Presentation on theme: "Presented by Ozark Judo.. At the conclusion of this course, the student will be able to: Understand the objectives of throwing in Kodokan Judo contests."— Presentation transcript:
At the conclusion of this course, the student will be able to: Understand the objectives of throwing in Kodokan Judo contests and in Mixed Martial Arts contests. Execute common and uncommon Kodokan Judo throws in an Mixed Martial Art setting. Use the throw to control the transition from standing to ground work.
Kodokan Judo is known for its throwing techniques. Of all the combat sports and martial arts practiced in the world today, Kodokan Judo throws are among the most highly developed and effective.
Kodokan Judo throws are divided into five categories based on how the technique is executed. These are: Hand Techniques Techniques where the power is generated by the hands and arms A typical hand technique is called Seoi-Nage (shoulder throw) in Judo and flying mare in wrestling.
Hip Techniques Techniques where the hip is utilized to execute the throw A typical hip technique is O-Goshi (large hip throw) in Judo Common variations are Harai-Goshi (sweeping hip) and Hane-Goshi (springing hip)
Leg and Foot Techniques Techniques where the power for the throw is provided by the leg or foot. A typical leg technique used in Judo competitions is Uchi-Mata (inner thigh) Other leg techniques often seen in Judo contests are O-Uchi-Gari (large inside reap), Ko-Uchi-gari (small inside reap) and O-Soto-Gari (large outside reap)
Rear Sacrifice Techniques Techniques where the throw is executed by sacrificing your position to the rear Typical rear sacrifice techniques used in Judo contests include Tomoe-Nage (circle throw) and Sumi-Gaeshi (corner counter)
Side Sacrifice Techniques Techniques where the throw is executed by sacrificing your position to the one side or the other Some side sacrifice techniques used in Judo contests include Yoko-Garuma (side wheel) and Yoko-Wakare (side separation).
Throws in Kodokan Judo contests are intended to: Score a full point, thus ending the match. This is accomplished by throwing the opponent with speed and force so that he/she lands mostly on their back while maintaining control throughout the throw. Lesser points are awarded when the throw is lacking in one of the three criteria for a full point throw (speed, force, mostly on the back). No point is awarded when control is lost.
Throws in Mixed Martial Art competition are intended as a means to move the action from standing to the ground. A clean throw will not end the match unless the opponent becomes unconscious due to impact with the mat (which is not common). Throws may, however, impact the judges decisions should a match not be decided in the ring.
Group 1 O-Soto-Gari Ko-Soto-Gake O-Uchi-Gari Ko-Uchi-Gari Group 3 O-Goshi Harai-Goshi Group 2 Uchi-Mata Tai-Otoshi Ashi-Guruma O-Guruma Group 4 Sumi-Gaeshi O-Soto-Makikomi
Modifications necessary for MMA contests Gripping. Over hook on throwing side Over shoulder or around neck on opposite side Attacking situations When opponent moves diagonally away from the ropes or fence When opponent moves away in a clinch Continuation techniques O-Soto-Makikomi Harai-Goshi Tai-Otoshi
Modifications needed for MMA contests Gripping Over and under hook Attacking situations Close clinch with opponent moving backwards Continuation Techniques Ko-Uchi-Gari Uchi-Mata Tai-Otoshi
Modifications needed for MMA contests Gripping Bear hug under arms Over hooks Attacking situations Clinch with opponent attempting to move back On the fence, or moving diagonally away from fence Continuation Techniques Morote-Gari
Sumi-Gaeshi Modifications needed for MMA contests Gripping Over hook arm opposite attacking leg, under hook other arm Attacking situations As counter to single leg takedown Continuation techniques O-Uchi-Gari Juji-Gatame