Presentation on theme: "Summary of changes in the 2011 – 2012 FISAC-IRSF Rule Book Please review the attached information on changes. This information is a supplement."— Presentation transcript:
1FISAC-IRSF Judges Training Presented by Molly Metz FISAC Judges Trainer
2Summary of changes in the 2011 – 2012 FISAC-IRSF Rule Book Please review the attached information on changes. This information is a supplement to this powerpoint presentation.
3Single Rope Freestyle Head Judge Announcing and recording time and space violations, counting and notating mistakes Difficulty Judge 50% of the score 5 judges on the panel Presentation Judge 35% of the score 5 judges on the panel Required/Variation Judges 15% of the score 6 judges (3 of each) on the panel (these judges also count and notate mistakes)
4Double Dutch Freestyle Head Judge Announcing and recording time and space violations, counting and notating mistakes. Ensuring each jumper does at least 3 skills. (these skills can be a level 1 skill.) Difficulty Judge 50% of the score 5 judges on the panel Presentation Judge 35% of the score 5 judges on the panel Required Elements JUMPER/Variation TURNER Judges 15% of the score 6 judges (3 of each) on the panel (these judges also count and notate mistakes)
6Difficulty elements, levels and exceptions There are 5 levels of difficulty in Single RopeLevel 5 being the most difficultThere are 5 elements to judgeCrossesMultiples – double, triple and quadruple undersReleases – release of the rope handlesPower – special position of the bodyGymnastics
7Difficulty Maximum points per level Level 2 skills – maximum 10 points Level 2 skills are equal to 1 point. Level 3 skills – maximum 20 points Level 3 skills are equal to 1.6 points. Level 4 skills – maximum 30 points Level 4 skills are equal to 2.3 points Level 5 skills – no maximum Level 5 skills are equal to 3.5 points10 tricks should be completed to reach the maximum13 tricks should be completed to reach the maximum13 tricks should be completed to reach the maximumunlimited tricks should be completed, as there is no maximumMaximum total points: _______
8Difficulty Level 2 Crosses Multiples Releases Power Gymnastics All ISOLATED crosses are level 2(Except for the regular cross which is a level 1)*Exceptions listed on level 3 slideMultiplesDouble unders with regular crossDoubles unders landing in a level 2 crossTriple unders (without crosses)ReleasesBasic release (the basic release is when the handle is released and then caught.)PowerComing out of, or completing a “basic” power moveGymnasticsBasic gymnastics – cartwheel, front roll
9Difficulty Level 3 Crosses Multiples Releases Power Gymnastics *Backwards behind the back crosses (AS, TS, CL)*T-Toad, jumping out of a caboose, inverse T-toad*Cross/cross switch of a different skill – toad/elephant, elephant/toad – 2-4MultiplesDoubles with completion of level 2 crosses (*TS, toad, AS, TS, CL)Doubles landing in a level 3Triples with basic crossQuadruple under with no crossesEK full twistReleasesCatching 2 handlesThe cord made a loop during the releaseCatch the handle in a special position (trick)PowerComing out of, or completing a “more powerful” power move. (one handed frog, one handed pushup)Power to a level 2 skillGymnasticsHandspring, back and front, supported with hands, round off,.*Exceptions
10Difficulty Level 4 Crosses Multiples Releases Power Gymnastics Same skill cross/cross – AS/AS, CL/CL, TS/TS – it is noted for a judge as 2-4MultiplesTriples with level 2 crosses – TJ, jammies, triple TS.Quadruples with crossesEK with crossReleasesLoop, catch and complete the jump (MIC)Loop, catch 2 handlesPowerGoing from a level 2 skill to a power (this can be a multiple or a cross)Coming out of a “more powerful” power to a level 2 skill. One handed frog to CLPower to power skill – such as a kamikaze, high frog*Backwards push-up or frogGymnasticsFront or back flip, or also known as a salto with 1 or 2 turns of the rope.
11Difficulty Level 5 Crosses Multiples Releases Power Gymnastics *Same skill cross/cross behind the back backwards– AS/AS, CL/CL, TS/TS noted: 3-5MultiplesQuadruples with level 2 crossesSame skill cross/cross in a double underBehind the back backwards in a triple*Triple under T-toadReleasesCatch handle while in a special body positionPowerGoing from a level 3 skill to a power (this can be a multiple or a cross)Going from a level 2 skill to a “more powerful” power skill.*Backwards Kamikazee. AS to frog, CL to frog.GymnasticsFront or back flip, or also known as a salto with a triple under or level 2 skill or greater.
12Difficulty SummaryWhen scoring a jumper in difficulty please remember:Tricks are only counted or should be scored if they are done in isolation or in a different combination.Tricks done backwards can be counted again.Identical tricks done on the right side of the body, then again on the left side will not be counted again. (Example: side swing cross on the right, then the left). Or identical tricks within a series or combination of tricks will not be counted again.
14Difficulty elements, levels and exceptions There are 5 levels of difficulty in Double dutch. THE BIG PICTURE The judge is to view the double dutch routine as a “snapshot” meaning, they should watch what the turners are doing as well as the jumpers.
15Difficulty Double Dutch JUMPER LEVEL 2 skillsGoing into a special position/power moveComing out of a special position/power move*Leap FrogGymnasticsRound offFront roll
16Difficulty Double Dutch JUMPER LEVEL 3 skillsTransition of a special/power move then directly to another special/power positionGymnasticsFront handspringBack handspringKip*Assisted flips, such as a toe pitch, supported back flip.
17Difficulty Double Dutch JUMPER LEVEL 4 skillsGymnasticsFront or back flip also known as salto*Assisted flips/saltos are one level lower.(level 3)
18Difficulty Double Dutch JUMPER Receiving additional levels for InteractionsPhysical contact with another jumper, but not assisting such as: friend “hug” frog, frog on a push up. (both jumpers must be performing a level 2 or greater in level skill)Interaction without contact, such as: Subway
19Difficulty Double Dutch fancy feet “DANCE” moves Fancy feet, or dance moves in double dutch, when done correctly, can result in a level 5 skill.Level 5: Jumpers are “dancing/footwork” jumping at an extremely fast pace, with movement, the turners are involved in the “dance/footwork”, the turners are also utilizing their arms in a crossing or restricted position, as well they are moving across the floor.If one of the movements or elements is missing from the definition of a level 5 “dance” set then the score is decreased by 1 and continues to decrease by one as elements are missing.*In order to achieve a fancy feet difficulty score, this must be completed in a series of 8 counts.
20Difficulty Double Dutch TURNER The LevelsAdd a level if:Turner turns a double underTurner jumps a ropeJumper jumps over a rope that is limited by one turner.Add 2 levels if:- Turner turns a triple/quadJumper jumps a rope that is limited by two turners. (same rope)Turner is jumping over a rope with one limited armAdd 3 levels if:Turner jumps the rope with 2 limited hands – such as the chinese wheel with a cross.*Only the first time a limited rope is jumped with that “speed” or “style” of turning the extra level(s) is given for the snapshot. The turners will not get scored for turning that remains in the same position continuously.
23PresentationMusic Beats The routine should be on the beat of the music, jumpers feet are “in sync” with the beat. Accents The routine “accents” powerful sounds in the music Notation Suggestion: try making a note on your paper when the jumper uses an accent during their routine, such as an M. Then sum up the total M’s at the end of the routine. If the jumper gets “off” beat make a negative notation such as a M- when this occurs. You can then deduct the M- marks from the total maximum for beats.
24PresentationMovement Single Rope: The jumper is continuously moving across the floor. (The jumper is not required to “hit every square of the floor) Double Dutch: the jumpers/turners are continuously moving across the floor, in circles, etc Notation Suggestion: try making a note on your paper when the jumper stops moving. When the routine is finished you can deduct each mark from the total maximum score. This can be done using a / mark.
25PresentationExecution Position of the body/form of the body while performing a skill. Position of the rope/form of the rope while performing a skill Notation Suggestion: when a skill or body position is out of form, try notating this on your paper with an F. At the end of the routine you can deduct the number of F marks from the total maximum score.
26Presentation Entertainment Interesting and special moves Do you see a skill that is interesting and unique?Entertaining/enjoymentDoes the jumper entertain you?Are you enjoying the performance?Spectacular movesDo you see any moves that are AMAZING?Notation Suggestion: Try notating an interesting move with the letter I, and a spectacular move with an S. Total the number of I’s and S’s to complete your scoresheet. If you felt enjoyments and entertainment from the routine you can note this by your overall enjoyment and entertainment at the end of the routine.
27Presentation Interaction The interaction element only applies to double dutchDoes the turners switch and conduct exchangesDo the jumpers interact with each other such as a subwayNotation Suggestion: Try making a notation on your scoresheet with an I whenever an interaction occurs with the jumpers. Total the number of I’s at the end of the routine and note this on your scoresheet.
28Required Element Judge Required Variation Judge Single Rope
29Required Elements Single Rope There are two types of Required Elements Judges 1. Required Elements Judge (3 on a panel) Three judges are dedicated to noting required elements, such as a checklist of “skills”. 2. Required Variation Judge(3 on panel) Three judges are dedicated to noting the variation of required sets of skills.
30Required Elements Judge Single Rope Required Element Judge is responsible for3 different wraps (3 points total)4 different gymnastics (4 points total)6 different power moves (6 points total)3 releases of which at least one of them is a level-4 difficulty release.*If judging a pairs routine, 5 different pairs interactions must be completed. 1 must be a “difficult” interaction.*A difficult interaction is a level 3 skill/interaction or greater with your partner Example: Triple under with cross or a *MIC release and both jumpers jump over the release together.Notation Suggestion: Try using the following judges notations:W – wrapsG – gymnasticsP – powerR – releasesI – Interaction
31Required Variation Judge Single Rope Required Variation Judge is responsible for4 clearly separated sets of at least four different crosses, of which are more difficult than the basic cross, in single bounce or multiples (but not combined).(4 points)4 clearly separated sets of at least 4 different multiples of which at least 2 sets are triples or faster. (4 points)3 times at least 4 skills (not sets) are done backwards. (3 points)These skills do not have to be in a row*Sets of skills must be clearly separated by at least 3 skills that are “not like” the set that was just performed.Judges Notations:
32Variation Examples toad – crougar – toad – crougar – 1 point Toad – crougar – toad – 0 pointstoad - double under toad – crougar – double under AS – 0 points (because they are combined with multiples and single bounce tricks)Du EB cross, double under TS cross, du AS cross, double under CL cross – 1 pointdouble under toad, double under eb, double under TS, double under cross/cross – 1 pointTJ triple under – EB triple under – TS Triple under – EK full twist – 1 pointToad – crougar – toad – crougar – eb – jump – jump – jump – ts – ts – as – as – cl = 2 points*A jumper can suffice a judges requirements in 1 combination such as in this combination:ALL Backwards TJ, Inverse, triple AS, triple TS – got 1 point for 4 skills backwrds, also a set of 4 triples in a row, and a set of 4 crosses in a row.
33Required Element JUMPER Judge Required Variation TURNERJudge Double Dutch
34Required Elements Double Dutch There are two types of Required Elements Judges 1. Required Element JUMPER Judge (3 on a panel) Three judges are dedicated to noting required elements of the jumpers. This judge is watching all the jumpers involved. 2. Required Variation TURNER Judge(3 on panel) Three judges are dedicated to noting required turning skills. This judge is watching all the jumpers involved Notation Suggestion: when notating the required elements per jumper you may simply use the first letter of each element and mark this down accordingly on your judges scoresheet. When noting the variation of the turner you may make a notation of T on your scoresheet each time you see the turner participate in a turning skill
35Required Element JUMPER Judge 2 power skills series, of at least 4 power skills. (A series is defined as an unbroken series of skills, no single bounces in between skills) (4 points)4 power skills of a high power level. (4 points)High power levels are power skills that require extra power such as: one handed, double under, 2 foot)4 gymnastics skills of which at least 1 of these skills is a salto, or aerial (unassisted flip) (3 points, plus 2 points for the flip)* Skills will not be credited again just because the turning is different. For example: a high frog done in the ropes, is now done again later in the ropes and one turner was turning in a crougar. It is a repetitive high frog skill.Notation Suggestion: when notating the required elements per jumper you may simply use the first letter of each element and mark this down accordingly on your judges scoresheet. S – series, P – power, G – gymnastics, G+ for advanced gymnastics.
36Required Element TURNER Judge 10 turning skills as a turner (2.5 points)5 jumping skills as a turner (2.5 points)* The sequences of turner skills cannot be the same. For instance, if one turner does a cross, then this cannot be repeated in isolation later in the routine.Notation Suggestion: When noting the number of turning skills of the turner you may make a notation of T on your scoresheet each time you see the turner participate in a turning skill. When noting the variaton of the turners jumping skills you may note this as a J.