Presentation on theme: "Tactical SUT. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush."— Presentation transcript:
Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush
Terms Trajectory Defilade Fire Superiority Suppression Fix Cone of Fire Beaten Zone Classes of Fire in Respect to the Gun Classes of Fire in Respect to the Target Classes of Fire in Respect the Ground Battle Drill
Fire Superiority Fire with greater effect than that of the enemy because of its greater accuracy and volume, making possible advances against the enemy without heavy losses. Game of Chicken
Suppression Suppressive fire is a fire that degrades the performance of a target below the level needed to fulfill its mission.
Fix Fix is a tactical mission task where a commander prevents the enemy from moving any part of his force from a specific location for a specific period. This may occur by engaging him to prevent his withdrawal for use elsewhere, or by using deception, such as transmitting false orders.
Terms Cone of Fire
Terms Beaten Zone
Terms Classes of Fire in Respect to the Gun Search Traverse Search and Travers Fixed Free Swinging Traverse
Terms Classes of Fire in Respect to the Target
Terms Classes of Fire in Respect to the Ground Grazing Plunging
Terms Battle Drill A collective action, rapidly executed, without applying a deliberate decision making process.
How to Move as an Individual (patrol/combat)
LOW CRAWL 1.WHEN THE ROUTE YOU HAVE SELECTED PROVIDES COVER AND CONCEALMENT LESS THAN ONE FOOT HIGH 2.WHEN THE TERRAIN YOU ARE CROSSING PROVIDES GOOD ENEMY OBSERVATION 3.WHEN SPEED IS NOT REQUIRED
HIGH CRAWL 1.WHEN YOUR MOVEMENT ROUTE PROVIDES GOOD COVER AND CONCEALMENT 2.WHEN POOR VISIBILITY REDUCES THE POSSIBILITY OF YOUR BEING SPOTTED 3.WHEN THE TERRAIN OR VEGETATION ARE ONLY SUITABLE FOR THE LOW CRAWL, BUT SPEED IS REQUIRED
RUSH 1.WHEN YOU MUST CROSS OPEN AREAS. 2.WHEN TIME IS CRITICAL.
How to Move in a Team (patrol/contact) Speed vs. Security
TRAVELING USED WHEN CONTACT WITH ENEMY IS NOT LIKELY AND SPEED IS NEEDED TEAM LEADER AUTOMATIC RIFLEMAN GRENDIER RIFLEMAN SQUAD LEADER AUTOMATIC RIFLEMAN TEAM LEADER GRENDIER RIFLEMAN + 20 METERS
TRAVELING OVERWATCH USED WHEN CONTACT WITH ENEMY IS POSSIBLE ATTACHED WEAPONS MOVE NEAR THE SQUAD LEADER AND UNDER THIS CONTROL SO HE OR SHE CAN DEPLOY THEM QUICKLY. TEAM LEADER AUTOMATIC RIFLEMAN GRENDIER RIFLEMAN SQUAD LEADER AUTOMATIC RIFLEMAN TEAM LEADER GRENDIER RIFLEMAN + 50 METERS
Base of Fire/Maneuver Elements All American military doctrine is built off this principal. A Fire Team can be its own Base of Fire (Smallest organic unit) Battle Drill 6 (Enter Building, Clear Room) is notable exception
Fire Team Bounding by 1 AR G G R R TL
Bounding Overwatch Used when enemy contact is imminent (this is Successive Bounding) Fire Team
Alternating Fire Team
Ambush There are two types of Ambushes, Linear or “L” shaped