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1 Bridge for Scholars 2009 Presentation 01 2 The deck The deck has 52 cards There are four suits: Clubs , Diamonds , Hearts, Spades  The lowest card.

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Presentation on theme: "1 Bridge for Scholars 2009 Presentation 01 2 The deck The deck has 52 cards There are four suits: Clubs , Diamonds , Hearts, Spades  The lowest card."— Presentation transcript:

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2 1 Bridge for Scholars 2009 Presentation 01

3 2 The deck The deck has 52 cards There are four suits: Clubs , Diamonds , Hearts, Spades  The lowest card in the deck is the club 2, the highest the spade Ace. 

4 3 Dummy A K x 10 x x x A K x x x x Q x x x x x x A J x x x J 10 x x x A x 10 x x Q 10 x NWESNWES x K Q J x Q J x x x K x Dealer: South 0101 Declarer Leader

5 4 Dummy A Q x x x K Q J x K x x x K 10 x A x x x Q J 10 x x J x x x A x x x x x NWESNWES x 10 x x x Q J 10 x x A K Dealer: South 0102 Declarer “Unbalanced” “Finesse” Leader

6 5 Dummy x x x J 10 x x A J 10 x x x A K Q J 10 x x K Q x x x x x x x x A J 9 x x x NWESNWES x A K Q x x x K Q x 10 x x Dealer: South 0103 Declarer “Unbalanced” Leader

7 6 Table of Bids 1111 1111 1 11111nt 2222 2222 2 22222nt 3333 3333 3 33333nt 4444 4444 4 44444nt 5555 5555 5 55555nt 6666 6666 6 66666nt 7777 7777 7 77777nt

8 7 Trick Score Clubs, Diamonds:20 points/trick Hearts, Spades:30 points/trick Notrump:40 points for 1st, 30 points for rest For tricks made, in excess of six, points are awarded according to the scale: 

9 8 Bonus points Game bonuses Game bonuses Small Slam Small Slam Grand Slam Grand Slam  Game = 100 points in tricks contracted for. Only tricks contracted for count toward bonuses. Note: Only tricks contracted for count toward bonuses.

10 9 Penalty points If you do not make your contract, opponents receive penalty points. Non-vulnerable Non-vulnerable (and undoubled), the penalty is 50 points per trick. Vulnerable Vulnerable (and undoubled), the penalty is 100 points/trick.

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12 11 Bridge for Scholars 2009 Our website: Software available on computers in Abell Library (Bridge Master, Bridge Baron 17)

13 12 Hand Valuation Getting Started

14 13 Point count High card points Ace4 King3 Queen2 Jack1 Distributional points 5-card suit1 6-card suit2 7-card suit3 8-card suit4

15 14 Shape The three most likely distributions by suit are , , and These shapes are called balanced. All others are called unbalanced. Note that a void, a singleton, or two doubletons make a hand unbalanced.

16 15 Point Count A K Q Q Q J A K J Q20 132

17 16 Grant’s Golden Rules Combined points, roughly, needed to make game 5 , 5  (minors)= 29 points 4, 4  (Majors)= 26 points 3 NT= 26 points 6 of anything= 33 points 7 of anything= 37 points

18 17 Suit Fits With 26 or more points and an 8-card fit in a major suit, you would like to play in 4 or 4 . Without an 8-card fit in a major suit, notrump is probably the best possibility.

19 18 Opening the Bidding The first player to make a call other than “pass” is called the Opener. There is only one Opener for each auction.

20 19 Opening bidding points, balanced, bid 1NT  This is the most descriptive 1-level bid.  Your partner will be well positioned to place the contract.

21 20 Opening the Bidding: 13 – 21 points When your hand does not qualify for 1NT, bid 1 of a suit With a 5-card or longer suit, Bid at the one-level of your longest (e.g. 1  ) Bid higher ranking of two 5- or 6-card suits With no 5-card suit Bid your longer minor Higher of 4’s, lower of 3’s

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23 22 “Your bid, dealer.”  9 8 A K Q  K Q 10 9  J  9 8 A K Q  K Q 10 9  J  Q J 10 9 A 9 8  K Q 4  A 9 7

24 23 “Your bid, dealer.”  K Q A K Q  9  J  K Q A K Q  9  J  Q J  A K Q  9 7 2

25 24 “Your bid, dealer.”  A K Q 2  K 9  J 8  A K Q 2  K 9  J 8  Q J 10 9 A 9 8  A K Q  J 9 7

26 25 “Your bid, dealer.”  A Q  K J 9  A Q  A Q  K J 9  A Q  AQ J  8  K 9 7

27 26 Guidelines: Declarer Play Play high cards from the short side first. Count your top-trick winners (at NT).  If you have enough off the top, take them at once.  If not, go to work, maintaining control in all suits. Count your losers (in suit contracts)  Draw trump to gain control of the hand.  Get to work on your losers.

28 27 NWESNWES K J K 9 J 9 3 A K J 5 A 8 6 Q Q 10 A J 10 7 Q Q A K Dealer: East EZ#2, Deal2

29 28 NWESNWES A K 8 3 J 5 2 A Q Q J 10 5 A 9 4 J A 9 6 K Q K Q J K Dealer: North EZ#2, Deal3

30 29 NWESNWES K Q A A A K 7 K 10 6 K Q J A Q J J 5 Q J Dealer: West EZ#2, Deal4


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