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R=1.

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Presentation on theme: "R=1."— Presentation transcript:

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2 R=1

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5 atch?v=kCYYD1jCzcc

6  Visit historical sites that no longer exit as your avatar today or dressed and role played as a character from the past  Explore medieval Italy  Visit someplace dangerous or undesired by you in RL  Stand in a simulation of an avalanche while skiing  Visit someplace that you could not now visit (something that could or does not exist)  Travel inside a cell

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8  Enter a replica of something that exists today?  Visit any place, any time, with anyone  Learn from experts  Converse with experts in whatever you are studying  Create something with others  Make music with musicians from around the world who join together to plan, practice, and perform  Learn language naturally  Partner with children and adults from varied cultures, naturally speaking someone’s first language

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11  Immersive  Multimedia (e.g., visual, auditory)  Communicative  Individuals and collaborative groups are identified and interact to build communities of practice  Reality and learning is constructed in social and simulated authentic contexts

12  No need to approach SL to appeal to a gaming generation  No need to approach SL because youth want to be entertained  You might approach SL as engaging, offering opportunities that you would not otherwise have. AND it is motivating, too

13  Teen grid (ages 13-17)  Rules  Adults after security check  Rules for adults  Transitions for young adults who turn 18  Main grid (ages 18+)  Rules  More than education sites  What might be the issues?

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15  ISTE video at   Information about ISTE in SL at  ber_Networking/ISTE_Second_Life.htm ber_Networking/ISTE_Second_Life.htm  When in Second Life: 

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17  Educators experiences at  800A0E9&playnext=1&playnext_from=PL&index=2 800A0E9&playnext=1&playnext_from=PL&index=2  *San Francisco’s Exploratorium at   *Dresden gallery at   List of educator resources for SL at  https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators  AECT video on CAVE at   Explore the possibilities at   Education in Second Life at   Virtual Harlem project at   Lighthouse learning island has professional development for teachers in SL 

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19  Tour   Jewel Renard in the Sistine Chapel  Contact for this

20 Locations to visit  San Francesco Assisi  Arles - Vincent Van Gogh's Home  Botanical Landscaping, Garden and Environmental Design Center  Discovery Educator Network - Welcome to the DEN  Dresden Gallery  Gotham City  Mexico ~Chichen Itza~Archeological Site  Russian Red Square - Moscow Island  Sistine Chapel  Rembrandthuis 

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25  *Working with Teens   Suffern Middle School  See the video, although it is a little harsh about teachers and learning today, it has a positive stance, too.  Ramapo’s fly to music and observe video   *Peggy Sheehy talks about the impact of SL on her middle school students in this jumpy and poor visual video, but with good content   Ray Bradbury Village experience   Teens tackle real issues, UN leadership   Teen Educators meeting at Cybrary City  An interesting 2006 article by Henry Jenkins of MIT: Confronting the Challenges of Participatory Culture: Media Education for the 21 st Century Confronting the Challenges E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF Teens in Second Life at

26  *Skoolaborate  See the Jidaimatsuri project recreating a Kyoto festival. Pacific Rim group joins with others.  Resources  #Teen_Second_Life_Educational_Projects #Teen_Second_Life_Educational_Projects  Wascana Island highlights two projects   Edutopia article highlighting SL teen projects   Cyprus Village learn English   Global Kids science in SL project videos    Model UN   Youth violence, pregnancy, and other issues   Science lab  This is an early try at such a lab. Imagine a next generation that is more dynamic.

27  Cost  Set up  Undesired behavior in the Main Grid  Linden governance  Learning curve  Time commitment  Open source VR products for the future (e.g., Forterra’s OLIVE)

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29  As time permits in the session  During lunch  Afterwards at:     In learning sessions with Christine and Jess (contact for details)


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