3Presentation Breakdown System ExplanationFormations and PositionsKeys and Reads in the Passing GameBasic Running GamePass Protection SchemesRun PlaysPass Plays
4Explanation of SystemThe verbiage used in this presentation has been created using some actual terms and position symbols used in the Utah system. Other terms and/or symbols are those which have been compiled by research of other high school programs who run a spread oriented offense.Information on the following pages will serve as a reference to better understand the diagrams of this presentation.
6Formations Bunch Empty Ace Doubles Over Wing-Slot Wing-slot Pro I Twins I
7= Motion= Pitch or Pass= Set up to Throw after Fake or Boot= Key or Read on Option, Pass, or Blocking Assignment= Ball Carrier or Potential Carrier= Drop Step for Option Relationship
8Player Personnel Utah’s Player Personnel Symbols XZEJUtah’s Player Personnel SymbolsRXYHZPlayer Personnel Symbols with Regard to the Remainder of PresentationF
9Motion TypesAcross – motion from one side of the formation to the otherBack – motion back into a running back or pitch positionTest – motion across until the plane of the center is broken and then back again to starting position, used to detect coverageJet – motion across ¾ to full speed either directly in front of or behind QB depending on whether in shotgun or under center, will either fake or take handoff.Right/Left – motion for back to leave back field either right or leftIn – motion in towards formation without going acrossMotion will be tagged at the end of the play preceded by the personnel symbol of the player who will be going into motion. The player will maintain his route after motion.(ex. Solo 9827 Z across)
10Route DeterminationWhen calling routes for pass plays a number tree will be used. The number tree consists of (10) different numbers which represent a given route. When a pass play is called, it will be in a form of (3) to (5) numbers. All numbers will be read from left to right and be designated to each eligible non-back field receiver. If a route is desired for a back field receiver it will be tagged at the end of the route sequence, which he will carryout to the side which he is positioned. If back is not in the back field then he will receive a number in sequence depending on his position in the formation.(ex. Solo 6556 F Flare) ( ex. Empty R 92298)Call routes will be used to place routes which are not included in the number tree into a pass pattern. These routes will be tagged at the beginning of the numbers sequence and the number sequence will contain (1) less number. If two receivers are to run call routes then both tags will be called before the numbers sequence. If two are to run the same route then the symbols of each will be called together and then the route will be named.(ex. Solo Z shallow 579)(ex. Empty Z shallow H Choice 868)(ex. Empty Z H Shallow 878)
12Examples of Call Routes FadeZipOut and UpStickChinaBubbleShallowCome BackWheelPivot
13Keys and Reads in the Short and Intermediate Passing Game Front Identification and SignificanceCoverage Identification and SignificanceHow to Beat What
14Front Identification and Number of Defensive Backs in Defense B BBE T T EE T T E4-2 (5 DB’s)4-1 (6 DB’s)MB BB BE T N T EE T E5-1 (5 DB’s)3-4 (4 DB’s)B M BB M BE T T EE T E4-3 (4 DB’s)3-3 (5 DB’s)B BB BE T EE T E B3-3 Eagle(5 DB’s)3-2 (6 DB’s)
15Defensive Front Rules Less than 6 in box we run, unless 3rd and +5 Must know who can come and pick them upThrow HotThrow Uncovered
16Coverage Schemes and How to Recognize them Types of CoverageCover 0 – 0 Deep with Man Under. Usually bringing other 6 defendersCover 1 – 1 Deep with Man Under. Drop, bring, or spy with extra defenderCover 2 – 2 Deep with Man or Zone Under. Weak zone if bring more than 4Cover 3 – 3 Deep with Zone Under. Weak zone if bring more than 4Cover 4 – 4 Deep with Zone Under. Weak zone if bring more than 3
23How to Take Advantage of Different Coverages Cov 0- Pick Routes, Slant and Wheel, Back out of Back FieldCov 1- Pick Routes, Slant and Wheel, Play ActionCov 2 Man - Draw, Screen, Shallow Crossing RoutesCov 2 Zone - Post into 2 Deep void, 3 verticals, Uncovered Receivers with 7 man frontCov 3 - Curl/Flat, 4 verticals, Flood the underneath zonesCov 4 – Attack Flats and Hook Zones, Screen, Draw
24The Utah Run GameThe running game is one of the strongest points of any Spread offense. The principal behind the Spread is to spread the field both vertically and horizontally. Buy doing this you force the defense to also spread out their personnel which causes their players to have to defend more space. Having to occupy and control added space helps to equalize talent levels. Over the next few pages I will go over the basic run plays in the Utah offense. I will break each play down and show blocking assignments against basic fronts.
25Basic Running Plays Zone Zone Read (Option) F Trap QB Trap Counter Counter Read (Option)Shovel OptionSpeed Option
26Zone / Zone ReadB BE T T EMake End Respect the Keep. If he does not then Keep. Can have option call with predetermined pitch man.
27Zone vs Other FrontsB M BBE T EE T T EB BB BB BE T EE T E
28F TrapB BE T T EStick tight to down blocks and look for cut off backers.
29Q TrapB BE T T EStick tight to down blocks and look for cut off backers.
36Types of Protection 5 Man (Empty Formations B.O.B.) 6 Man (Back or TE in Blocking Scheme)7 Man (Back and TE in Blocking Scheme)Slide (Gap Protection, Inside/Right/Left)Roll (Spring or Roll Out Protection)Quick (Cut or Aggressive B.O.B.)Boot (Play Action Protection
375 Man Protection B E T T E Big On Big Cup Protection Center Must check for Backer while giving A gap supportQB must make Hot Read off of outside pressure.E T T EBig On Big Cup Protection
386 Man Protection (No TE) W B S E T T E #2 #1 Big On Big Zone Side “One Man” CallCenter Must Help A gapWhile Checking Will BackerInside to Out andCheck #1 to #2
396 Man Protection (TE) W B S E T T E #2 #1 Big On Big Zone Side “One Man” CallCenter Must Help A gapWhile Checking Will BackerUncovered Linemen musthelp Inside to Out andCheck #1 to #2