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MindTrip Cablevision Presentation. What is MindTrip All About?

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Presentation on theme: "MindTrip Cablevision Presentation. What is MindTrip All About?"— Presentation transcript:

1 MindTrip Cablevision Presentation

2

3 What is MindTrip All About?

4 MindTrip Business Proposition  The Next Generation Virtual Reality & Augmented Reality Platform  MindTrip Competitive Advantages  A Platform the Combines Immersive Recording Experiences with both Opportunities for AR & VR Viewing Experiences  Unified Product Architecture Growth Platform  Costs Effective Progressive User Experience  Reducing the Perception Barrier Between Virtual and Real Worlds Through Superior Performing Technology  Experienced Corporate & Technical Management  Company founded and run by some of the initial creators of Virtual Reality, along with over 27 years of successful experience in the VR and AR Industry

5 MindTrip Opportunity  Augmented Reality (“AR”) and Virtual Reality (“VR”) is the New Exploding Market  The VR Market is Projected to Grow to $5.2 Billion USD in 2018  MindTrip Hardware & Software Platform  Meets and Surpasses Today’s AR and VR Market Targets  Economically  High Quality Standards  Adaptable to the Future Expanding Market “Facebook in $2 Billion Deal for Virtual Reality Company” March 25, 2014 “Samsung launches virtual reality headset for Galaxy Note 4” September 6, 2014 “Murdoch’s BSkyB Ups Stake in Virtual Reality Company Jaunt” July 28, 2014 “GoPro Can't Be Stopped: Stock Up Over 100% From IPO” March 18, 2014

6 Immersive Recordings with AR & VR Experiences  MindTrip Delivers a Single Integrated Platform for the Full AR & VR Marketplace  Immersive Recording Device  Simple 2 camera 3D recording glasses, expanding to full spherical high resolution recording ball  Multi camera holding frames to configure recording device for any requirement and/or market  3D sound recording  Optional GPS recording  Immersive Head Mount Display  Full 3D immersive viewing  Head tracking motion sensor  Finger swipe volume control  3 rd -party headphone input, with option integrated MindTrip headphones  Optional live video cameras  Provides real-time Augmented Reality experiences  Single tap transition from VR/AR World to live Real World  Real World Recognition Analysis  Warnings when someone enters the room while immersed in a VR/AR World  Hand location and gesture recognition  Same cameras utilized in Immersive Recording Device  Optional Glove Interface Device  Full gesture recognition  Haptic Feature - Finger vibrational response when interacting with VR World elements

7 Cost Effective Progressive User Experience  MindTrip Allows Users to Experience MindTrip AR & VR Content at ZERO Cost  MindTrip TUBE  A social media website which will be located at  The YouTube of the VR Video world  MindTrip Tube allows users to post any content created with MindTrip products for free  MindTrip TUBE allows users to view any posted content for free  Advertising revenue implemented  MindTrip TUBE 2D Viewing  Unique proprietary web player allows viewing in a standard 2D viewing mode, with a virtual joystick control to change the point of view in real-time  Tablet and mobile app allows viewing and changing of point of view with physical tablet/mobile device movement  MindTrip TUBE 3D Viewing  Web and tablet/mobile player which utilizes a $5.00 MindTrip 3D Glasses for full 3D viewing posted content  MindTrip TUBE VR Viewing  The MindTrip TUBE content can be easily outputted to immersive viewing within the MindTrip Head Mount Display

8 Costs Effective Progressive User Experience  MindTrip Allows Users to Experience MindTrip AR & VR Content at ZERO Cost  MindTrip TUBE  A social media website which will be located at  MindTrip Tube allows users to post any content created with MindTrip products for free  MindTrip TUBE allows users to view any posted content for free  Advertising revenue implemented  MindTrip TUBE 2D Viewing  Unique proprietary web player allows viewing in a standard 2D viewing mode, with a virtual joystick control to change the point of view in real-time  Tablet and mobile app allows viewing and changing of point of view with physical tablet/mobile device movement  MindTrip TUBE 3D Viewing  Web and tablet/mobile player which utilizes a $5.00 MindTrip 3D Glasses for full 3D viewing posted content  MindTrip TUBE VR Viewing  The MindTrip TUBE content can be easily outputted to immersive viewing within the MindTrip Head Mount Display

9 Costs Effective Progressive User Experience  MindTrip Allows Users to Experience MindTrip AR & VR Content at ZERO Cost  MindTrip TUBE  A social media website which will be located at  MindTrip Tube allows users to post any content created with MindTrip products for free  MindTrip TUBE allows users to view any posted content for free  Advertising revenue implemented  MindTrip TUBE 2D Viewing  Unique proprietary web player allows viewing in a standard 2D viewing mode, with a virtual joystick control to change the point of view in real-time  Tablet and mobile app allows viewing and changing of point of view with physical tablet/mobile device movement  MindTrip TUBE 3D Viewing  Web and tablet/mobile player which utilizes a $5.00 MindTrip 3D Glasses for full 3D viewing posted content  MindTrip TUBE VR Viewing  The MindTrip TUBE content can be easily outputted to immersive viewing within the MindTrip Head Mount Display

10 Costs Effective Progressive User Experience  MindTrip Allows Users to Experience MindTrip AR & VR Content at ZERO Cost  MindTrip TUBE  A social media website which will be located at  MindTrip Tube allows users to post any content created with MindTrip products for free  MindTrip TUBE allows users to view any posted content for free  Advertising revenue implemented  MindTrip TUBE 2D Viewing  Unique proprietary web player allows viewing in a standard 2D viewing mode, with a virtual joystick control to change the point of view in real-time  Tablet and mobile app allows viewing and changing of point of view with physical tablet/mobile device movement  MindTrip TUBE 3D Viewing  Web and tablet/mobile player which utilizes a $5.00 MindTrip 3D Glasses for full 3D viewing posted content  MindTrip TUBE VR Viewing  The MindTrip TUBE content can be easily outputted to immersive viewing within the MindTrip Head Mount Display

11 Costs Effective Progressive User Experience  MindTrip Allows Users to Experience MindTrip AR & VR Content at ZERO Cost  MindTrip TUBE  A social media website which will be located at  MindTrip Tube allows users to post any content created with MindTrip products for free  MindTrip TUBE allows users to view any posted content for free  Advertising revenue implemented  MindTrip TUBE 2D Viewing  Unique proprietary web player allows viewing in a standard 2D viewing mode, with a virtual joystick control to change the point of view in real-time  Tablet and mobile app allows viewing and changing of point of view with physical tablet/mobile device movement  MindTrip TUBE 3D Viewing  Web and tablet/mobile player which utilizes a $5.00 MindTrip 3D Glasses for full 3D viewing posted content  MindTrip TUBE VR Viewing  The MindTrip TUBE content can be easily outputted to immersive viewing within the MindTrip Head Mount Display

12 Making Virtual Worlds More Real  MindTrip Reduces the Perception Barriers Between Virtual Worlds and the Real World  Full Spherical 3D Immersive Viewing  Interactive Point of View 3D Audio Feedback  Interaction with Virtual and Augmented Reality Worlds through Realistic Hand Gesture Recognition Technology  Haptic Finger Tip Vibrational Response with Interaction of Virtual Items

13 MindTrip AR & VR Experiences  MindTrip Open SDKs  Allows outside developers to produce AR & VR apps that work with the MindTrip VR HMD, along with the MindTrip VR HMD accessories, such as the MindTrip VR Glove.  Allows AR & VR apps developed to work with other VR HMDs and 3D controls, but will have advance features that will only work with the MindTrip VR Products.  MindTrip AR & VR Experiences  AR Instructional Videos  Augmented & Virtual Video Games  Augmented Dolls & Action Figures  3D Interactive Print Apps  Immersive Interactive Video Recordings

14 MindTrip AR & VR Experiences  MindTrip Open SDKs  Allows outside developers to produce AR & VR apps that work with the MindTrip VR HMD, along with the MindTrip VR HMD accessories, such as the MindTrip VR Glove.  Allows AR & VR apps developed to work with other VR HMDs and 3D controls, but will have advance features that will only work with the MindTrip VR Products.  MindTrip AR & VR Experiences  AR Instructional Videos  Augmented & Virtual Video Games  Augmented Dolls & Action Figures  3D Interactive Print Apps  Immersive Interactive Video Recordings AR Instructional Videos Live video feeds that will allow the user to receive information and data that will enhance their video feed and walk them through, audio wise and visually, instructional information. AR Instructional Videos Example If the end user wanted to change the spark plugs of his 1969 Corvette, this AR Instructional Video will allow the user to look at his Corvette engine, and the system would be able to recognize and highlight the components that the end user will need to remove and replace. The user will then receive audio instructions, and the system will recognize the end user’s actions to validate or correct any misinterpretation of the audio and visual instructions.

15 MindTrip AR & VR Experiences  MindTrip Open SDKs  Allows outside developers to produce AR & VR apps that work with the MindTrip VR HMD, along with the MindTrip VR HMD accessories, such as the MindTrip VR Glove.  Allows AR & VR apps developed to work with other VR HMDs and 3D controls, but will have advance features that will only work with the MindTrip VR Products.  MindTrip AR & VR Experiences  AR Instructional Videos  Augmented & Virtual Video Games  Augmented Dolls & Action Figures  3D Interactive Print Apps  Immersive Interactive Video Recordings Augmented & Virtual Video Games Immersive virtual reality video games, new and adopted from existing games, such as Mindcraft. Additionally augmented reality video games with characters and weapons that can interact with the Real World live video feed. Augmented Video Game Example Dolphin Adventures – User is sitting in his backyard and looking at his pool through his MindTrip Advanced VR HMD. The system will recognize and geographically plot the real pool locations and physical components, and then add animated dolphins that are swimming in the real pool, along with floating obstacles that the user must avoid as he controls the swim path of his dolphin.

16 MindTrip AR & VR Experiences  MindTrip Open SDKs  Allows outside developers to produce AR & VR apps that work with the MindTrip VR HMD, along with the MindTrip VR HMD accessories, such as the MindTrip VR Glove.  Allows AR & VR apps developed to work with other VR HMDs and 3D controls, but will have advance features that will only work with the MindTrip VR Products.  MindTrip AR & VR Experiences  AR Instructional Videos  Augmented & Virtual Video Games  Augmented Dolls & Action Figures  3D Interactive Print Apps  Immersive Interactive Video Recordings Augmented Dolls & Action Figures Physical toy products are recognized within the MindTrip Advanced VR HMD, and the user will see these dolls and action figures animate, communicate and interact with the HMD user. Augmented Dolls & Action Figure Example Disney’s Educate Karaoke – Disney dolls, such as Mickey Mouse, is recognized by the MindTrip HMD and the user will see their Mickey Mouse doll come to life. Mickey will ask the user to join him in a educational karaoke song about numbers, and the Mickey will sing, while showing the numbers that he is singing, and ask the user to join him. The system will also analyze the user’s voice and determine if the user is saying the correct numbers or not, with Mickey responding with these results.

17 MindTrip AR & VR Experiences  MindTrip Open SDKs  Allows outside developers to produce AR & VR apps that work with the MindTrip VR HMD, along with the MindTrip VR HMD accessories, such as the MindTrip VR Glove.  Allows AR & VR apps developed to work with other VR HMDs and 3D controls, but will have advance features that will only work with the MindTrip VR Products.  MindTrip AR & VR Experiences  AR Instructional Videos  Augmented & Virtual Video Games  Augmented Dolls & Action Figures  3D Interactive Print Apps  Immersive Interactive Video Recordings 3D Interactive Print Apps The system will recognize physical print material, from trading cards, to magazines, to comic books, to educational books, and will allow multimedia enhancement of these print materials. 3D Interactive Print App Example AR Comic Book – The user reads the printed comic book as he would normally do in the real world, but viewing it through the live video feed in the MindTrip HMD. The MindTrip HMD will recognize the pages that the end-user is viewing, and certain frames of the comic book will start to animate on the physical page of the comic book, and the user would be able to “hand click” these frames, and then be immersed in a 3D Virtual World of the frame and the actions happening.

18 MindTrip AR & VR Experiences  MindTrip Open SDKs  Allows outside developers to produce AR & VR apps that work with the MindTrip VR HMD, along with the MindTrip VR HMD accessories, such as the MindTrip VR Glove.  Allows AR & VR apps developed to work with other VR HMDs and 3D controls, but will have advance features that will only work with the MindTrip VR Products.  MindTrip AR & VR Experiences  AR Instructional Videos  Augmented & Virtual Video Games  Augmented Dolls & Action Figures  3D Interactive Print Apps  Immersive Interactive Video Recordings Immersive Interactive Video Recordings An intuitive and easy to use authoring tool to allow video recordings to be enhanced with additional information and become interactive. Immersive Interactive Video Recording Example Real Estate Virtual Walkthrough – A real estate agent can easily record an immersive walkthrough of a house, apartment or business office for sale or rent, with the MindTrip Spherical Ball Recorder. The system, hooked up to a mobile phone, will also record the GPS location of the video frames, and allow for layout drawings to be connected to the video feed. The end user can then view the walkthough as if they were really at the location, looking all around during the video playback or when the video is paused, and can look down and see the layout drawing showing the user where they are at the location.

19 MindTrip Assets  Trademarks Pending  MindTrip  For the VR and AR Market  FantasyMind  For the Adult Entertainment Market  Provisional Patents Pending  Real World Person Recognition and Notification  Visual and Audio data analyzed to determine when someone enters the room where a person is immersed in their MindTrip HMD, and sends user a notification  Hand Gesture Recognition  Real-time visual data analysis of a fabric glove with icons, in order to determine the user’s hand gesture and location of both left and right hands  Finger Response Interaction  Provides physical finger vibrations to the interaction of the users with the virtual world they are in  URLs Owned  MindTrip.com  MindTripVR.com  MindTripTube.com  MindTripInc.com  MyTripVr.com  FantasyMind.com

20 MindTrip Executive Staff  Seasoned Management Executives, Technologists and Marketers with 32+ Years of Applicable Experience  The Inventors, Developers and Marketers for Many of the First Virtual Reality Products Built  Nintendo Power Glove  The 1 st Virtual Reality Consumer Product  Metacreation’s Dance Studio  The 1 st Real-Time Behavioral Animation with a Motion Capture System  Virtual Celebrity Animation  The 1 st Real-Time Motion Capture to Character Animation Systems used by Nintendo  Disney’s “Ride-the-Comix”  The 1 st 6-Person Virtual Reality Theme Park Ride  Essential Reality’s P5 Glove  The 1 st PC Glove Interface Device  Hasbro’s RUSH VR Game System  The 1 st Virtual Reality Game System  Kewazinga 360 Video  The 1 st Real-Time Interactive Point-of-View Video Capture and Player  Cablevision’s VOOM HD Satellite System  The 1 st HD Television Delivery System

21 VR & AR Revenue Growth  Increased market predicted by KZero Worldswide for only Consumer VR (not including AR), to reach $5.2B by 2018  2018 Hardware Revenue - $2.3 BN  2018 Software Revenue - $2.8 BN  Report Generated in January 2014  MarketsandMarkets has predicted the Augmented and Virtual Reality Markets to reach $1.07 Billion USD by 2018  2018 Augmented Reality Market - $ MM  2018 Virtual Reality Market - $ MM  Report Generated in August 2013

22 How Does the VR & AR Market Effect and Enhance the Cable Industry and Cablevision?

23 Cable Industry Enhancements from VR & AR  Head Mount Displays (“HMD”) will be the Next Cable Industry Hardware to be Leased/Sold to Service Subscribers  Unique Virtual Reality Video Content will be Delivered Through the Cable Industry’s Current System  HMDs will Allow for Enhanced User Experiences  View standard TV programs in rooms that do not have a TV, through Virtual Television Displays  Enhance home experience by replacing existing televisions with larger displays through Augmented Reality features  Allow the consumers to have a full movie theater experience, within their home

24 The TV Augmented Reality Experience

25 TV Augmented Reality Experience

26 The Movie Theater Virtual Reality Experience

27 Theater Augmented Reality Experience

28 Cablevision Opportunities  Virtual reality and Augmented Reality are Personal Experiences  Head Mount Displays will be Utilized by the General Public in Their Homes  The Head Mounted Display the Next Product Sale/Lease for the Cable Industry  Similar to Set Top Boxes and DVRs  Multiple Units per Home  Deliver Unique Content  Increase Subscriptions  Retain Subscriptions

29 MindTrip Summary  MindTrip has the Experience, Strategic Development Roadmap, Technology and Targeted Markets to Offer a True Long Term Growth Opportunity  MindTrip Targeted Market (not including AR Market) will Grow to an Annual Market Sales of $5.2 Billion by 2018  Targeted Applications not Being Served with Current Competitors  Ever Expandable and Upgradable Module Platform for AR/VR Applications  Experienced Team that was part of the Start of VR/AR Industry and Will Develop a Unique and Successful Platform  MindTrip Revenue Streams from Hardware Sales, Unique Premium Content, Live Event Support and Advertising on Content Posted to MindTripTube.com  MindTrip Corporate Yearly Revenue will Grow to $52MM to $624MM in 5 years

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