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Practical SW Project Management Issues What is it like to manage a team effort, building a complicated project? © Buckley
SW Engineering Subculture Get tuned into news items SW Developers: Rarely work alone Rarely understand the entire program Stop when the money stops SW Teams 4-12 people greater than 1 year schedule more than 500,000 LOC © Buckley
Effort % of time spent Spec Analysis Design Code Integration Test Maintenance © Buckley The “Dream” Curve
A Manager’s View 1. You will be assigned to a long project that you don’t want, - or a project that you do want, but has changed considerably in budget or function. - But you’ll assume that with a fresh start and talented people, you can succeed - what is your first task? © Buckley
A Manager’s View 2. You won’t get the people you want. - Most likely, they’ll look to take other jobs in other companies, because they can. This will happen before the project, and during – what is the golden rule on how you are to treat people? © Buckley
A Manager’s View 3. You will be one of a few people who understand the project completely, technically, from start to finish. © Buckley
A Manager’s View 4. You will be the only person to have all sides to the project’s story: the customer, your company, and the implementation team. All sides will try to make you their own - where is your loyalty? Side note: what is the single greatest cause of software project failure? © Buckley
A Manager’s View 5. Sometimes, it will be a personal playground: the ability to buy and try technology and equipment © Buckley
A Manager’s View 6. By far, most problems will be people-related, and social, and not technical or financial. © Buckley
A Manager’s View 7. People in which you had little confidence will surprise you with talent and loyalty. © Buckley
A Manager’s View 8. People on which you had counted will disappoint you with laziness and pettiness. © Buckley
A Manager’s View 9. Your best person will quit. Your ally in management will quit. Your counterpart in the customer organization will quit. © Buckley
A Manager’s View 10. Life will intrude relentlessly on your team: illness, vacation, day care, divorce, lottery winners, gambling, drinking on the job, theft, tempers. Side note: manage the whole person © Buckley
A Manager’s View 11. The project will proceed along in a positive direction, you will hit milestones, things will begin to work regularly - how can you maximize this? Incremental Development © Buckley
A Manager’s View 12. Approaches that you counted on will fail. You will have to back up and restart on a number of major points - what is your best strategy? Incremental Development © Buckley
A Manager’s View 13. The specification will change - what will be your response to the customer, to the team? © Buckley
A Manager’s View 14. You or your team will feel stress for bad decisions of which you were not a part. © Buckley
A Manager’s View 15. You or your team will feel stress for bad decisions that you made. © Buckley
A Manager’s View 16. Someone else will get major credit and reward for something you did. © Buckley
A Manager’s View 17. During integration, the system may not be debuggable - unless you’ve done a few things right. What are they? © Buckley
A Manager’s View 18. A working system will have 5-10 bugs for every 1000 lines of source code, in the software trouble report - response? © Buckley
A Manager’s View 19. Company rewards will not include your team. © Buckley
A Manager’s View 20. The customer will deem your successful system as “unusable” - why would they do this? How do you respond? © Buckley
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