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Introduction Lecture to Game Mod Workshop Brian Schrank, PhD.

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Presentation on theme: "Introduction Lecture to Game Mod Workshop Brian Schrank, PhD."— Presentation transcript:

1 Introduction Lecture to Game Mod Workshop Brian Schrank, PhD

2 Who am I?

3 Who are You?

4 What will you do in this class?

5 Create & Iterate on a Game Mod that’s: 1.Short 2.Complete 3.Awesome

6 How will you make your game mod? Form teams of 3-5 students – that will last the entire quarter Learn and use the entire game dev process – brainstorming, meeting, scheduling, prototyping, playtesting, iterating, demoing, even marketing – …lots of iterative development Use Unity as the game engine

7 You don’t have many constraints: Any genre, or new genre of game Any art style Any code You can download, use, and modify anything: – code, content, music, other Unity projects – Don’t ask if you can use something. You can. – Even if it has a copyright you can use it because it’s fair use, plus you aren’t selling your game, yet.

8 There are two big constraints.

9 1: Only use/make stuff that enhances your game mod.

10 2: Your game mod must have One Minute of Awesomeness.

11 You can make a “2D” game.

12 Or you can make a 3D game.

13 Unity affords many genres Platformer – 2D, 3D Shooter – 1 st, 3 rd Person Puzzle Racer Adventure RPG Strategy

14 Unity affords many genres Platformer – 2D, 3D Shooter – 1 st, 3 rd Person Puzzle Racer Adventure – be very careful and clever RPG – don’t recommend it Strategy – don’t recommend it

15 Or… roll your own genre!

16 Even an “Art Game” is Fine Cactus

17 Even an “Art Game” is Fine Auntie Pixelante

18 Three Promises to You: I promise to fight for your success. – I don’t just want you to get jobs in the industry. – I want you to LEAD the game industry someday. – There are no stupid questions. Ask away. I promise to give honest, critical feedback. – If there is something you can improve, I will tell you in a straightforward way. I promise be as available as I can. – Feel free to me anytime.

19 You Should Promise to: Fight for your own success. – You must think of yourself as a Professional now. – Conduct yourself and treat your team well. – There are no stupid questions. Ask away. Hunger for critical feedback from everyone. – This course is as much about the process as the product. Your 1# goal is to improve yourself. Be a vibrant member of the class & your team. – Feel free to or ask THEM anything.

20 Main Coursework: GET DIRTY AND MAKE A DAMN GOOD GAME! – Programming, Art, Design, Sound Design – Brainstorms – Pitches – Schedule – Playtests – Milestone Presentations and Demos Some Reading Very short weekly blog posts

21 No Required Books. For Game Designers: Art of Game Design, Schell Game Design Workshop, Fullerton Game Feel, Swink For Artists: The Animator’s Survival Kit, Williams Stop Staring, Osipa (for facial modeling/rigging/animating) How to Cheat in Maya, Luhta (for Maya beginners) For Programmers: Check out the ton of Unity material on our class website For Producers: The Game Production Handbook, Chandler

22 Good general resource:

23 To the Class Website!


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