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Fullback Fullback does not need to be a Dominate blocker, make him a treat as a runner.

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Presentation on theme: "Fullback Fullback does not need to be a Dominate blocker, make him a treat as a runner."— Presentation transcript:

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2 Fullback Fullback does not need to be a Dominate blocker, make him a treat as a runner

3 4 ½ yds.

4 Fullbacks heels 4 ½ Yds. From the ball

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8 The #2 Back is also known as a sniffer back because he aligns one yard behind the quarterback.

9 Fullback heels at 4 1/2 yds Tailback heels at 7 yds.

10 2 ft.

11 TB 40 Series FB 30 Series 10 Series

12 4 equals Tailback 5 equals blocking scheme (part the sea) Tag equals type of play

13 “1” equals QB Reads “3” Blocking Scheme Take it back and away Leave EMLOS alone. Tag equals type of play called.

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15 i 2i 6i 8i Even Numbers = Head Up Defender / Odd Numbers = Outside Shades Eye = Inside Shades TEOTOG OTTE 8

16 Reading Inverts For Best Option or Best Play 16 InvertsThe BoxInverts Corner Free Safety

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18 Line Calls: Base and Combination Alerts Whenever working in combination with another lineman, we will use line calls to alert who we are working with. Never pull a covered lineman with you, only uncovered linemen can work with a covered lineman. Ace, Deuce, and Trey are combination alerts which will take the combination against one down defender tracking a second level linebacker. Always keep your eyes on your linebackers, this allows you to track his movement.

19 Deuce Tackle & Guard Ace LionAce Ram Deuce Trey Tackle & TE CenterRGRT TE LGLT

20 BaseAce Lion Deuce Ace, Duece, and Trey mean combo between a down defender and linebacker Possible Deuce Base

21 BaseAce Lion Deuce Ace, Deuce, and Trey mean combo between a down defender and linebacker Possible Deuce Base

22 l Near Ear is also known as a landmark l Block nearest ear of the down defender according to play call Where you place your helmet Base block to near ear on helmet of down defender l When making a “verbal alert call” Never pull a covered lineman with you

23 BaseAce Ram Trey

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25 l Two adjacent blockers connect up on a combo with the 1 st level defender This track produces maximum push l Shoulders and hips along side each other No air between them Keep shoulders square l “Close the door” “Hippo” closes the door on the down defender Defender cannot split the combo or “open the door” Hip to Hip = Hippo With Your Partner Close the door to the down defender on all Combos

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27 Phase Traps, Midline Phase 2 2-3’s “Take It Back” Schemes Veer, Speed, Counter Plays Phase 3 4-5’s “Part The Sea” ISO Plays Phase 4 6-7’s “Take It Out on Tracks” Stretch Phase 5 “Circle The Wagons” Bring The Scheme Around 47

28 0 – 1 = Trap Schemes (White, Black), Midline the 3 or 2 Tech. 2 – 3 = Take it Back Schemes (Read the 5 tech.) 4 – 5 = ISO Schemes “Part The Sea At The Point of Attack” 6 – 7 = Take It Out On Tracks (Backside Read) 8 – 9 = Bring The Blocking Scheme Around (Read the 9 Tech.)

29 The second digit and verbal tag dictates the blocking scheme, direction and read: 0 and 1 - Traps and Midline Plays 2 and 3 - Take the scheme back, QB reads the 5 Technique 4 and 5 - ISO Plays “Part The Sea” 6 and 7 – Drop Step “Out on Tracks” 8 and 9 - Bring the scheme around, QB reads the 9 technique “Circle The Wagons” Example: 12 Veer ( 1 option series, 2 direction, take it back, read the 5 technique)

30 Any play that ends with a 0 – 1 we are either running Guard, Tackle Trap or Midline. With any play ending with 0 – 1 we are going after the first defender on or past the Guard.


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