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**FISAC-IRSF Judges Training Presented by Molly Metz FISAC Judges Trainer**

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Summary of changes in the 2011 – 2012 FISAC-IRSF Rule Book Please review the attached information on changes. This information is a supplement to this powerpoint presentation.

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Single Rope Freestyle Head Judge Announcing and recording time and space violations, counting and notating mistakes Difficulty Judge 50% of the score 5 judges on the panel Presentation Judge 35% of the score 5 judges on the panel Required/Variation Judges 15% of the score 6 judges (3 of each) on the panel (these judges also count and notate mistakes)

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Double Dutch Freestyle Head Judge Announcing and recording time and space violations, counting and notating mistakes. Ensuring each jumper does at least 3 skills. (these skills can be a level 1 skill.) Difficulty Judge 50% of the score 5 judges on the panel Presentation Judge 35% of the score 5 judges on the panel Required Elements JUMPER/Variation TURNER Judges 15% of the score 6 judges (3 of each) on the panel (these judges also count and notate mistakes)

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**Difficulty Single Rope**

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**Difficulty elements, levels and exceptions**

There are 5 levels of difficulty in Single Rope Level 5 being the most difficult There are 5 elements to judge Crosses Multiples – double, triple and quadruple unders Releases – release of the rope handles Power – special position of the body Gymnastics

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**Difficulty Maximum points per level**

Level 2 skills – maximum 10 points Level 2 skills are equal to 1 point. Level 3 skills – maximum 20 points Level 3 skills are equal to 1.6 points. Level 4 skills – maximum 30 points Level 4 skills are equal to 2.3 points Level 5 skills – no maximum Level 5 skills are equal to 3.5 points 10 tricks should be completed to reach the maximum 13 tricks should be completed to reach the maximum 13 tricks should be completed to reach the maximum unlimited tricks should be completed, as there is no maximum Maximum total points: _______

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**Difficulty Level 2 Crosses Multiples Releases Power Gymnastics**

All ISOLATED crosses are level 2 (Except for the regular cross which is a level 1) *Exceptions listed on level 3 slide Multiples Double unders with regular cross Doubles unders landing in a level 2 cross Triple unders (without crosses) Releases Basic release (the basic release is when the handle is released and then caught.) Power Coming out of, or completing a “basic” power move Gymnastics Basic gymnastics – cartwheel, front roll

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**Difficulty Level 3 Crosses Multiples Releases Power Gymnastics**

*Backwards behind the back crosses (AS, TS, CL) *T-Toad, jumping out of a caboose, inverse T-toad *Cross/cross switch of a different skill – toad/elephant, elephant/toad – 2-4 Multiples Doubles with completion of level 2 crosses (*TS, toad, AS, TS, CL) Doubles landing in a level 3 Triples with basic cross Quadruple under with no crosses EK full twist Releases Catching 2 handles The cord made a loop during the release Catch the handle in a special position (trick) Power Coming out of, or completing a “more powerful” power move. (one handed frog, one handed pushup) Power to a level 2 skill Gymnastics Handspring, back and front, supported with hands, round off,. *Exceptions

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**Difficulty Level 4 Crosses Multiples Releases Power Gymnastics**

Same skill cross/cross – AS/AS, CL/CL, TS/TS – it is noted for a judge as 2-4 Multiples Triples with level 2 crosses – TJ, jammies, triple TS. Quadruples with crosses EK with cross Releases Loop, catch and complete the jump (MIC) Loop, catch 2 handles Power Going from a level 2 skill to a power (this can be a multiple or a cross) Coming out of a “more powerful” power to a level 2 skill. One handed frog to CL Power to power skill – such as a kamikaze, high frog *Backwards push-up or frog Gymnastics Front or back flip, or also known as a salto with 1 or 2 turns of the rope.

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**Difficulty Level 5 Crosses Multiples Releases Power Gymnastics**

*Same skill cross/cross behind the back backwards– AS/AS, CL/CL, TS/TS noted: 3-5 Multiples Quadruples with level 2 crosses Same skill cross/cross in a double under Behind the back backwards in a triple *Triple under T-toad Releases Catch handle while in a special body position Power Going from a level 3 skill to a power (this can be a multiple or a cross) Going from a level 2 skill to a “more powerful” power skill. *Backwards Kamikazee. AS to frog, CL to frog. Gymnastics Front or back flip, or also known as a salto with a triple under or level 2 skill or greater.

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Difficulty Summary When scoring a jumper in difficulty please remember: Tricks are only counted or should be scored if they are done in isolation or in a different combination. Tricks done backwards can be counted again. Identical tricks done on the right side of the body, then again on the left side will not be counted again. (Example: side swing cross on the right, then the left). Or identical tricks within a series or combination of tricks will not be counted again.

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**Difficulty Double Dutch**

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**Difficulty elements, levels and exceptions**

There are 5 levels of difficulty in Double dutch. THE BIG PICTURE The judge is to view the double dutch routine as a “snapshot” meaning, they should watch what the turners are doing as well as the jumpers.

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**Difficulty Double Dutch JUMPER**

LEVEL 2 skills Going into a special position/power move Coming out of a special position/power move *Leap Frog Gymnastics Round off Front roll

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**Difficulty Double Dutch JUMPER**

LEVEL 3 skills Transition of a special/power move then directly to another special/power position Gymnastics Front handspring Back handspring Kip *Assisted flips, such as a toe pitch, supported back flip.

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**Difficulty Double Dutch JUMPER**

LEVEL 4 skills Gymnastics Front or back flip also known as salto *Assisted flips/saltos are one level lower.(level 3)

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**Difficulty Double Dutch JUMPER**

Receiving additional levels for Interactions Physical contact with another jumper, but not assisting such as: friend “hug” frog, frog on a push up. (both jumpers must be performing a level 2 or greater in level skill) Interaction without contact, such as: Subway

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**Difficulty Double Dutch fancy feet “DANCE” moves**

Fancy feet, or dance moves in double dutch, when done correctly, can result in a level 5 skill. Level 5: Jumpers are “dancing/footwork” jumping at an extremely fast pace, with movement, the turners are involved in the “dance/footwork”, the turners are also utilizing their arms in a crossing or restricted position, as well they are moving across the floor. If one of the movements or elements is missing from the definition of a level 5 “dance” set then the score is decreased by 1 and continues to decrease by one as elements are missing. *In order to achieve a fancy feet difficulty score, this must be completed in a series of 8 counts.

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**Difficulty Double Dutch TURNER**

The Levels Add a level if: Turner turns a double under Turner jumps a rope Jumper jumps over a rope that is limited by one turner. Add 2 levels if: - Turner turns a triple/quad Jumper jumps a rope that is limited by two turners. (same rope) Turner is jumping over a rope with one limited arm Add 3 levels if: Turner jumps the rope with 2 limited hands – such as the chinese wheel with a cross. *Only the first time a limited rope is jumped with that “speed” or “style” of turning the extra level(s) is given for the snapshot. The turners will not get scored for turning that remains in the same position continuously.

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Presentation

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**Presentation Judges Checklist**

Single Rope Music – 15% Movement – 5% Execution – 5% Impression – 10% Double Dutch Movement – 2.5% Impression – 7.5% *Interaction – 5%

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Presentation Music Beats The routine should be on the beat of the music, jumpers feet are “in sync” with the beat. Accents The routine “accents” powerful sounds in the music Notation Suggestion: try making a note on your paper when the jumper uses an accent during their routine, such as an M. Then sum up the total M’s at the end of the routine. If the jumper gets “off” beat make a negative notation such as a M- when this occurs. You can then deduct the M- marks from the total maximum for beats.

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Presentation Movement Single Rope: The jumper is continuously moving across the floor. (The jumper is not required to “hit every square of the floor) Double Dutch: the jumpers/turners are continuously moving across the floor, in circles, etc Notation Suggestion: try making a note on your paper when the jumper stops moving. When the routine is finished you can deduct each mark from the total maximum score. This can be done using a / mark.

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Presentation Execution Position of the body/form of the body while performing a skill. Position of the rope/form of the rope while performing a skill Notation Suggestion: when a skill or body position is out of form, try notating this on your paper with an F. At the end of the routine you can deduct the number of F marks from the total maximum score.

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**Presentation Entertainment Interesting and special moves**

Do you see a skill that is interesting and unique? Entertaining/enjoyment Does the jumper entertain you? Are you enjoying the performance? Spectacular moves Do you see any moves that are AMAZING? Notation Suggestion: Try notating an interesting move with the letter I, and a spectacular move with an S. Total the number of I’s and S’s to complete your scoresheet. If you felt enjoyments and entertainment from the routine you can note this by your overall enjoyment and entertainment at the end of the routine.

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**Presentation Interaction**

The interaction element only applies to double dutch Does the turners switch and conduct exchanges Do the jumpers interact with each other such as a subway Notation Suggestion: Try making a notation on your scoresheet with an I whenever an interaction occurs with the jumpers. Total the number of I’s at the end of the routine and note this on your scoresheet.

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**Required Element Judge Required Variation Judge Single Rope**

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**Required Elements Single Rope**

There are two types of Required Elements Judges 1. Required Elements Judge (3 on a panel) Three judges are dedicated to noting required elements, such as a checklist of “skills”. 2. Required Variation Judge(3 on panel) Three judges are dedicated to noting the variation of required sets of skills.

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**Required Elements Judge Single Rope**

Required Element Judge is responsible for 3 different wraps (3 points total) 4 different gymnastics (4 points total) 6 different power moves (6 points total) 3 releases of which at least one of them is a level-4 difficulty release. *If judging a pairs routine, 5 different pairs interactions must be completed. 1 must be a “difficult” interaction. *A difficult interaction is a level 3 skill/interaction or greater with your partner Example: Triple under with cross or a *MIC release and both jumpers jump over the release together. Notation Suggestion: Try using the following judges notations: W – wraps G – gymnastics P – power R – releases I – Interaction

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**Required Variation Judge Single Rope**

Required Variation Judge is responsible for 4 clearly separated sets of at least four different crosses, of which are more difficult than the basic cross, in single bounce or multiples (but not combined).(4 points) 4 clearly separated sets of at least 4 different multiples of which at least 2 sets are triples or faster. (4 points) 3 times at least 4 skills (not sets) are done backwards. (3 points) These skills do not have to be in a row *Sets of skills must be clearly separated by at least 3 skills that are “not like” the set that was just performed. Judges Notations:

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**Variation Examples toad – crougar – toad – crougar – 1 point**

Toad – crougar – toad – 0 points toad - double under toad – crougar – double under AS – 0 points (because they are combined with multiples and single bounce tricks) Du EB cross, double under TS cross, du AS cross, double under CL cross – 1 point double under toad, double under eb, double under TS, double under cross/cross – 1 point TJ triple under – EB triple under – TS Triple under – EK full twist – 1 point Toad – crougar – toad – crougar – eb – jump – jump – jump – ts – ts – as – as – cl = 2 points *A jumper can suffice a judges requirements in 1 combination such as in this combination: ALL Backwards TJ, Inverse, triple AS, triple TS – got 1 point for 4 skills backwrds, also a set of 4 triples in a row, and a set of 4 crosses in a row.

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**Required Element JUMPER Judge Required Variation TURNERJudge Double Dutch**

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**Required Elements Double Dutch**

There are two types of Required Elements Judges 1. Required Element JUMPER Judge (3 on a panel) Three judges are dedicated to noting required elements of the jumpers. This judge is watching all the jumpers involved. 2. Required Variation TURNER Judge(3 on panel) Three judges are dedicated to noting required turning skills. This judge is watching all the jumpers involved Notation Suggestion: when notating the required elements per jumper you may simply use the first letter of each element and mark this down accordingly on your judges scoresheet. When noting the variation of the turner you may make a notation of T on your scoresheet each time you see the turner participate in a turning skill

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**Required Element JUMPER Judge**

2 power skills series, of at least 4 power skills. (A series is defined as an unbroken series of skills, no single bounces in between skills) (4 points) 4 power skills of a high power level. (4 points) High power levels are power skills that require extra power such as: one handed, double under, 2 foot) 4 gymnastics skills of which at least 1 of these skills is a salto, or aerial (unassisted flip) (3 points, plus 2 points for the flip) * Skills will not be credited again just because the turning is different. For example: a high frog done in the ropes, is now done again later in the ropes and one turner was turning in a crougar. It is a repetitive high frog skill. Notation Suggestion: when notating the required elements per jumper you may simply use the first letter of each element and mark this down accordingly on your judges scoresheet. S – series, P – power, G – gymnastics, G+ for advanced gymnastics.

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**Required Element TURNER Judge**

10 turning skills as a turner (2.5 points) 5 jumping skills as a turner (2.5 points) * The sequences of turner skills cannot be the same. For instance, if one turner does a cross, then this cannot be repeated in isolation later in the routine. Notation Suggestion: When noting the number of turning skills of the turner you may make a notation of T on your scoresheet each time you see the turner participate in a turning skill. When noting the variaton of the turners jumping skills you may note this as a J.

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