Presentation on theme: "1 videos for before swarm.flv (art. intelligence swarmites 1:20) endorphin2.5.flv (2:38) antfarmsimulator.flv (3:30) for very early – swarmflocking.mp4."— Presentation transcript:
1 videos for before swarm.flv (art. intelligence swarmites 1:20) endorphin2.5.flv (2:38) antfarmsimulator.flv (3:30) for very early – swarmflocking.mp4 (Suzie swarmites 2:36) – andiland.mp4 (5:04 min)
2 Warning - This presentation contains graphic depictions of violence and the death of badly pixelated Nazis
3 Hans Apfël Born Dec 18, 1923, Dusseldorf Wanted to study chemistry after the war Engaged to Elsa Bauer
4 Hans Apfël Killed by a Super Terror Flamethrower on level 7 of Nazi Killer Rampage IV. One of over 143,000,000,000,000 NPC's killed in computer games since 1959
5 Ground Rules The topic is game AI It's not 'real' AI Their morality is a separate discussion I'll take questions as they come up Please hold side topics to the end
16 Play Balance Knobs Unit strength Adjusting NPC tactics better/worse Complexity, favor things the computer does better than the human. Cognitive and cockpit load, UI design, behavior mod, degrade the human's skills
18 Mimic Human Actions Mimic the events the NPC would get Stupid actions look inhuman Sadly, stupid choices of action look all too human So as long as each low level action is believable, overall we have a chance
21 Model Their World View Give NPC's only the info they should have, then they won't act on info they shouldn't Give them a view frustum Present information as their sensory apparatus would receive it. Present information in functional terms (e.g. 'a cover position', not 'a tree').
24 Overview Most action is – move the character's basepoint – play canned animations Some other possibilities – play sounds, particle effects, delete/add item, etc. Physics: ragdoll, euphoria, steering, lennard- jones Middle layer – Pathfinding
25 Basic Animation Play one or more layered animations Move the basepoint Do a whole motion!