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Chapter 8, Main Memory 1. 8.1 Background When a machine language program executes, it may cause memory address reads or writes From the point of view.

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Presentation on theme: "Chapter 8, Main Memory 1. 8.1 Background When a machine language program executes, it may cause memory address reads or writes From the point of view."— Presentation transcript:

1 Chapter 8, Main Memory 1

2 8.1 Background When a machine language program executes, it may cause memory address reads or writes From the point of view of memory, it is of no interest what the program is doing All that is of concern is how the program/operating system/machine manage access to the memory 2

3 Address binding The O/S manages an input queue in secondary storage of jobs that have been submitted but not yet scheduled The long term scheduler takes jobs from the input queue, triggers memory allocation, and puts jobs into physical memory PCB’s representing the jobs go into the scheduling system’s ready queue 3

4 The term memory address binding refers to the system for determining how memory references in programs are related to the actual physical memory addresses where the program resides In short, this aspect of system operation stretches from the contents of high level language programs to the hardware the system is running on 4

5 Variables and memory 1. In high level language programs, memory addresses are symbolic. Variable names make no reference to an address space in the program But in the compiled, loaded code, the variable name is associated with a memory address that doesn’t change during the course of a program run This memory location is where the value of the variable is stored 5

6 Relative memory addresses 2. When a high level language program is compiled, typically the compiler generates relative addresses. This means that the loaded code contains address references into the data and code space starting with the value 0 Instructions which have variable operands, for example, refer to the variables in terms of offsets into the allocated memory space beginning at 0 6

7 Loader/linkers 3. An operating system includes a loader/linker. This is part of the long term scheduler functionality. When the program is placed in memory, assuming (as is likely) that its base load address is not 0, the relative addresses it contains don’t agree with the physical addresses is occupies 7

8 Resolving relative addresses to absolute addresses A simple approach to solving this problem is to have the loader/linker convert the relative addresses of a program to absolute addresses at load time. Absolute addresses are the actual physical addresses where the program resides 8

9 Note the underlying assumptions of this scenario 1. Programs can be loaded into arbitrary memory locations 2. Once loaded, the locations of programs in memory don’t change 9

10 Compile time address binding There are several different approaches to binding memory access in programs to actual locations 1. Binding can be done at compile time If it’s known in advance where in memory a program will be loaded, the compiler can generate absolute code 10

11 Load time address binding 2. Binding can be done at load time This was the simple approach described earlier The compiler generates relocatable code The loader converts the relative addresses to actual addresses at the time the program is placed into memory. 11

12 Run time address binding 3. Binding can be done at execution time This is the most flexible approach Relocatable code (containing relative addresses) is actually loaded At run time, the system converts each relative memory address reference to a real, absolute address 12

13 Implementing such a system removes the restriction that a program is always in the same address space This kind of system supports advanced memory management systems like paging and virtual memory, which are the topics of chapters 8 and 9, on memory 13

14 In simple terms, you see that run time, or dynamic address binding supports medium term scheduling A job can be offloaded and reloaded without needing either to reload it to the same address or go through the address binding process again 14

15 The diagram on the following overhead shows the various steps involved in getting a user written piece of high level code into a system and running 15

16 16

17 Logical vs. physical address space The address generated by a program running on the CPU is a logical address The address that actually gets manipulated in the memory management unit of the CPU— that ends up in the memory management unit memory address register—is a physical address Under compile time or load time binding, the logical and physical addresses are the same 17

18 Under run time/execution time binding, the logical and physical addresses differ Logical addresses can be called virtual addresses. The book uses the terms interchangeably However, for the time being, it’s better to refer to logical addresses, so you don’t confuse this concept with the broader concept of virtual memory, the topic of Chapter 9 18

19 Overall, the physical memory belonging to a program can be called its physical address space The complete set of possible memory references that a program would generate when running can be called its logical address space (or virtual address space) 19

20 For efficiency, memory management in real systems is supported in hardware The mapping from logical to physical is done by the memory management unit (MMU) In the simplest of schemes, the MMU contains a relocation register Suppose you are doing run time address binding 20

21 The MMU relocation register contains the base address, or offset into main memory, where a program is loaded Converting from a relative address to an absolute address means adding the relative address generated by the running program to the contents of the relocation register 21

22 When a program is running, every time an instruction makes reference to a memory address, the relative address is passed to the MMU The MMU is transparent. It does everything necessary to convert the address 22

23 For a simple read, for example, given a relative address, the MMU returns the data value found at the converted address For a simple write, the MMU takes the given data value and relative address, and writes the value to the converted address All other memory access instructions are handled similarly An illustrative diagram of MMU functionality follows 23

24 Memory management unit functionality with relative addresses 24

25 Although the simple diagram doesn’t show it, logical address references generated by a program can be out of range In principle, these would cause the MMU to generate out of range physical addresses However, the point is that under relative addressing, the program lives in its own virtual world 25

26 The program deals only in logical addresses while the system handles mapping them to physical addresses It will be shown shortly how the possibility of out of range references can be handled by the MMU 26

27 The previous discussion illustrated addressing in a very basic way What follows are some historical enhancements, some of which led to the characteristics of complete, modern memory management schemes – Dynamic loading – Dynamic linking and shared libraries – Overlays 27

28 Dynamic loading Dynamic loading is a precursor to paging, but it isn’t efficient enough for a modern environment It is reminiscent of medium term scheduling One of the assumptions so far has been that a complete program had to loaded into memory in order to run Consider the alternative scenario given on the next overhead 28

29 1. Separate routines of an application are stored on the disk in relocatable format 2. When a routine is called, first it’s necessary to check if it’s already been loaded. – If so, control is transferred to it 3. If not, the loader immediately loads it and updates its address table – An application/routine address table entry contains the value that would go into the relocation register for each of the routines, when it’s running 29

30 Dynamic linking and shared libraries To understand dynamic linking, consider what static linking would mean If every user program that used a system library had to have a copy of the system code bound into it, that would be static linking This is clearly inefficient. Why make multiple copies of shared code in loaded program images? 30

31 Under dynamic linking, a user program contains a special stub where system code is called At run time, when the stub is encountered, a system call checks to see whether the needed code has already been loaded by another program If not, the code is loaded and execution continues If the code was already loaded, then execution continues at the address where the system had loaded it 31

32 Dynamic linking of system libraries supports both transparent library updates and the use of different library versions If user code is dynamically linked to system code, if the system code changes, there is no need to recompile the user code. The user code doesn’t contain a copy of the system code 32

33 If different versions of libraries are needed, this is straightforward Old user code will use whatever version was in effect when it was written New versions of libraries need new names (i.e., names with version numbers) and new user code can be written to use the new version 33

34 If it is desirable for old user code to use the new library version, the old user code will have to be changed so that the stub refers to the new rather than the old Obviously, the ability to do this is all supported by system functionality 34

35 The fundamental functionality, from the point of view of memory management, is shared access to common memory In general, the memory space belonging to one process is disjoint from the memory space belonging to another However, the system may support access to a shared system library in the virtual memory space of more than one user process 35

36 Overlays This is a technique that is very old and has little modern use It is possible that it would have some application in modern environments where physical memory was extremely limited 36

37 Suppose a program ran sequentially and could be broken into two halves where no loop or if reached from the second half back to the first Suppose that the system provided a facility so that a running program could load an executable image into its memory space This is reminiscent of forking where the fork() is followed by an exec() 37

38 Suppose those requirements were met and memory was large enough to hold half of the program but not all of the program Write the first half and have it conclude by loading the second half 38

39 This is not simple to do, it requires system support, it certainly won’t solve all of your problems, and it would be prone to mistakes However, something like this may be necessary if memory is tiny and the system doesn’t support advanced techniques like paging and virtual memory 39

40 8.2 Swapping Swapping was mentioned before as the action taken by the medium term scheduler Remember to keep the term distinct from switching, which refers to switching loaded processes on and off of the CPU In this section, swapping will refer to the approach used to support multi-programming in systems with limited memory 40

41 Elements of swapping existed in early versions of Windows Swapping continues to exist in Unix environments 41

42 This is the scenario for swapping: Execution images for >1 job may be in memory The long term scheduler picks a job from the input queue There isn’t enough memory for it So the image of a currently inactive job is swapped out and the new job is swapped in 42

43 Medium term scheduling does swapping on the grounds that the multi-programming level is too high In other words, the CPU is the limiting resource Swapping as discussed now is implemented because memory space is limited Note that swapping for either reason isn’t suitable for interactive type processes 43

44 Swapping is slow because it writes to a swap space in secondary storage Swapping can be useful as a protection against limited resources, whether CPU (medium term scheduling) or memory (swapping as described here) However, transferring back and forth from the disk is definitely not a time-effective strategy for supporting multi-programming, let lone multi- tasking, on a modern system 44

45 8.3 Contiguous Memory Allocation Along with the other assumptions made so far, such as the fact that all of a program has to be loaded into memory, another assumption is made In simple systems, the whole program is loaded, in order, from beginning to end, in one block of physical memory 45

46 Referring back to earlier chapters, the interrupt vector table is assigned a fixed memory location O/S code is assigned a fixed location User processes are allocated contiguous blocks in the remaining free memory Valid memory address references for relocatable code are determined by a base address and a limit value 46

47 The base address corresponds to relative address 0 The limit tells the amount of memory allocated to the program In other words, the limit corresponds to the largest valid relative address 47

48 The limit register contains the maximum relative address value. The relocation register contains the base address allocated to the program Keep in mind that when context switching, these registers are among those that the dispatcher sets The following diagram illustrates the MMU in more detail under these assumptions 48

49 MMU functionality with relative addresses, contiguous memory allocation, and limit and relocation registers 49

50 Memory allocations A simple scheme for allocating memory is to give processes fixed size partitions A slightly more efficient scheme would vary the partition size according to the program size The O/S keeps a table or list of free and allocated memory 50

51 Part of scheduling becomes determining whether there is enough memory to load a new job Under contiguous allocation, that means finding out whether there is a “hole” (window of free memory) large enough for the job If there is a large enough hole, in principle, that makes things “easy” (stay tuned) 51

52 If there isn’t a large enough hole you have two choices: A. Wait and schedule the new process when a large enough hole becomes available B. Set the current new job aside and have the scheduler search for jobs in the input queue that are small enough to fit into available holes 52

53 The dynamic storage allocation problem This is a classic problem of memory management The assumption is that scattered throughout memory are various holes of contiguous memory large enough for the process to be loaded into them The question is how to choose which of those holes to load the process into 53

54 Historically, three algorithms have been considered 1. First fit: Put a process into the first hole found that’s big enough for it. – This is fast and allocates memory efficiently 2. Best fit: Look for the hole closest in size to what’s needed. – This is not as fast and it’s not clearly better in allocation 54

55 3. Worst fit: This essentially means, load the job into the largest available hole. – In practice it performs as well as its name, but see the following bullets Note that for any of these three choices, the question is not where in the hole to load the process For the sake of argument, assume that it will be loaded at the beginning of the hole 55

56 External fragmentation External fragmentation describes the situation when memory has been allocated to processes leaving lots of scattered, small holes If sufficiently small, the holes are wasted memory space under contiguous loading Even though worst fit doesn’t work, the idea behind it was to leave usable size holes 56

57 Empirical studies have shown that for an amount of allocated memory measured as N, an amount of memory approximately equal to.5N will be lost due to external fragmentation This is known as the 50% rule In other words, under contiguous memory allocation about 1/3 of memory is wasted due to unusable, small memory holes external to the blocks that are successfully allocated 57

58 Block allocation In reality, memory is typically allocated in fixed size blocks rather than exact byte counts corresponding to process size Keeping track of arbitrary, varying amounts of memory allocation is not practical due to the overhead involved A block may consist of 1KB or some other measure of similar magnitude or larger 58

59 Under block allocation, a process is allocated enough contiguous blocks to contain the whole program External fragmentation still results under block allocation The smallest possible hole will be one block 59

60 Internal fragmentation Something called internal fragmentation also results from block allocation This refers to the wasted memory in the last block allocated to a process Internal fragmentation on average is equal to ½ of the size of one block 60

61 Picking a block size Picking a block size is a classic case of balancing extremes If block size is large enough, each process will only need one block. This degenerates into fixed partitions for processes, with large waste due to internal fragmentation 61

62 If block size is small enough, you approach allocating byte by byte, which is undesirable due to record keeping overhead If the blocks are small, internal fragmentation is insignificant, but this is not an overriding advantage 62

63 Block allocation is a desirable enhancement of contiguous memory allocation, but it’s still contiguous memory allocation It is reasonable to assume that external fragments, even if measure in units of blocks rather than bytes, can become small enough to be unusable 63

64 Memory compaction Memory compaction is an approach to solving the fragmentation resulting from contiguous memory allocation Compaction refers to relocating programs loaded in memory in order to reduce fragmentation Relocation is a system process that happens dynamically, without unloading the user processes 64

65 If programs use absolute memory addresses, they simply can’t be relocated. Memory couldn’t be compacted without recompiling the programs. This would require unloading them and loading the recompiled code This is out of the question It would not be a dynamic process 65

66 If programs use relative memory addresses, they are relocatable. Even during run time, they can be moved to new memory locations The system relocation process accomplishes this by doing the relocating and updating the base and offset register values for user processes Relocation makes it possible to squeeze the loaded programs together in memory, squeezing out the unusable fragments 66

67 8.4 Paging Paging is a big deal Fundamentally, paging is a memory management technique that makes it possible to load a program into non-contiguous memory A page is a fix-sized block A program may be large enough that it has to be loaded into more than one page But the program does not have to be loaded into a contiguous set of pages 67

68 Paging solves two problems: 1. Under paging, external fragmentation is not a problem. – Even a single, isolated, unallocated page is still usable – It can be allocated as part of a non-contiguous allocation Another way of putting this is that with paging, memory compaction will never be needed 68

69 2. Under paging, fragmentation in the swap space in secondary storage is also eliminated – When memory compaction was discussed above, its relationship to swapping was not mentioned – It turns out that memory compaction and swapping are incompatible, because compacting the secondary storage space to match the reorganized memory space would take too long – Memory compaction is not necessary with paging, so this problem is solved 69

70 How paging is implemented Paging is based on the idea that the O/S can maintain data structures that match given blocks in physical memory with given ranges of virtual addresses in programs Physical memory is conceptually broken into fixed size frames Logical memory is broken into pages of the same size 70

71 In essence, the O/S maintains a lookup table telling which logical page matches with which physical frame In contiguous memory allocation there was a limit register and a relocation register In paging there are special registers for placing the logical address and forming the corresponding physical address 71

72 In paging, fixed page sizes mean that the limits are always the same, but there is a table containing the relocation values telling which frame each page address is relocated to It is important to understand that under paging, allocation isn’t contiguous, but complete programs do have to be loaded For a program of x pages, x frames will be needed The number of frames allocated will differ for programs of different sizes 72

73 Implementation Details Every (logical) address generated by the CPU takes this form: Page part (p) | offset part (d) The page part is a page id The offset part is the location of a given word within the page that contains it More specifically, let an address consist of m bits Then a logical address can be pictured as shown on the next overhead 73

74 74

75 The addresses are binary numbers There are m bits for the address overall That means the address space consists of 2 m pages The range of valid addresses goes from 0 to 2 m – 1 75

76 The components of the address fall neatly into two parts The (m – n) digits for p can be treated separately as a page number in the range from 0 to 2 (m – n) – 1 The n digits for d can be treated separately as an offset in the range from 0 to 2 n – 1 The fact that n bits are reserved for the offset into a page implies that the size of a page is 2 n bytes 76

77 Forming an address from a page table Paging is based on maintaining a page table For some page value p, the corresponding frame value f is looked up in the page table The lookup is done at offset p in the table The offset d, is unchanged 77

78 The physical address is formed by appending the binary value for d to the binary value for f The result is f | d The formation of a physical address from a logical address, p | d, using a page table, is illustrated in the following diagram 78

79 79

80 The contents of a page table In theory you could have a global page table containing entries for all processes In practice, each process may have its own page table which is used when that process is scheduled When a process is initially scheduled by the long term scheduler, its page table would be populated with the frames allocated to it 80

81 When the short term scheduler context switches between processes, an address register pointing to the page table would be changed The use of the page table for a single process can be illustrated with a simple example Each page table entry is like a base and offset for a given page in the process 81

82 82

83 Note again that under paging there is no external fragmentation Every empty physical memory space is a usable frame Internal fragmentation will average one half of a frame per process 83

84 Page sizes In modern systems page sizes vary in the range of around 512 bytes to 16MB The smaller the page size, the smaller the internal fragmentation However, if the memory space is large, there is overhead in allocating small pages and maintaining a page table with lots of entries 84

85 As hardware resources have become less costly, larger memory spaces have become available Page sizes have grown correspondingly large Page sizes of 2K-8K may be considered representative of an average, modern system 85

86 Summary of paging ideas 1. The logical view of the address space is separate from the physical view. – This means that code is relocatable, not absolute 2. The logical view is of contiguous memory. Paging is completely hidden by the MMU. – Allocation of frames is not contiguous – However, programs have to be loaded in their entirety 86

87 3. Although the discussion has been in terms of the page table, in reality there is also a global frame table. – The frame table provides the system with ready look- up of which frames have been allocated, and which are free and still available for allocation 4. There is a page table for each process. – It keeps track of memory allocation from the process point of view and supports the translation from logical to physical addresses 87

88 Hardware support for paging A page table has to hold the mapping from logical pages to physical frames for a single process Note that the page table resides in memory The minimum hardware support for paging is a dedicated register on the chip which holds the address of the page table of the currently running process 88

89 With this minimal support, for each logical memory address generated by a program, two accesses to actual memory would be necessary The first access would be to the page table, the second to the physical address located there This is expensive In order to support non-contiguous allocation, the cost of a memory access is doubled 89

90 In order to be viable, paging needs additional hardware support. There are two basic choices 1. Dedicated registers 2. Translation look-aside buffers 90

91 1. Have a complete set of dedicated registers for the page table. – That is, each page table entry would reside in a register – There would have to be as many registers as the maximum number of frames that could be allocated per process – This is fast, but the hardware cost (monetary and real estate on the chip) becomes impractical if the memory space is large 91

92 2. The chip will contain hardware elements known as translation look-aside buffers (TLB’s). – This is the current state of the art, and it will be explained below 92

93 Translation look-aside buffers Translation look-aside buffers are in essence a special set of registers which support look-up. In other words, they are table-like. They are designed to contain keys, p, page identifiers, and values, f, the matching frame identifiers They are different from dedicated registers They are designed to hold a subset of the page table 93

94 TLB’s have an additional, special characteristic. They are not independent buffers. They come as a collection The “look-aside” part of the name is meant to suggest that when a search value is “dropped” onto the TLB, for all practical purposes, all of the buffers are searched for that value simultaneously. 94

95 If the search value is present, the matching value is found within a fixed number of clock cycles In other words, look-up in a TLB does not involve linear search or any other software search algorithm. There is no order of complexity to searching depending on the number of entries in the collection of TLB’s. Response time is fixed and small 95

96 TLB’s are like a highly specialized cache The set of TLB’s doesn’t store a whole page table When a process starts accessing pages, this requires reading the page table and finding the frame Once a page has been read the first time, it’s entered into the TLB Subsequent reads to that page will not require reading from the page table in memory 96

97 Just like with caching, some process memory accesses will be a TLB “hit” and some will be a TLB “miss” A hit is very economical With a hit, a memory access requires a reference to the TLB followed by one main memory access 97

98 A miss requires reading the page table and replacing (the LRU) entry in the TLB with the most recent page accessed In other words, a miss incurs the full “double” cost of reading the accessing memory twice The first access updates the TLB and the second finds the desired memory address Memory management with TLB’s is shown in the following diagrams 98

99 99

100 In the following diagram, the page table is shown in memory, where it’s located. The ALU, TLB’s, and logical and physical address registers are all in the CPU. The TLB’s and address registers are in the MMU of the CPU. A program running in the ALU generates a logical memory address which is passed to the MMU, which translates it to a physical address and reads from or writes to it. 100

101 101

102 Note the following things about the diagram The page table is complete, so a search of the page table simply means jumping to offset p in the table The TLB is a subset, so it has to have both key, p, and look-up, f values in it It shows addressing, but it doesn’t attempt to show, through arrows or other notation, the replacement of TLB entries on a miss 102

103 TLB hits and misses Paging costs can be summarized in this way On a hit: TLB access + memory access On a miss: TLB access + memory access to page table + memory access to desired page The book states that typical TLB’s are in the range from 16 to 512 entries With this number of TLB’s, a hit ratio of 80%- 98% can be achieved 103

104 Calculating the cost of paging Given a hit ratio and some sample values for the time needed for TLB and memory access, weighted averages for the cost of paging can be calculated For example, let the time needed for a TLB search be 20 ns. Let the time needed for a main memory access be 100 ns. 104

105 Cost of TLB hit: 20 + 100 = 120 Cost of TLB miss: 20 + 100 + 100 = 220 Let the hit ratio be 80% Then the overall, weighted cost of paging is:.8(120) +.2(220) = 140 105

106 In other words, if you could always access memory directly, it would take 100 ns. With paging, it takes on average 140 ns. Paging imposes a 40% overhead on memory access On the other hand, without TLB’s, every memory access would cost 100 ns. + 100 ns., which would mean a 100% overhead on memory access 106

107 Justification for paging Why would you live with a 40% overhead cost on memory accesses? Remember the reasons for introducing the idea of paging: It allows for non-contiguous memory allocation 107

108 This solves the problem of external fragmentation in memory As long as the page size strikes a balance between large and small, internal fragmentation is not great There is also a potential benefit in reducing fragmentation in swap space—but supporting contiguous memory allocation is the main event 108

109 Having a global page table The previous discussion has referred to a page table as belonging to one process This would mean there would be many page tables When a new process was scheduled, the TLB would be flushed so that pages belonging to the new process would be loaded. 109

110 The alternative is to have a single, unified page table This means that each page table entry, in addition to a value for f, would have to identify which process it belonged to The identifier is known as an ASID, an address space id 110

111 Such a table would work like this: When a process generated a page id, the TLB would be searched for that page If found, it would further be checked to see if the page belonged to the process If so, everything is good 111

112 If not, this is simply a page miss Replacement would occur using the usual algorithm for replacement on a miss With a page table like this, there is no need for flushing when a new process is scheduled In effect, the TLB is flushed entry by entry as misses occur 112

113 Implementing protection in the page table with valid and invalid bits Recall that a page table functions like a set of base and limit registers Each page address is a base, and the fixed page size functions as a limit If a system maintains page tables of length n, then the maximum amount of memory that could theoretically be allocated to a process is n pages, or n * (page length) bytes 113

114 In practice, processes do not always need the maximum amount of memory and will not be allocated that much This information can be maintained in the page table by the inclusion of a valid/invalid bit 114

115 If a page table entry is marked “i”, this means that if a process generates that logical page, it is trying to access an address outside of the memory space that was allocated to it A diagram of the page table follows 115

116 116

117 A page table length register An alternative to valid/invalid bits is a page table length register (PTLR) The idea is simple—this register is like a limit register for the page table The range of logical addresses for a given process begins at page 0 and goes to some maximum which is less than the absolute maximum size allowed for a page table When a process generates a page, it is checked against the PTLR to see if it’s valid 117

118 The valid/invalid bit scheme can be extended to support finer protections For example, read/write/execute protections can be represented by three bits You typically think of these protections as being related to a file system 118

119 In theory, different pages of a process could have different attributes This may be especially important if you are dealing with shared memory accessible to >1 process It is also likely to be complicated in practice, and the idea won’t be pursued further here 119

120 8.5 Structure of the Page Table 120

121 The topic of this section is the structure of page tables Before considering the structure, it’s helpful to consider the sizes of address spaces that a page table may have to support Modern systems may support address spaces in the range of 2 32 to 2 64 bytes 2 32 is 4 Gigabytes 2 64 ~= 18.4+ x 10 18 121

122 The higher value is what you get if you allow all 64 bits of a 64 bit architecture to be used as an address Note that this is 16 x 2 60, but by this stage the powers of 2 and the powers of 10 do not match up the way they do where we casually equate 2 10 to 10 3 122

123 This is just a digression According to Wikipedia Standard prefixes for the SI units of measure Multiples Name: deca- hecto- kilo- mega- giga- tera- peta- exa- zetta- yotta- Symbol: da h k M G T P E Z Y Factor: 10 0 10 1 10 2 10 3 10 6 10 9 10 12 10 15 10 18 10 21 10 24 Subdivisions Name: deci- centi- milli- micro- nano- pico- femto- atto- zepto- yocto- Symbol: d c m µ n p f a z y Factor: 10 0 10 −1 10 −2 10 −3 10 −6 10 −9 10 −12 10 −15 10 −18 10 −21 10 −24 123

124 The reality is that modern systems support logical address spaces too large for simple page tables In order to support these address spaces, hierarchical or multi-level paging is used Take the lower of the address spaces given above, 2 32 Let the page size be 2 12 or 4 KB 124

125 2 32 bytes of memory divided into pages of size 2 12 bytes means a total of 2 20 pages The corresponding physical address space would consist of 2 20 frames That means that each page table entry would have to be at least 20 bits long, in order to hold the frame id 125

126 Suppose each page table entry is 4 bytes, or 32 bits, long This would allow for validity and protection bits in addition to the frame id It’s also simpler to argue using powers of 2 rather than speaking in terms of a table entry of length 3 bytes 126

127 A page table with 2 20 entries each of size 2 2 bytes means the page table is of length 2 22, or 4 MB But a page itself under this scenario was only 2 12, or 4 KB In other words, it would take 1 K of pages to hold the complete page table for a process that had been allocated the theoretical maximum amount of memory possible 127

128 To restate the result in another way, the page table won’t fit into a single page In theory, it might be possible to devise a hybrid system where the memory for page tables was allocated and addressed by the O/S as a monolithic block instead of in pages Then that page table would support paging of user memory 128

129 Having two different addressing schemes in the same system would be a mess and leads to questions like, could there be fragmentation in the monolithic page table block? It is preferable not to have the page table consist of monolithic (and contiguous) memory 129

130 The practical solution to the problem is hierarchical or multi-level paging The underlying idea is to come up with a scheme where a large page table can be managed as a collection of individual pages In one of its forms, multi-level paging is similar to indexing The book refers to this as a forward-mapped page table 130

131 Under multi-level paging, given a logical page value, you don’t look up the frame id directly You look up another page that contains a page id for the page containing the desired frame id The book mentions that this kind of scheme was used by the Pentium II 131

132 The multi-level paging scheme will be illustrated in the following diagrams A logical address of 32 bits can be divided into blocks of 10, 10, and 12 bits 10 + 10 = 20 bits correspond to the page identifier The remaining 12 bits correspond to d, the offset into a page of size 2 12 bytes 132

133 There is a reason for treating the first 20 bits as two blocks of 10 bits The example illustrates a two level page table scheme The size of a page is 2 12 bytes If a page table entry is 4 bytes (2 2 bytes) wide, then a page can hold 2 10 page table entries 133

134 Conceptually, the first 10 bits in an address will be used as an offset into an outer page table The entry found in that table will refer to one of 2 10 inner page tables The second 10 bits in the address will be used as an offset into the inner page table The entry found there will refer to a page that is in the address space of the process 134

135 The last 12 bits of the address will be the offset into the memory page allocated to the process 12 bits are used for this instead of 10 That’s because addressing of allocated memory pages is byte-by-byte, and a page contains 2 12 bytes The page table parts of the address consist of 10 bits because each page table entry is 2 2 bytes long These ideas are graphically illustrated on the following overheads 135

136 This is the form of a page address 136

137 This is how a logical address maps to a physical address through multiple levels 137

138 This shows the multiple layers of the page table 138

139 Calculating the cost of paging using a multi-level page table In preview, the cost of a page miss will be about twice as high under this scheme because two hits to the page table would be needed As before, let the time needed for a TLB search be 20 ns. Let the time needed for a main memory access be 100 ns. 139

140 Cost of TLB hit: 20 + 100 = 120 Cost of TLB miss: 20 + 100 + 100 + 100 = 320 The first 100 is the outer page table, the second 100 is the inner page table, the third 100 is the access to the desired address Let the hit ratio be 98% Then the overall, weighted cost of paging is:.98(120) +.02(320) = 124 The overhead cost of paging under this scheme is 24% 140

141 Observe what happens if you go to a 64 bit address space and a page size of 4KB Sample address breakdowns are shown on the next overhead for two and three level paging The thing to notice is that the number of bits is so high that you again have the problem that a level of the page table won’t fit into a single page 141

142 142

143 With an address space of this size, six levels would be needed Depending on page size, some 32 bit systems go to 3 or 4 levels For 64 bit address spaces, the multi-level paging is too deep Think of the cost of a miss in the weighted average for addressing 143

144 Hashed page tables--Hashing Hashed page tables provide an alternative approach to multi-level paging in a large address space The first thing you need to keep in mind is what hashing is, how it works, and what it accomplishes 144

145 How hashing works You may have a widely dispersed set of n different x values in the domain You have a specific, compact set of y values that you want to map to in the range. You need a hashing function, y = f(x), that converts x values into the desired set of y values in the range 145

146 In the ideal case, there would be a set of exactly n different, contiguous y values that the x’s map to That would mean that no two x values would ever collide However, this doesn’t typically happen f() needs to be devised so that the likelihood that any two x values will give the same y value is small 146

147 f() also has to be quick and easy to compute In practice the range will be somewhat larger than n and collisions may occur The most common kind of hashing function is based on division and remainders 147

148 Choose z to be the smallest prime number larger than n Then let f(x) = z % x f(x) will fall into the range [0, z – 1] 148

149 Hashing makes it possible to create a look-up table that doesn’t require an index or any sorting or searching Let there be z – 1 entries in the table Store the entry for x at the offset y = f(x) in the table When x occurs again and you want to look up the corresponding value in the table, compute y = f(x) and read the entry at that offset y 149

150 Note that the value, x, is repeated in the table entry This is necessary in order to resolve collisions An example of a hashing algorithm and the resulting hash table is illustrated in the following diagram 150

151 151

152 Hashed page tables—Why? Consider again the background of multi-level paging and its disadvantages Conceivably you could be maintaining a global page table or a page table for each process Since memory is being accessed page by page, it’s desirable for a large page table itself to be accessible by page As the address space grows large, it becomes impossible to store a complete page table in one page 152

153 A multi-level page table provides a tree-like way of using pages to access memory addresses The important thing to note is that each level in the tree corresponds to a block of bits in an address The larger the address space, the more levels in the tree, the more memory accesses to arrive at the desired address 153

154 The important thing to note is this: This structure provides a way of accessing the whole address space Now consider this: It is possible to have a 64 bit architecture machine, for example, without having 2 64 bytes of installed memory Even if you have maximum memory installed, it would not be in order to accommodate a single process that required that much memory The purpose would be to support multi-tasking, with each process getting a portion of the memory 154

155 Now note this: Even if a process got only a part of memory, the frames allocated to it could be dispersed across the whole address space In other words, a single process might use the address space very sparsely, and there is no way to confine it to a fixed subset of frames 155

156 Now, for the sake of argument, assume that the page size of a system is large enough that a page table that can be contained in one page would be the maximum amount of memory that could be allocated to one process The system would still have to maintain a global record of all process/page/frame assignments However, hashing makes it possible to store the mapping for a single process in one page 156

157 In summary, making a hashed page table involves the following: When a virtual page is allocated a frame, the virtual page id, p, is hashed to a location in the hash table The hash table entry contains p, to account for collisions, and the id of the allocated frame See the following diagram 157

158 158

159 In this illustration, a collision is shown Collisions are handled with links rather than overflow The two logical pages, q and p, hash to the same location Their corresponding frames are s and r, respectively 159

160 The book doesn’t give any details on the organization of a hash table on a page In general, if you’re doing division/remainder hashing, you might expect that the divisor is chosen so that the size of a hash table node times the number of possible hash values is less than the size of a whole page 160

161 Clustered page tables The book doesn’t give a very detailed explanation of this The general idea appears to be that memory can be allocated so that these properties hold: Several different (say 16) page id’s, p, will hash to the same entry in the page table This entry will then have no fewer than 16 linked nodes, one for each page, (and possibly more, due to collisions) 161

162 Honestly, it’s not clear to me what advantage this gives The length of the page table would be reduced by a factor of 16, but it seems that its width would be increased by a factor of 16 I have no more to say about this, and there will be no test questions on it 162

163 Inverted page tables Inverted page tables are an important alternative to multi-level page tables and hashed page tables Recall that with (non-inverted) page tables: 1. The system has to maintain a global frame table that tells which frames are allocated to which processes 163

164 2. The system has to maintain a page table for each process, that makes it possible to look up the physical frame that is allocated to a given logical address Simple illustrations of both of these things are given on the next overhead 164

165 165

166 An inverted page table is an extension of the frame table Instead of many page tables, one for each process, there is one master table The offsets into the table represent the frame id’s for the whole physical memory space The table has two columns, one for pid, the process that the frame/page belongs to, and one for p, the logical page id of the page 166

167 167

168 The use of an inverted page table to resolve a logical address is shown in the diagram on the next overhead The key thing to notice about the process is that it is necessary to do linear search through the inverted page table, looking for a match on the pid that generated the address and the logical address that was generated The offset into the table identifies that frame that was allocated to it 168

169 169

170 Searching the inverted page table is the cost of this approach There is no choice except for simple, linear search because the random allocation of frames means that the table entries are not in any order It is not possible to do binary search or anything else 170

171 This is where hashing and inverted page tables come together The way to get direct access to a set of values in random order is to hash Let n be the total number of pages/frames and devise a hashing function that will provide this mapping: f(pid, p)  [0, n – 1] Use this function to allocate frames to processes 171

172 Then, when the logical address (pid, p) is generated, hash it In theory, the hash function value itself could be the frame id, f, but you still have to do table look-up because of the possibility of collisions You can go directly to offset f in the table and check there for the key values (pid, p). 172

173 You don’t have to do linear search If the values are not found, check for overflow or linking until you find the desired values Note that if you don’t find the desired values, the process has tried to access an address that is out of range. 173

174 The most recent discussions have left TLB’s behind, but they are still relevant as hardware support for addressing A diagram of the use of a hashed inverted page table with TLB’s is shown on the next overhead In looking at the picture, remember that since the table is stored in memory, that adds an extra memory access to the overall cost of addressing Also note that in reality the table would probably be bigger than a page 174

175 The table would be stored in system space and might be addressed using a special scheme In other words, we’ve come back around to the problem which motivated multi-level paging in the first place The table that supports paging is bigger than a page itself And the solution has something in common with the solution that was rejected earlier— supporting paging through a non-paged mechanism 175

176 176

177 The previous discussion included the assumption that you could allocate frames based on hashing This simplified things and made the diagram easier to draw In reality, you would have a frame table that recorded which frame was allocated to which frame You would then have a separate hash table that supported look-up into the frame table 177

178 The idea is that the has value, h, takes you to an offset in the hash table. What you look up in the hash table is the value i, which is the frame id that was assigned to pid|p—and which is the offset to the correct entry in the frame table. 178

179 179

180 Shared pages The basic idea is this: Shared memory between processes can be implemented by mapping their logical addresses to the same physical pages (frames) An operating system may support interprocess communication (IPC) this way It is also a convenient way to share (read only) data It’s also possible to share code, such as libraries which >1 process need to run 180

181 Reentrant code is shareable In order for code to be shareable, it has to be reentrant Reentrant means that there is nothing in the code which causes it to modify itself Consider the MISC sumtenV1.txt example It is divided into a data segment and a code segment Two processes could share the code as long as the accesses to memory variables were mapped to separate copies of the variables 181

182 Every memory access that a program makes has to pass through the O/S This means that the O/S is responsible for incorrect memory access and for detecting when shared code may be being misused 182

183 Threads are a good, concrete example of shared code We have considered some of the problems that can occur when threads share references to common objects If they share no references, then they are completely trouble free 183

184 Inverted page tables don’t support shared memory very well Keep in mind that an inverted page table is a global structure that effectively maps one logical page to one physical frame This kind of arrangement makes it difficult to support memory pages (frames) shared between different processes To support shared memory, it would be necessary to add linking to the table or add other data structures to the system 184

185 8.6 Segmentation The idea behind segmentation is that the user view of memory is not simply a linear array of bytes Users tend to think of their applications in terms of program units The relative locations of different modules or classes are not important Each separate unit can be identified by its offset from some base and its length, where the length of each is variable 185

186 Segmentation supports the user view of memory An address is conceptually of the form An address isn’t simply a pure logical address or a page plus offset 186

187 Implementation of segmentation The system would have to support segmented addresses in software It would then be necessary to map from segmented addresses to physical addresses 187

188 Segments may be reminiscent of simple contiguous memory allocation They may also be thought of, very roughly, as (comparatively large) pages of varying size Just like with paging, hardware support in the MMU makes the translation possible The diagram on the next overhead shows how segmented addresses are resolved 188

189 189

190 This is similar to one of the earliest diagrams showing in general how page addresses were resolved The segment table is like a set of base-limit pairs, one for each segment Just like with pages, in the long run you would probably want some sort of TLB support For the time being, segments and pages are treated separately In real, modern systems with segmentation, the segments are subdivided into pages which are accessed through a paging mechanism 190

191 Protection and sharing with segmentation The theory is that protection and sharing make more logical sense under a segmented scheme Instead of worrying about protection and sharing at a page level, the assumption is that the same protection and sharing decisions would logically apply to a complete segment 191

192 In other words, protection is applied to semantic constructs like “data block” or “program block” Under a segmented scheme, semantically different blocks would be stored in different segments Similarly with sharing If two processes need to share the same block, that the block be stored in a given segment, and give both processes accesses to the segment 192

193 Although perhaps clearer than paged sharing, segmented sharing doesn’t solve all of the problems of sharing If code is shared and two processes access it, the system still has to resolve addresses when processes cross the boundary from unshared to shared code 193

194 In other words, two processes may know the same code by different symbolic names Potentially, ifs or jumps across boundaries have to be supported (from one address space to another) and the return from shared code has to go to the address space of whichever process called it 194

195 Segmentation and fragmentation Segmentation, in the sense that it’s like contiguous memory allocation, suffers from the problem of external fragmentation The difference is that a single process consists of multiple segments and each segment is loaded into contiguous memory The ultimate solution to this problem is to break the segments into pages 195

196 8.7 Example: The Intel Pentium The reality is that the Intel 8086 architecture has had segmented addressing from the beginning. The Motorola 68000 didn’t. The following details are given in the same spirit that the information about scheduling and priorities was given in the chapter on scheduling Namely, to show that real systems tend to have many disparate features, and overall they can be somewhat complex 196

197 Some information about Intel addressing The maximum number of segments per process is 16K (2 14 ) Each segment can be as large as 4GB (2 32 ) A page is 4KB (2 12 ), so a segment may consist of up to 2 20 or 1M of pages 197

198 The logical address space of a process is divided into two partitions, each of up to 8K segments Partition 1 is private to the process. – Information about its segments are stored in the local descriptor table Partition 2 contains segments shared among processes. – Information about these segments is stored in the global descriptor table 198

199 The first part of a logical address is known as a selector It consists of these parts: – 13 bits for segment id, s – 1 bit for global vs local, g – 2 bits for protections – (14 bits total for segment id) 199

200 Within each segment, an address is paged It takes two levels to hold the page table The page address takes the form described earlier: – 10 bits for outer page of page table – 10 bits for inner page of page table – 12 bits for offset – (At 4 bytes per page table entry, you can fit 2 10 entries into a 4KB page) 200

201 Notice that you’ve got both 14 bits for segment id and 32 bits for page id This means that in a 32 bit architecture you can’t “use” all of the bits There is a limit on how many segments total you can have, but there is flexibility in where they’re located in memory 201

202 The diagram shown on the next overhead is supposed to summarize how a segmented logical address is resolved to a physical address Read it and weep 202

203 203

204 The End 204


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