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Published byKyle Thames Modified about 1 year ago

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1 GB-109 – Elementos de Computação Gráfica Professor Gilson A. Giraldi Coordenação de Ciência da Computação Web Page:

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2 Ementa do Curso

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4 3D Visualization Model: Without transparency, shadows and global effects Clipping 3D Hidden Surfaces Projection Clipping 2D Scan conversion Shadding for each pixel Display the result

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5 Parallel Projections Clipping 3D Hidden Surfaces Projection Clipping 2D Scan conversion Shadding for each pixel Display the result

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6 3D Clipping

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7 Hidden Surface Removal

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8 Perspective Projection

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9 Clipping we’ve been assuming that all primitives (lines, triangles, polygons) lie entirely within the viewport in general, this assumption will not hold:

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10 Clipping analytically calculating the portions of primitives within the viewport

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11 Rasterization

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12 Rendering/Display

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13 Viewing Transformation: Repeat the Pipeline

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14 Plane Geometric Projetions

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15 Orthographic Projection

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16 Axonometric Projection

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17 Oblique Projection

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18 Perspective Projection

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19 Perspective Transformation

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