it performed in that test (or not)Give it a scoreAt the end comment what each would be would be good for
20Tests Wear Ease of cutting (different types of cutting) Ease of creatingWater resistanceAppearance / aestheticsOthers?
21I will… (what you plan to do) TestingI will… (what you plan to do)Comments on materials chosen for purpose hereSay what you plan to do and whyDo the table with results and comments (WITH PHOTOS of results)Underneath the table comment what each material would be good for and whyMaterialPhotosTest 1Test 2Test 3Test 4600 micron cardTake photos of all 4 tests together in 1 photoWrite about the results6/10PaperEncapsulated paperPaper with coversealAcrylicGrey boardBoard backing fabricTestsWearEase of cutting (different types of cutting)Ease of creatingWater resistanceAppearance
22Layout NAME Comments on materials chosen for purpose here Brief and Survey
23Mark SchemeAppropriate materials and components selected with full regard to their working properties